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- import * as THREE from 'three';
- import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
- import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
- import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
- import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass.js';
- import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
- import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
- import { OutputPass } from 'three/examples/jsm/postprocessing/OutputPass.js';
- import { setModalCenter, setTag3D } from '/@/utils/threejs/util';
- import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
- import { gradientColors } from '/@/utils/threejs/util';
- // import * as dat from 'dat.gui';
- // const gui = new dat.GUI();
- // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
- class WorkFace {
- model;
- modelName = 'workFace';
- group: THREE.Object3D = new THREE.Object3D();
- planeGroup: THREE.Group = new THREE.Group();
- bloomComposer: EffectComposer | null = null;
- finalComposer: EffectComposer | null = null;
- outlinePass: OutlinePass | null = null;
- positions: THREE.Vector3[][] = [];
- bloomLayer = new THREE.Layers();
- darkMaterial = new THREE.MeshBasicMaterial({ color: 'black', transparent: true, side: THREE.DoubleSide });
- materials = {};
- glob = {
- ENTIRE_SCENE: 0,
- BLOOM_SCENE: 10,
- N: 100,
- };
- locationTexture: THREE.Texture | null = null;
- warningLocationTexture: THREE.Texture | null = null;
- errorLocationTexture: THREE.Texture | null = null;
- playerStartClickTime1 = new Date().getTime();
- playerStartClickTime2 = new Date().getTime();
- planeNum = 0;
- constructor(model) {
- this.model = model;
- this.group.name = this.modelName;
- }
- addLight() {
- // const _this = this;
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
- directionalLight.position.set(-196, 150, 258);
- this.group.add(directionalLight);
- directionalLight.target = this.group;
- // const pointLight = new THREE.PointLight(0xffffff, 1, 1000);
- // pointLight.position.set(12, 51, -27);
- // pointLight.shadow.bias = 0.05;
- // this.group.add(pointLight);
- // gui.add(directionalLight.position, 'x', -1000, 1000).onChange(() => {
- // _this.render();
- // });
- // gui.add(directionalLight.position, 'y', -1000, 1000).onChange(() => {
- // _this.render();
- // });
- // gui.add(directionalLight.position, 'z', -1000, 1000).onChange(() => {
- // _this.render();
- // });
- }
- render() {
- this.model.renderer?.render(this.model.scene as THREE.Scene, this.model.camera as THREE.PerspectiveCamera);
- // const _this = this;
- // if (this.model && this.model.scene.getObjectByName(this.modelName)) {
- // this.group?.traverse((obj) => {
- // _this.darkenNonBloomed(obj);
- // });
- // this.bloomComposer?.render();
- // this.group?.traverse((obj) => {
- // _this.restoreMaterial(obj);
- // });
- // this.finalComposer?.render();
- // }
- }
- // 绘制抽采单元
- setPlanes = (n, colors = new Array(n).fill(new THREE.Color('rgb(100%, 0%, 0%)'))) => {
- colors = gradientColors('#00FF2C', '#FF0000', n, 2);
- this.planeNum = n;
- const lenScale = 0.77 / n;
- const planeGeo = new THREE.PlaneGeometry();
- planeGeo.applyMatrix4(new THREE.Matrix4().makeTranslation(-1, 0, 0));
- for (let i = 0; i < n; i++) {
- const material = new THREE.MeshBasicMaterial({ color: colors[i], transparent: true, opacity: 0.6, depthTest: false, depthWrite: false });
- const plane = new THREE.Mesh(planeGeo, material);
- plane.name = 'unit' + i;
- plane.rotation.x = -Math.PI / 2;
- plane.scale.set(lenScale - 0.001, 0.375, 1.0);
- plane.position.set(0.282 - lenScale * (i - 0.5), 0.015, 0.142);
- this.planeGroup.add(plane);
- }
- };
- // 清除抽采单元绘制面
- clearPlanes = () => {
- for (let i = 0; i < this.planeNum; i++) {
- const plane = this.planeGroup.getObjectByName(`unit${i}`);
- const label = this.planeGroup.getObjectByName(`planeText${i}`);
- if (plane) this.planeGroup.remove(plane);
- if (label) this.planeGroup.remove(label);
- }
- };
- // 抽采单元内容显示
- setCss3D = () => {
- const obj = this.group.getObjectByName(`unitText`);
- if (!obj) {
- const element = document.getElementById(`gasUnitBox`) as HTMLElement;
- if (element) {
- const gasUnitCSS3D = new CSS3DObject(element);
- gasUnitCSS3D.name = `unitText`;
- gasUnitCSS3D.scale.set(0.0009, 0.0009, 0.0009);
- gasUnitCSS3D.position.set(-0.1, 0.11, 0.05);
- gasUnitCSS3D.lookAt(-0.1, 0.5, 1);
- this.group.add(gasUnitCSS3D);
- }
- }
- for (let i = 0; i < this.planeNum; i++) {
- const lenScale = 0.77 / this.planeNum;
- const label = setTag3D(`抽采单元${i + 1}`, 'gas_unit_text');
- label.scale.set(0.0018, 0.0018, 1); //根据相机渲染范围控制HTML 3D标签尺寸
- label.position.set(0.282 - lenScale * (i + 0.5), 0.015, 0.142);
- label.name = 'planeText' + i;
- this.planeGroup.add(label);
- }
- };
- // 显示或隐藏抽采单元显示内容
- changeCss3D = (isHide) => {
- for (let i = 0; i < this.planeNum; i++) {
- const obj = this.group.getObjectByName(`unitText${i}`);
- if (obj) {
- obj.visible = isHide;
- }
- }
- };
- // 清除抽采单元显示内容
- clearCss3D = () => {
- const obj = this.group.getObjectByName(`unitText`);
- if (obj) this.group.remove(obj);
- const element = document.getElementById(`gasUnitBox`) as HTMLElement;
- if (element) {
- element.remove();
- }
- for (let i = 0; i < this.planeNum; i++) {
- const label = this.planeGroup.getObjectByName(`planeText${i}`);
- if (label) this.planeGroup.remove(label);
- }
- };
- setRenderPass = () => {
- this.bloomLayer.set(this.glob.BLOOM_SCENE);
- const params = {
- bloomStrength: 2.5,
- bloomThreshold: 0,
- bloomRadius: 0,
- };
- const renderScene = new RenderPass(this.model.scene, this.model.camera);
- const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0.85);
- bloomPass.strength = params.bloomStrength;
- bloomPass.radius = params.bloomRadius;
- bloomPass.threshold = params.bloomThreshold;
- this.bloomComposer = new EffectComposer(this.model.renderer);
- this.bloomComposer.renderToScreen = false;
- this.bloomComposer.addPass(renderScene);
- this.bloomComposer.addPass(bloomPass);
- const finalPass = new ShaderPass(
- new THREE.ShaderMaterial({
- uniforms: {
- baseTexture: { value: null },
- bloomTexture: { value: this.bloomComposer.renderTarget2.texture },
- },
- vertexShader: `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: `uniform sampler2D baseTexture;
- uniform sampler2D bloomTexture;
- varying vec2 vUv;
- void main() {
- gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0, 1.0, 1.0, 0.0 ) * texture2D( bloomTexture, vUv ) );
- }`,
- defines: {},
- }),
- 'baseTexture'
- );
- // const gammaCorrection = new ShaderPass(GammaCorrectionShader);
- const outputPass = new OutputPass();
- finalPass.needsSwap = true;
- this.model.renderer.toneMapping = THREE.ReinhardToneMapping;
- this.finalComposer = new EffectComposer(this.model.renderer);
- this.finalComposer.addPass(renderScene);
- this.finalComposer.addPass(outputPass);
- this.finalComposer.addPass(finalPass);
- const effectFXAA = new ShaderPass(FXAAShader);
- effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight);
- this.finalComposer.addPass(effectFXAA);
- // this.outlinePass = new OutlinePass(new THREE.Vector2(window.innerWidth, window.innerHeight), this.model.scene, this.model.camera);
- // this.finalComposer.addPass(this.outlinePass);
- };
- getPositions(num = 40) {
- const curve1 = new THREE.LineCurve3(new THREE.Vector3(-595.2, 0.046, -2.863), new THREE.Vector3(595.2, 0.046, -2.863)); // 前
- const curve2 = new THREE.LineCurve3(new THREE.Vector3(-595.065, 0.014, 1.696), new THREE.Vector3(595.048, 0.014, 1.696)); // 中
- const curve3 = new THREE.LineCurve3(new THREE.Vector3(0.0, 0.0, 190.611), new THREE.Vector3(0.0, 0.0, -190.611)); // 后‘
- const len1 = curve1.getLength();
- const len2 = curve2.getLength();
- const len3 = curve3.getLength();
- const unit = (len1 + len2 + len3) / num;
- const num1 = Math.floor(len1 / unit);
- const num2 = Math.floor(len2 / unit);
- const num3 = Math.floor(len3 / unit);
- const points1 = curve1.getPoints(num1);
- const points2 = curve2.getPoints(num2);
- const points3 = curve3.getPoints(num3);
- this.positions = [points1, points2, points3];
- }
- drawSpheres = () => {
- const _this = this;
- const pointLines = new THREE.Object3D();
- pointLines.name = 'pointLines';
- return new Promise((resolve) => {
- new THREE.TextureLoader().load('/model/img/texture-smoke.png', (texture) => {
- const material = new THREE.PointsMaterial({
- color: '#FFFFFF',
- size: 0.008,
- map: texture,
- opacity: 0.8,
- transparent: true, // 开启透明度
- });
- _this.positions.forEach((position, index) => {
- const geometry = new THREE.BufferGeometry();
- geometry.setFromPoints(position);
- const points = new THREE.Points(geometry, material);
- points.renderOrder = 0;
- index == 0 ? (points.name = 'line_q') : index == 1 ? (points.name = 'line_h') : (points.name = 'line_z');
- let opticalfiber;
- if (index == 0) {
- points.name = 'line_q';
- opticalfiber = this.group.getObjectByName('opticalfiber03');
- } else if (index == 1) {
- points.name = 'line_h';
- opticalfiber = this.group.getObjectByName('opticalfiber01');
- } else {
- points.name = 'line_z';
- opticalfiber = this.group.getObjectByName('opticalfiber02');
- }
- if (opticalfiber) points.applyMatrix4(opticalfiber.matrix);
- const box = new THREE.Box3();
- box.setFromObject(points);
- // points.geometry.boundingBox?.set(box);
- pointLines.add(points);
- points.layers.enable(_this.glob.BLOOM_SCENE);
- });
- this.group.add(pointLines);
- resolve(null);
- texture.dispose();
- });
- });
- };
- darkenNonBloomed(obj) {
- if (obj.isMesh && this.bloomLayer.test(obj.layers) === false) {
- const opacity = obj.material.opacity;
- this.materials[obj.uuid] = obj.material;
- obj.material = this.darkMaterial.clone();
- obj.material.opacity = opacity;
- }
- }
- restoreMaterial(obj) {
- if (this.materials[obj.uuid]) {
- obj.material = this.materials[obj.uuid];
- delete this.materials[obj.uuid];
- }
- }
- resetMesh() {
- // const opticalFiber = this.group.getObjectByName('opticalfiber');
- const optical = this.group?.getObjectByName('optical_fiber_02');
- const optical1 = this.group?.getObjectByName('optical_fiber_01');
- const optical2 = this.group?.getObjectByName('optical_fiber_03');
- if (optical && optical1 && optical2) {
- optical.renderOrder = 100;
- optical1.renderOrder = 100;
- optical2.renderOrder = 100;
- optical.material =
- optical1.material =
- optical2.material =
- new THREE.MeshStandardMaterial({
- color: 0x555555,
- side: THREE.DoubleSide,
- transparent: true,
- opacity: 0.45,
- });
- }
- }
- /* 点击 */
- mousedownModel(rayCaster: THREE.Raycaster) {
- const opticalFiber = this.group.getObjectByName('opticalfiber');
- if (opticalFiber) {
- const intersects = rayCaster?.intersectObjects([...opticalFiber.children]) as THREE.Intersection[];
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- if (mesh.name.startsWith('optical_fiber_')) {
- // outlinePass?.selectedObjects.push(mesh);
- return true;
- }
- return false;
- });
- }
- this.render();
- }
- mouseUpModel() {
- //
- }
- setModalType(modalType) {
- const intakeWind = this.group.getObjectByName('intakewind01');
- const returnWind = this.group.getObjectByName('returnwind');
- if (intakeWind && returnWind) {
- if (modalType === 'workFace1') {
- // 单进单回
- intakeWind.visible = false;
- returnWind.visible = false;
- } else if (modalType === 'workFace2') {
- // 单进双回
- intakeWind.visible = false;
- returnWind.visible = true;
- } else if (modalType === 'workFace3') {
- // 双进单回
- intakeWind.visible = true;
- returnWind.visible = false;
- } else if (modalType === 'workFace4') {
- // 双进双回
- intakeWind.visible = true;
- returnWind.visible = true;
- }
- setModalCenter(this.group);
- }
- }
- mountedThree() {
- return new Promise(async (resolve) => {
- this.model.renderer.sortObjects = true;
- // this.model.camera.position.set(0, 3.1, 500);
- // this.setRenderPass();
- this.model.orbitControls.update();
- this.model.setGLTFModel(['workFace-base', 'workFace-jin', 'workFace-hui'], this.group).then(async () => {
- this.group.name = this.modelName;
- this.group.add(this.planeGroup);
- this.planeGroup.visible = false;
- // this.group.position.set(-0.06, 0.28, 0.07);
- this.group.scale.set(2.5, 2.5, 2.5);
- // this.resetMesh();
- this.getPositions(this.glob.N);
- this.addLight();
- // this.drawSpheres();
- resolve(null);
- });
- });
- }
- destroy() {
- this.model.clearGroup(this.group);
- this.model = null;
- this.group = null;
- this.bloomComposer?.dispose();
- this.finalComposer?.dispose();
- }
- }
- export default WorkFace;
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