import * as THREE from 'three'; export default class ResourceTracker { constructor() { this.resources = new Set(); } track(resource) { if (!resource) { return resource; } // handle children and when material is an array of materials or // uniform is array of textures if (Array.isArray(resource)) { resource.forEach((resource) => this.track(resource)); return resource; } if (resource.dispose || resource instanceof THREE.Object3D) { this.resources.add(resource); } if (resource instanceof THREE.Object3D) { this.track(resource.geometry); this.track(resource.material); this.track(resource.children); } else if (resource instanceof THREE.Material) { // We have to check if there are any textures on the material for (const value of Object.values(resource)) { if (value instanceof THREE.Texture) { this.track(value); } } // We also have to check if any uniforms reference textures or arrays of textures if (resource.uniforms) { for (const value of Object.values(resource.uniforms)) { if (value) { const uniformValue = value.value; if (uniformValue instanceof THREE.Texture || Array.isArray(uniformValue)) { this.track(uniformValue); } } } } } return resource; } untrack(resource) { resource = undefined; this.resources.delete(resource); } dispose() { for (const resource of this.resources) { try { if (resource instanceof THREE.Object3D) { if (resource.parent) { resource.parent.remove(resource); } } if (resource.dispose) { resource.dispose(); } this.untrack(resource); } catch (error) { console.log('资源删除失败------>', resource); } } console.log('this.resources--------------->', this.resources); this.resources.clear(); } doDispose(obj) { if (obj !== null) { for (var i = 0; i < obj.children.length; i++) { doDispose(obj.children[i]); } if (obj.geometry) { obj.geometry.dispose(); obj.geometry = undefined; } if (obj.material) { if (obj.material.materials) { for (i = 0; i < obj.material.materials.length; i++) { obj.material.materials[i].dispose(); } } else { obj.material.dispose(); } obj.material = undefined; } if (obj.texture) { obj.texture.dispose(); obj.texture = undefined; } } obj = undefined; } }