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- import * as THREE from 'three';
- import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
- import gsap from 'gsap';
- class threeFc_8 {
- model;
- modelName = 'threedFc';
- group: THREE.Object3D = new THREE.Object3D();
- animationTimer;
- isLRAnimation = true;
- direction = 1;
- windowsActionArr = {
- frontWindow: <THREE.Mesh[]>[],
- centerWindow: <THREE.Mesh[]>[],
- backWindow: <THREE.Mesh[]>[],
- };
- constructor(model) {
- this.model = model;
- // this.group.name = this.modelName;
- }
- addLight = () => {
- if (!this.model) return;
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
- directionalLight.position.set(-110, 150, 647);
- this.group?.add(directionalLight);
- // directionalLight.target = group;
- const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
- pointLight2.position.set(-101, 34, 16);
- pointLight2.shadow.bias = 0.05;
- this.group.add(pointLight2);
- const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
- pointLight3.position.set(19, 25, -7);
- pointLight3.shadow.bias = 0.05;
- this.group.add(pointLight3);
- const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
- pointLight6.position.set(51, 51, 9);
- pointLight6.shadow.bias = 0.05;
- this.group.add(pointLight6);
- };
- // 设置模型位置
- setModalPosition() {
- // this.group.getObjectByName(this.modelName)?.scale.set(9, 9, 9);
- this.group?.scale.set(22, 22, 22);
- this.group?.position.set(-15, 25, 15);
- }
- addMonitorText(selectData) {
- if (!this.group) {
- return;
- }
- const screenDownText = VENT_PARAM['modalText']
- ? VENT_PARAM['modalText']
- : History_Type['type'] == 'remote'
- ? `国能神东煤炭集团监制`
- : '煤科通安(北京)智控科技有限公司研制';
- const screenDownTextX = 90 - (screenDownText.length - 10) * 7;
- const textArr = [
- {
- text: `远程定量调节自动风窗`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 95,
- y: 97,
- },
- {
- text: `${selectData.OpenDegree1 ? '前窗开度值(°)' : selectData.forntArea ? '前窗过风面积(㎡)' : '前窗过风面积(㎡)'}:`,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 150,
- },
- {
- text: selectData.OpenDegree1
- ? Number(`${selectData.OpenDegree1}`).toFixed(2)
- : selectData.forntArea
- ? Number(`${selectData.forntArea}`).toFixed(2)
- : '-',
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 150,
- },
- {
- text: `${selectData.OpenDegree2 ? '后窗开度值(°)' : selectData.forntArea ? '后窗过风面积(㎡)' : '后窗过风面积(㎡)'}:`,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 210,
- },
- {
- text: selectData.OpenDegree2
- ? Number(`${selectData.OpenDegree2}`).toFixed(2)
- : selectData.rearArea
- ? Number(`${selectData.rearArea}`).toFixed(2)
- : '-',
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 325,
- y: 210,
- },
- {
- text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态'}:`,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 266,
- },
- {
- text: `${
- selectData.frontRearDP
- ? selectData.frontRearDP
- : selectData.windSpeed
- ? selectData.windSpeed
- : selectData.netStatus == '0'
- ? '断开'
- : '连接'
- }`,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 266,
- },
- {
- text: screenDownText,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: screenDownTextX,
- y: 322,
- },
- ];
- getTextCanvas(570, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group?.getObjectByName('monitorText');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(570, 346); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.002, 0.002, 0.002);
- planeMesh.position.set(4.03, 0.658, -0.27);
- this.group?.add(planeMesh);
- }
- textMap.dispose();
- });
- }
- /* 风门动画 */
- render() {
- if (!this.model) {
- return;
- }
- }
- /* 提取风门序列帧,初始化前后门动画 */
- initAnimation() {
- const meshArr01: THREE.Object3D[] = [];
- const meshArr02: THREE.Object3D[] = [];
- const meshArr03: THREE.Object3D[] = [];
- const fcModal = this.group.getObjectByName('SanFengChuang_1');
- const fcShanyeGroup = fcModal?.getObjectByName('FengChuang');
- const shanye1 = fcShanyeGroup?.getObjectByName('FengChuang_1')?.getObjectByName('Men_1')?.getObjectByName('shanye_1');
- const shanye2 = fcShanyeGroup?.getObjectByName('FengChuang_2')?.getObjectByName('Men_2')?.getObjectByName('shanye_2');
- const shanye3 = fcShanyeGroup?.getObjectByName('FengChuang_3')?.getObjectByName('Men_3')?.getObjectByName('shanye_3');
- if (shanye1 && shanye2 && shanye3) {
- shanye1.children.forEach((obj) => {
- obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
- meshArr01.push(obj);
- });
- shanye2.children.forEach((obj) => {
- obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
- meshArr02.push(obj);
- });
- shanye3.children.forEach((obj) => {
- obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
- meshArr03.push(obj);
- });
- }
- this.windowsActionArr.frontWindow = meshArr01;
- this.windowsActionArr.centerWindow = meshArr02;
- this.windowsActionArr.backWindow = meshArr03;
- }
- /* 点击风窗,风窗全屏 */
- mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
- if (this.animationTimer) {
- clearTimeout(this.animationTimer);
- this.animationTimer = null;
- }
- console.log('摄像头控制信息', this.model?.orbitControls, this.model?.camera);
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- return false;
- });
- }
- mouseUpModel() {}
- play(rotationParam, flag) {
- if (this.windowsActionArr.frontWindow.length <= 0 || this.windowsActionArr.backWindow.length <= 0) {
- return;
- }
- if (flag === 1) {
- // 前风窗动画
- this.windowsActionArr.frontWindow.forEach((mesh) => {
- gsap.to(mesh.rotation, {
- z: -THREE.MathUtils.degToRad(rotationParam.frontDeg1),
- duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 + mesh.rotation.z),
- overwrite: true,
- });
- });
- } else if (flag === 2) {
- // 后风窗动画
- this.windowsActionArr.backWindow.forEach((mesh) => {
- gsap.to(mesh.rotation, {
- z: -THREE.MathUtils.degToRad(rotationParam.backDeg1),
- duration: (1 / 9) * Math.abs(rotationParam.backDeg1 + mesh.rotation.z),
- overwrite: true,
- });
- });
- } else if (flag === 3) {
- // 后风窗动画
- this.windowsActionArr.centerWindow.forEach((mesh) => {
- gsap.to(mesh.rotation, {
- z: -THREE.MathUtils.degToRad(rotationParam.centerDeg1),
- duration: (1 / 9) * Math.abs(rotationParam.centerDeg1 + mesh.rotation.z),
- overwrite: true,
- });
- });
- } else if (flag === 0) {
- ([...this.windowsActionArr.frontWindow, ...this.windowsActionArr.backWindow, ...this.windowsActionArr.centerWindow] as THREE.Mesh[]).forEach(
- (mesh) => {
- gsap.to(mesh.rotation, {
- z: 0,
- overwrite: true,
- });
- }
- );
- }
- }
- mountedThree() {
- return new Promise((resolve) => {
- this.model.setGLTFModel('threeFc-sdg').then((gltf) => {
- const fcModal = gltf[0];
- fcModal.name = this.modelName;
- // this.group?.add(fcModal);
- this.group = fcModal;
- this.setModalPosition();
- this.initAnimation();
- resolve(null);
- this.addLight();
- });
- });
- }
- destroy() {
- this.model.clearGroup(this.group);
- this.windowsActionArr.frontWindow = undefined;
- this.windowsActionArr.backWindow = undefined;
- this.model = null;
- this.group = null;
- }
- }
- export default threeFc_8;
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