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- import * as THREE from 'three';
- import UseThree from '../../../../utils/threejs/useThree';
- import singleWindow from './dandaoFc.threejs';
- import doubleWindow from './shuangdaoFc.threejs';
- import { animateCamera } from '/@/utils/threejs/util';
- import useEvent from '../../../../utils/threejs/useEvent';
- // import * as dat from 'dat.gui';
- // const gui = new dat.GUI();
- // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
- // 模型对象、 文字对象
- let model: UseThree,
- singleWindowObj: singleWindow,
- doubleWindowObj: doubleWindow,
- group: THREE.Object3D,
- windowType = 'singleWindow';
- const { mouseDownFn } = useEvent();
- // 打灯光
- const addLight = () => {
- if (!model || !model.scene) return;
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
- directionalLight.position.set(-110, 150, 647);
- model.scene?.add(directionalLight);
- // directionalLight.target = group;
- const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
- pointLight2.position.set(-101, 34, 16);
- pointLight2.shadow.bias = 0.05;
- model.scene.add(pointLight2);
- const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
- pointLight3.position.set(19, 25, -7);
- pointLight3.shadow.bias = 0.05;
- model.scene.add(pointLight3);
- const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
- pointLight6.position.set(51, 51, 9);
- pointLight6.shadow.bias = 0.05;
- model.scene.add(pointLight6);
- // const pointLight7 = new THREE.PointLight(0xffffff, 1, 1000);
- // pointLight7.position.set(45, 51, -4.1);
- // pointLight7.shadow.bias = 0.05;
- // model.scene.add(pointLight7);
- // const spotLight = new THREE.SpotLight();
- // spotLight.angle = Math.PI / 16;
- // spotLight.penumbra = 0;
- // spotLight.castShadow = true;
- // spotLight.intensity = 1;
- // spotLight.position.set(-231, 463, 687);
- // model.scene.add(spotLight);
- // spotLight.shadow.camera.near = 0.5; // default
- // spotLight.shadow.camera.far = 1000; // default
- // spotLight.shadow.focus = 1.2;
- // spotLight.shadow.bias = -0.000002;
- // gui.add(directionalLight.position, 'x', -1000, 1000);
- // gui.add(directionalLight.position, 'y', -1000, 1000);
- // gui.add(directionalLight.position, 'z', -1000, 1000);
- };
- // // 重置摄像头
- // const resetCamera = () => {
- // model.camera.position.set(30.328, 58.993, 148.315);
- // model.camera.rotation.set(-31.85, 30.07, 17.29);
- // model.orbitControls?.update();
- // model.camera.updateProjectionMatrix();
- // };
- // 初始化左右摇摆动画
- const startAnimation = () => {
- // 定义鼠标点击事件
- model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
- model.canvasContainer?.addEventListener('pointerup', (event) => {
- event.stopPropagation();
- // 单道、 双道
- if (windowType === 'doubleWindow' && doubleWindowObj) {
- doubleWindowObj.mouseUpModel.call(doubleWindowObj);
- } else if (windowType === 'singleWindow' && singleWindowObj) {
- singleWindowObj.mouseUpModel.call(singleWindowObj);
- }
- });
- };
- // 鼠标点击、松开事件
- const mouseEvent = (event) => {
- if (event.button == 0) {
- mouseDownFn(model, group, event, (intersects) => {
- if (windowType === 'doubleWindow' && doubleWindowObj) {
- doubleWindowObj.mousedownModel.call(doubleWindowObj, intersects);
- } else if (windowType === 'singleWindow' && singleWindowObj) {
- singleWindowObj.mousedownModel.call(singleWindowObj, intersects);
- }
- });
- }
- };
- export const addMonitorText = (selectData) => {
- if (windowType === 'doubleWindow' && doubleWindowObj) {
- return doubleWindowObj.addMonitorText.call(doubleWindowObj, selectData);
- } else if (windowType === 'singleWindow' && singleWindowObj) {
- return singleWindowObj.addMonitorText.call(singleWindowObj, selectData);
- }
- };
- export const play = (rotationParam, flag) => {
- if (windowType === 'doubleWindow' && doubleWindowObj) {
- return doubleWindowObj.play.call(doubleWindowObj, rotationParam, flag);
- } else if (windowType === 'singleWindow' && singleWindowObj) {
- return singleWindowObj.play.call(singleWindowObj, rotationParam, flag);
- }
- };
- export const initCameraCanvas = async (playerVal1?, playerVal2?) => {
- debugger
- if (windowType === 'singleWindow' && singleWindowObj) {
- return await singleWindowObj.initCamera.call(singleWindowObj, playerVal1);
- } else if (windowType === 'doubleWindow' && doubleWindowObj) {
- return doubleWindowObj.initCamera.call(doubleWindowObj, playerVal1);
- }
- };
- // 切换风窗类型
- export const setModelType = (type) => {
- // if (!model || !model.scene) return;
- windowType = type;
- return new Promise((resolve) => {
- // 显示双道风窗
- if (windowType === 'doubleWindow' && doubleWindowObj && doubleWindowObj.group) {
- model.startAnimation = doubleWindowObj.render.bind(doubleWindowObj);
- group = doubleWindowObj.group;
- if (model.scene?.getObjectByName('ddFc')) {
- model.scene.remove(singleWindowObj.group);
- }
- const oldCameraPosition = { x: 100, y: 0, z: 500 };
- model.scene?.add(doubleWindowObj.group);
- setTimeout(async () => {
- resolve(null);
- await animateCamera(oldCameraPosition, { x: 0, y: 0, z: 0 }, { x: 66.257, y: 57.539, z: 94.313 }, { x: 0, y: 0, z: 0 }, model);
- }, 300);
- } else if (windowType === 'singleWindow') {
- // 显示单道风窗
- model.startAnimation = singleWindowObj.render.bind(singleWindowObj);
- group = singleWindowObj.group;
- if (model.scene?.getObjectByName('sdFc')) {
- model.scene?.remove(doubleWindowObj.group);
- }
- const oldCameraPosition = { x: 100, y: 0, z: 500 };
- model.scene?.add(singleWindowObj.group);
- setTimeout(async () => {
- resolve(null);
- await animateCamera(oldCameraPosition, { x: 0, y: 0, z: 0 }, { x: 66.257, y: 57.539, z: 94.313 }, { x: 0, y: 0, z: 0 }, model);
- }, 300);
- }
- });
- };
- export const mountedThree = () => {
- return new Promise(async (resolve) => {
- model = new UseThree('#window3D');
- if (!model || !model.renderer || !model.camera) return;
- model.setEnvMap('test1');
- model.camera.position.set(100, 0, 1000);
- // 单道、 双道
- doubleWindowObj = new doubleWindow(model);
- singleWindowObj = new singleWindow(model);
- await doubleWindowObj.mountedThree();
- await singleWindowObj.mountedThree();
- model.animate();
- resolve(null);
- addLight();
- startAnimation();
- });
- };
- export const destroy = () => {
- if (model) {
- model.isRender = false;
- console.log('场景销毁前信息----------->', model.renderer?.info);
- model.isRender = false;
- doubleWindowObj.destroy();
- singleWindowObj.destroy();
- model.destroy();
- model = null;
- group = null;
- singleWindowObj = null;
- doubleWindowObj = null;
- }
- };
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