fanLocal.three.ts 20 KB

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  1. import * as THREE from 'three';
  2. import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  3. import { animateCamera, getTextCanvas, renderVideo, updateAxisCenter } from '/@/utils/threejs/util';
  4. import UseThree from '../../../../utils/threejs/useThree';
  5. import fcFan from './fcfanLocal.three';
  6. import fmFan from './fmfanLocal.three';
  7. import Smoke from '/@/views/vent/comment/threejs/Smoke';
  8. import gsap from 'gsap';
  9. import useEvent from '../../../../utils/threejs/useEvent';
  10. // import * as dat from 'dat.gui';
  11. // const gui = new dat.GUI();
  12. // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
  13. const modelName = 'jbfj-hd';
  14. // 模型对象、 文字对象
  15. let model: UseThree | undefined,
  16. group: THREE.Object3D | undefined,
  17. fcFanObj: fcFan | undefined,
  18. fmFanObj: fmFan | undefined,
  19. player1,
  20. fanType,
  21. topSmoke: Smoke | undefined,
  22. downSmoke: Smoke | undefined, //
  23. returnSmoke: Smoke | undefined,
  24. topLife: number | undefined,
  25. downLife: number | undefined,
  26. playerStartClickTime1 = new Date().getTime();
  27. const { mouseDownFn, mousemoveFn, mouseUpFn } = useEvent();
  28. // 打灯光
  29. const addLight = () => {
  30. const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2);
  31. directionalLight.position.set(-564, 602, -261);
  32. group?.add(directionalLight);
  33. // directionalLight.target = group;
  34. // const spotLight = new THREE.SpotLight();
  35. // spotLight.angle = Math.PI / 16;
  36. // spotLight.penumbra = 0;
  37. // spotLight.castShadow = true;
  38. // spotLight.position.set(0, 463, 687);
  39. // scene.add(spotLight);
  40. // spotLight.shadow.camera.near = 0.5; // default
  41. // spotLight.shadow.camera.far = 1000; // default
  42. // spotLight.shadow.focus = 1;
  43. // spotLight.shadow.bias = -0.000002;
  44. // spotLight.target = group;
  45. // const pointLight6 = new THREE.PointLight(0xffffff, 1, 500);
  46. // pointLight6.position.set(-131, 64, -1);
  47. // pointLight6.shadow.bias = 0.05;
  48. // group?.add(pointLight6);
  49. // gui.add(directionalLight.position, 'x', -1000, 1000);
  50. // gui.add(directionalLight.position, 'y', -1000, 1000);
  51. // gui.add(directionalLight.position, 'z', -1000, 1000);
  52. // gui.add(pointLight6.position, 'x', -500, 500);
  53. // gui.add(pointLight6.position, 'y', -500, 500);
  54. // gui.add(pointLight6.position, 'z', -500, 500);
  55. // gui.add(pointLight6, 'distance', 0, 500);
  56. };
  57. // 重置摄像头
  58. const resetCamera = () => {
  59. model.camera.position.set(0, -1000, 100);
  60. model.camera.far = 1000;
  61. model.orbitControls?.update();
  62. model.camera.updateProjectionMatrix();
  63. };
  64. // 设置模型位置
  65. const setModalPosition = () => {
  66. if (!group) return;
  67. group.position.set(0, 10, -50);
  68. group.rotation.y = Math.PI / 2;
  69. };
  70. const setControls = () => {
  71. if (model && model.orbitControls) {
  72. model.orbitControls.panSpeed = 0.5;
  73. model.orbitControls.rotateSpeed = 0.5;
  74. model.orbitControls.maxPolarAngle = Math.PI / 2.4;
  75. model.orbitControls.minPolarAngle = Math.PI / 3;
  76. }
  77. };
  78. // 切换局部通风机类型
  79. export const setModelType = (type) => {
  80. fanType = type;
  81. return new Promise((resolve) => {
  82. // 显示双道风窗
  83. let childGroup;
  84. if (fanType === 'fm' && fcFanObj && fcFanObj.group) {
  85. if (group?.getObjectByName('jbfj-fc')) {
  86. group?.remove(fcFanObj.group);
  87. }
  88. childGroup = fmFanObj?.group;
  89. if (group && group?.getObjectByName('text5') && group?.getObjectByName('text4')) {
  90. group.getObjectByName('text5')['visible'] = false;
  91. group.getObjectByName('text4')['visible'] = true;
  92. }
  93. } else if (fanType === 'fc' && fmFanObj && fmFanObj.group) {
  94. // 显示单道风窗
  95. if (group?.getObjectByName('jbfj-fm')) {
  96. group?.remove(fmFanObj.group);
  97. }
  98. childGroup = fcFanObj?.group;
  99. if (group && group?.getObjectByName('text5') && group?.getObjectByName('text4')) {
  100. group.getObjectByName('text5')['visible'] = true;
  101. group.getObjectByName('text4')['visible'] = false;
  102. }
  103. } else {
  104. if (group?.getObjectByName('jbfj-fc')) {
  105. group?.remove(fcFanObj.group);
  106. }
  107. if (group?.getObjectByName('jbfj-fm')) {
  108. group?.remove(fmFanObj.group);
  109. }
  110. if (group && group?.getObjectByName('text5') && group?.getObjectByName('text4')) {
  111. group.getObjectByName('text5')['visible'] = false;
  112. group.getObjectByName('text4')['visible'] = false;
  113. }
  114. childGroup = null;
  115. }
  116. setTimeout(async () => {
  117. if (childGroup) group?.add(childGroup);
  118. const oldCameraPosition = { x: 615, y: 275, z: 744 };
  119. await animateCamera(oldCameraPosition, { x: 0, y: 0, z: 0 }, { x: 0.08, y: 21.73, z: 78.45 }, { x: 0.13, y: -0.82, z: 0.236 }, model, 0.8);
  120. resolve(null);
  121. }, 300);
  122. });
  123. };
  124. /* 添加监控数据 */
  125. export const addText = (selectData) => {
  126. if (!group) {
  127. return;
  128. }
  129. const screenDownText = VENT_PARAM['modalText']
  130. ? VENT_PARAM['modalText']
  131. : History_Type['type'] == 'remote'
  132. ? `国能神东煤炭集团监制`
  133. : '煤炭科学技术研究院有限公司研制';
  134. const screenDownTextX = 80 - (screenDownText.length - 10) * 6;
  135. const textArr = [
  136. {
  137. text: `智能局部通风机监测与控制系统`,
  138. font: 'normal 30px Arial',
  139. color: '#009900',
  140. strokeStyle: '#002200',
  141. x: 20,
  142. y: 108,
  143. },
  144. {
  145. text: `供风距离(m):`,
  146. font: 'normal 30px Arial',
  147. color: '#009900',
  148. strokeStyle: '#002200',
  149. x: 0,
  150. y: 152,
  151. },
  152. {
  153. text: `${
  154. selectData.fchimenylength ? selectData.fchimenylength : selectData.airSupplyDistence_merge ? selectData.airSupplyDistence_merge : '-'
  155. }`,
  156. font: 'normal 30px Arial',
  157. color: '#009900',
  158. strokeStyle: '#002200',
  159. x: 228,
  160. y: 152,
  161. },
  162. {
  163. text: `风筒直径(mm): `,
  164. font: 'normal 30px Arial',
  165. color: '#009900',
  166. strokeStyle: '#002200',
  167. x: 0,
  168. y: 200,
  169. },
  170. {
  171. text: ` ${selectData.fchimenydiamlimit ? selectData.fchimenydiamlimit : selectData.ductDiameter_merge ? selectData.ductDiameter_merge : '-'}`,
  172. font: 'normal 30px Arial',
  173. color: '#009900',
  174. strokeStyle: '#002200',
  175. x: 220,
  176. y: 200,
  177. },
  178. {
  179. text: `故障诊断:`,
  180. font: 'normal 30px Arial',
  181. color: '#009900',
  182. strokeStyle: '#002200',
  183. x: 0,
  184. y: 245,
  185. },
  186. {
  187. text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
  188. font: 'normal 30px Arial',
  189. color: '#009900',
  190. strokeStyle: '#002200',
  191. x: 220,
  192. y: 245,
  193. },
  194. {
  195. text: `型号功率:`,
  196. font: 'normal 30px Arial',
  197. color: '#009900',
  198. strokeStyle: '#002200',
  199. x: 0,
  200. y: 285,
  201. },
  202. {
  203. text: `${selectData.model_Power_merge ? selectData.model_Power_merge : '-'}`,
  204. font: 'normal 26px Arial',
  205. color: '#009900',
  206. strokeStyle: '#002200',
  207. x: 220,
  208. y: 285,
  209. },
  210. {
  211. text: screenDownText,
  212. font: 'normal 28px Arial',
  213. color: '#009900',
  214. strokeStyle: '#002200',
  215. x: screenDownTextX,
  216. y: 325,
  217. },
  218. ];
  219. getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
  220. const textMap = new THREE.CanvasTexture(canvas); // 关键一步
  221. const textMaterial = new THREE.MeshBasicMaterial({
  222. // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
  223. map: textMap, // 设置纹理贴图
  224. transparent: true,
  225. side: THREE.FrontSide, // 这里是双面渲染的意思
  226. });
  227. textMaterial.blending = THREE.CustomBlending;
  228. const monitorPlane = group.getObjectByName('monitorText');
  229. if (monitorPlane) {
  230. monitorPlane.material = textMaterial;
  231. } else {
  232. const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
  233. const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
  234. planeMesh.name = 'monitorText';
  235. planeMesh.scale.set(0.0135, 0.0135, 0.0135);
  236. planeMesh.rotation.y = -Math.PI / 2;
  237. planeMesh.position.set(-84.79, 0.82, 17.0);
  238. group.add(planeMesh);
  239. }
  240. });
  241. };
  242. // // css3D文字
  243. export const addCssText = () => {
  244. if (!group) return;
  245. if (!group.getObjectByName('text1')) {
  246. const element = document.getElementById('inputBox') as HTMLElement;
  247. if (element) {
  248. const fanLocalCSS3D = new CSS3DObject(element);
  249. fanLocalCSS3D.name = 'text1';
  250. fanLocalCSS3D.scale.set(0.04, 0.04, 0.04);
  251. fanLocalCSS3D.rotation.y = -Math.PI / 2;
  252. fanLocalCSS3D.position.set(-85.68, 5.97, -3.39);
  253. group.add(fanLocalCSS3D);
  254. }
  255. }
  256. if (!group.getObjectByName('text2')) {
  257. const element = document.getElementById('outBox') as HTMLElement;
  258. if (element) {
  259. const fanLocalCSS3D = new CSS3DObject(element);
  260. fanLocalCSS3D.name = 'text2';
  261. fanLocalCSS3D.scale.set(0.1, 0.1, 0.1);
  262. fanLocalCSS3D.rotation.y = -Math.PI / 2;
  263. fanLocalCSS3D.position.set(74.63, 13.54, 3.84);
  264. group.add(fanLocalCSS3D);
  265. }
  266. }
  267. if (!group.getObjectByName('text3')) {
  268. const element = document.getElementById('returnBox') as HTMLElement;
  269. if (element) {
  270. const fanLocalCSS3D = new CSS3DObject(element);
  271. fanLocalCSS3D.name = 'text3';
  272. fanLocalCSS3D.scale.set(0.07, 0.07, 0.07);
  273. fanLocalCSS3D.rotation.y = -Math.PI / 2;
  274. fanLocalCSS3D.position.set(-25.97, 9.3, -15.09);
  275. group.add(fanLocalCSS3D);
  276. }
  277. }
  278. if (!group.getObjectByName('text4')) {
  279. const element = document.getElementById('gateBox') as HTMLElement;
  280. if (element) {
  281. // element.innerHTML = '';
  282. const fanLocalCSS3D = new CSS3DObject(element);
  283. fanLocalCSS3D.name = 'text4';
  284. fanLocalCSS3D.scale.set(0.04, 0.04, 0.04);
  285. fanLocalCSS3D.rotation.y = -Math.PI / 2;
  286. fanLocalCSS3D.position.set(-73.13, 8.44, -23.52);
  287. group.add(fanLocalCSS3D);
  288. }
  289. }
  290. if (!group.getObjectByName('text5')) {
  291. const element = document.getElementById('windownBox') as HTMLElement;
  292. if (element) {
  293. // element.innerHTML = '';
  294. const fanLocalCSS3D = new CSS3DObject(element);
  295. fanLocalCSS3D.name = 'text5';
  296. fanLocalCSS3D.scale.set(0.07, 0.07, 0.07);
  297. fanLocalCSS3D.rotation.y = -Math.PI / 2;
  298. fanLocalCSS3D.position.set(-28.44, 9.78, -40.42);
  299. group.add(fanLocalCSS3D);
  300. }
  301. }
  302. if (!group.getObjectByName('text7')) {
  303. const element = document.getElementById('inputBox0') as HTMLElement;
  304. if (element) {
  305. const fanLocalCSS3D = new CSS3DObject(element);
  306. fanLocalCSS3D.name = 'text7';
  307. fanLocalCSS3D.scale.set(0.04, 0.04, 0.04);
  308. fanLocalCSS3D.rotation.y = -Math.PI / 2;
  309. fanLocalCSS3D.position.set(-84.23, 4.97, -18.92);
  310. group.add(fanLocalCSS3D);
  311. }
  312. }
  313. if (!group.getObjectByName('text6')) {
  314. const element = document.getElementById('inputBox1') as HTMLElement;
  315. if (element) {
  316. const fanLocalCSS3D = new CSS3DObject(element);
  317. fanLocalCSS3D.name = 'text6';
  318. fanLocalCSS3D.scale.set(0.04, 0.04, 0.04);
  319. fanLocalCSS3D.rotation.y = -Math.PI / 2;
  320. fanLocalCSS3D.position.set(-84.23, 7.09, 3.53);
  321. group.add(fanLocalCSS3D);
  322. }
  323. }
  324. };
  325. // export const playSmoke = (controlType, deviceType, frequency, state) => {
  326. // if (frequency) {
  327. // setSmokeFrequency(deviceType, frequency);
  328. // }
  329. // if (controlType === 'startSmoke') {
  330. // runFly(deviceType, state);
  331. // }
  332. // };
  333. export const playSmoke = (selectData) => {
  334. // debugger;
  335. // console.log('selectData[Fan1fHz]------------》', selectData['Fan1fHz'], Number(selectData['Fan1fHz']));
  336. if (selectData['Fan1StartStatus'] == '1') {
  337. // 主风机打开
  338. // setSmokeFrequency('top', Number(selectData['Fan1fHz']) || 40);
  339. setSmokeFrequency('top', 40);
  340. runFly('top', 'open');
  341. } else {
  342. // 备风机关闭
  343. runFly('top', 'close');
  344. }
  345. if (selectData['Fan2StartStatus'] == '1') {
  346. // 备风机打开
  347. // setSmokeFrequency('down', Number(selectData['Fan2fHz']) || 40);
  348. setSmokeFrequency('down', 40);
  349. runFly('down', 'open');
  350. } else {
  351. // 备风机关闭
  352. runFly('down', 'close');
  353. }
  354. if (selectData['Fan1StartStatus'] != '1' && selectData['Fan2StartStatus'] != '1') {
  355. runFly('all', 'close');
  356. }
  357. // if (frequency) {
  358. // setSmokeFrequency(deviceType, frequency);
  359. // }
  360. // if (controlType === 'startSmoke') {
  361. // runFly(deviceType, state);
  362. // }
  363. };
  364. const initFly = async () => {
  365. const topCurve = [
  366. {
  367. path0: new THREE.Vector3(-89.84, 2.359, 4.91),
  368. path1: new THREE.Vector3(-85.678, 2.359, 3.61),
  369. isSpread: true,
  370. spreadDirection: -1, //
  371. },
  372. {
  373. path0: new THREE.Vector3(-85.678, 2.352, 3.66),
  374. path1: new THREE.Vector3(-85.636, 2.353, -3.829),
  375. isSpread: false,
  376. spreadDirection: 0,
  377. },
  378. {
  379. path0: new THREE.Vector3(-85.636, 2.353, -3.829),
  380. path1: new THREE.Vector3(-85.636, 1.026, -5.881),
  381. isSpread: false,
  382. spreadDirection: 0,
  383. },
  384. {
  385. path0: new THREE.Vector3(-85.636, 1.026, -5.881),
  386. path1: new THREE.Vector3(-85.618, 0.887, -12.862),
  387. isSpread: false,
  388. spreadDirection: 0,
  389. },
  390. {
  391. path0: new THREE.Vector3(-85.618, 0.827, -12.962),
  392. path1: new THREE.Vector3(80.404, 0.827, -12.962),
  393. isSpread: false,
  394. spreadDirection: 0,
  395. },
  396. {
  397. path0: new THREE.Vector3(80.404, 0.827, -12.962),
  398. path1: new THREE.Vector3(93.164, 0.85, -12.962),
  399. isSpread: true,
  400. spreadDirection: 1, // 1是由小变大,-1是由大变小
  401. },
  402. ];
  403. const downCurve = [
  404. {
  405. path0: new THREE.Vector3(-94.84, -0.388, 3.61),
  406. path1: new THREE.Vector3(-85.678, -0.393, 3.61),
  407. isSpread: true,
  408. spreadDirection: -1, //
  409. },
  410. {
  411. path0: new THREE.Vector3(-85.678, -0.393, 3.275),
  412. path1: new THREE.Vector3(-85.636, -0.392, -3.829),
  413. isSpread: false,
  414. spreadDirection: 0,
  415. },
  416. {
  417. path0: new THREE.Vector3(-85.636, -0.392, -3.829),
  418. path1: new THREE.Vector3(-85.636, 0.926, -5.881),
  419. isSpread: false,
  420. spreadDirection: 0,
  421. },
  422. {
  423. path0: new THREE.Vector3(-85.636, 1.026, -5.881),
  424. path1: new THREE.Vector3(-85.618, 0.887, -12.862),
  425. isSpread: false,
  426. spreadDirection: 0,
  427. },
  428. {
  429. path0: new THREE.Vector3(-85.618, 0.887, -12.962),
  430. path1: new THREE.Vector3(80.404, 0.887, -12.962),
  431. isSpread: false,
  432. spreadDirection: 0,
  433. },
  434. {
  435. path0: new THREE.Vector3(80.404, 0.887, -12.962),
  436. path1: new THREE.Vector3(93.164, 0.91, -12.962),
  437. isSpread: true,
  438. spreadDirection: 1, // 1是由小变大,-1是由大变小
  439. },
  440. ];
  441. const returnCurve = [
  442. {
  443. path0: new THREE.Vector3(93.164, 0.85, -12.962),
  444. path1: new THREE.Vector3(86.39, 0.827, -12.962),
  445. isSpread: false,
  446. spreadDirection: 2,
  447. },
  448. {
  449. path0: new THREE.Vector3(86.39, 0.827, -12.962),
  450. path1: new THREE.Vector3(83.341, 0.847, -17.658),
  451. isSpread: false,
  452. spreadDirection: 2,
  453. },
  454. {
  455. path0: new THREE.Vector3(83.341, 0.847, -17.658),
  456. path1: new THREE.Vector3(-29.077, 0.847, -17.658),
  457. isSpread: false,
  458. spreadDirection: 2,
  459. },
  460. {
  461. path0: new THREE.Vector3(-29.077, 0.847, -17.658),
  462. path1: new THREE.Vector3(-29.64, 0.827, -39.047),
  463. isSpread: false,
  464. spreadDirection: 2,
  465. },
  466. ];
  467. if (!topSmoke) {
  468. topSmoke = new Smoke('/model/img/texture-smoke.png', '#ffffff', 0, 0.75, 0.5, 400);
  469. topSmoke.setPath(topCurve);
  470. await topSmoke.setPoints();
  471. group?.add(topSmoke.points);
  472. }
  473. if (!downSmoke) {
  474. downSmoke = new Smoke('/model/img/texture-smoke.png', '#ffffff', 0, 0.75, 0.5, 400);
  475. downSmoke.setPath(downCurve);
  476. await downSmoke.setPoints();
  477. group?.add(downSmoke.points);
  478. }
  479. if (!returnSmoke) {
  480. returnSmoke = new Smoke('/model/img/texture-smoke.png', '#777777', 0, 0.35, 1.5, 200);
  481. returnSmoke.setPath(returnCurve);
  482. await returnSmoke.setPoints();
  483. group?.add(returnSmoke.points);
  484. }
  485. };
  486. const runFly = (deviceType, state) => {
  487. if (state === 'open') {
  488. if (deviceType === 'top') {
  489. if (downSmoke && downSmoke.frameId) {
  490. downSmoke.stopSmoke();
  491. }
  492. if (topSmoke && !topSmoke.frameId) {
  493. topSmoke.startSmoke();
  494. }
  495. } else {
  496. if (topSmoke && topSmoke.frameId) {
  497. topSmoke.stopSmoke();
  498. }
  499. if (downSmoke && !downSmoke.frameId) {
  500. downSmoke.startSmoke();
  501. }
  502. }
  503. if (returnSmoke && !returnSmoke.frameId) {
  504. returnSmoke?.startSmoke();
  505. }
  506. } else {
  507. if (deviceType === 'top') {
  508. if (topSmoke && topSmoke.frameId) {
  509. topSmoke.stopSmoke();
  510. }
  511. } else {
  512. if (downSmoke && downSmoke.frameId) {
  513. downSmoke.stopSmoke();
  514. }
  515. }
  516. }
  517. if (deviceType === 'all' && state === 'close') {
  518. returnSmoke?.stopSmoke();
  519. }
  520. };
  521. // 调频 30-50 (life 300 - 800) , 25 = (800 - 300)/ 20
  522. const setSmokeFrequency = (deviceType, frequency) => {
  523. const life = (frequency - 30) * 25;
  524. let duration = 0;
  525. let smoke;
  526. if (deviceType === 'top') {
  527. if (topLife == life) {
  528. return;
  529. }
  530. topLife = life;
  531. smoke = topSmoke;
  532. duration = (Math.abs(life - smoke.life) / 500) * 25;
  533. } else {
  534. if (downLife == life) {
  535. return;
  536. }
  537. downLife = life;
  538. smoke = downSmoke;
  539. duration = (Math.abs(life - smoke.life) / 500) * 25;
  540. }
  541. if (smoke) {
  542. gsap.to(smoke, {
  543. life: life,
  544. duration: duration,
  545. ease: 'easeInCubic',
  546. overwrite: true,
  547. });
  548. }
  549. };
  550. const clearFly = () => {
  551. if (topSmoke) topSmoke.clearSmoke();
  552. if (downSmoke) downSmoke.clearSmoke();
  553. if (returnSmoke) returnSmoke.clearSmoke();
  554. };
  555. // 初始化事件
  556. const startAnimation = () => {
  557. // 定义鼠标点击事件
  558. model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
  559. model.canvasContainer?.addEventListener('pointerup', mouseUp);
  560. };
  561. // 鼠标点击、松开事件
  562. const mouseEvent = (event) => {
  563. if (event.button == 0) {
  564. model?.canvasContainer?.addEventListener('mousemove', mousemove);
  565. mouseDownFn(<UseThree>model, <THREE.Object3D>group, event, (intersects) => {
  566. intersects.find((intersect) => {
  567. const mesh = intersect.object;
  568. });
  569. });
  570. console.log('摄像头控制信息', model?.orbitControls, model?.camera);
  571. }
  572. };
  573. const mouseUp = () => {
  574. if (!model) return;
  575. mouseUpFn(model);
  576. model.canvasContainer?.removeEventListener('mousemove', mousemove);
  577. };
  578. const mousemove = () => {
  579. mousemoveFn();
  580. };
  581. export const mountedThree = (playerVal1) => {
  582. player1 = playerVal1;
  583. return new Promise((resolve) => {
  584. // model = VENT_PARAM['simulatedPassword'] ? new UseThree('#fanLocal3D', '#fanLocal3DCSS') : new UseThree('#fanLocal3D');
  585. model = new UseThree('#fanLocal3D', '#fanLocal3DCSS');
  586. model.setEnvMap('test1.hdr');
  587. model.renderer.toneMappingExposure = 1.0;
  588. if (model.renderer) {
  589. model.renderer.sortObjects = true;
  590. }
  591. resetCamera();
  592. model.setGLTFModel([modelName]).then(async (gltf) => {
  593. group = <THREE.Object3D>gltf[0];
  594. const Fengtongbu01 = group?.getObjectByName('Cylinder1054') as THREE.Mesh;
  595. if (Fengtongbu01) {
  596. const textMaterial = new THREE.MeshBasicMaterial({
  597. color: '#000',
  598. transparent: true,
  599. opacity: 0.3,
  600. side: THREE.DoubleSide, // 这里是双面渲染的意思
  601. });
  602. Fengtongbu01.material = textMaterial;
  603. Fengtongbu01.renderOrder = 300;
  604. }
  605. model?.scene?.add(group);
  606. setModalPosition();
  607. setControls();
  608. await initFly();
  609. model?.animate();
  610. addLight(model?.scene);
  611. fcFanObj = new fcFan(model);
  612. await fcFanObj.mountedThree();
  613. fmFanObj = new fmFan(model);
  614. await fmFanObj.mountedThree();
  615. startAnimation();
  616. resolve(model);
  617. });
  618. });
  619. };
  620. export const destroy = () => {
  621. if (model) {
  622. model.isRender = false;
  623. console.log('场景销毁后信息----------->', model.renderer?.info);
  624. clearFly();
  625. topSmoke = undefined;
  626. downSmoke = undefined;
  627. returnSmoke = undefined;
  628. if (fcFanObj) fcFanObj.destroy();
  629. if (fmFanObj) fmFanObj.destroy();
  630. group = undefined;
  631. model.destroy();
  632. model = undefined;
  633. }
  634. };