import * as THREE from 'three'; import { getTextCanvas, renderVideo } from '/@/utils/threejs/util'; import gsap from 'gsap'; class threeFc_8 { model; modelName = 'threedFc'; group: THREE.Object3D = new THREE.Object3D(); animationTimer; isLRAnimation = true; direction = 1; windowsActionArr = { frontWindow: [], centerWindow: [], backWindow: [], }; constructor(model) { this.model = model; // this.group.name = this.modelName; } addLight = () => { if (!this.model) return; const directionalLight = new THREE.DirectionalLight(0xffffff, 1); directionalLight.position.set(-110, 150, 647); this.group?.add(directionalLight); // directionalLight.target = group; const pointLight2 = new THREE.PointLight(0xffffff, 1, 150); pointLight2.position.set(-101, 34, 16); pointLight2.shadow.bias = 0.05; this.group.add(pointLight2); const pointLight3 = new THREE.PointLight(0xffffff, 1, 150); pointLight3.position.set(19, 25, -7); pointLight3.shadow.bias = 0.05; this.group.add(pointLight3); const pointLight6 = new THREE.PointLight(0xffffff, 1, 300); pointLight6.position.set(51, 51, 9); pointLight6.shadow.bias = 0.05; this.group.add(pointLight6); }; // 设置模型位置 setModalPosition() { // this.group.getObjectByName(this.modelName)?.scale.set(9, 9, 9); this.group?.scale.set(22, 22, 22); this.group?.position.set(-15, 25, 15); } addMonitorText(selectData) { if (!this.group) { return; } const screenDownText = VENT_PARAM['modalText'] ? VENT_PARAM['modalText'] : History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制'; const screenDownTextX = 90 - (screenDownText.length - 10) * 7; const textArr = [ { text: `远程定量调节自动风窗`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 95, y: 97, }, { text: `${selectData.OpenDegree1 ? '前窗开度值(°)' : selectData.forntArea ? '前窗过风面积(㎡)' : '前窗过风面积(㎡)'}:`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 150, }, { text: selectData.OpenDegree1 ? Number(`${selectData.OpenDegree1}`).toFixed(2) : selectData.forntArea ? Number(`${selectData.forntArea}`).toFixed(2) : '-', font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 330, y: 150, }, { text: `${selectData.OpenDegree2 ? '后窗开度值(°)' : selectData.forntArea ? '后窗过风面积(㎡)' : '后窗过风面积(㎡)'}:`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 210, }, { text: selectData.OpenDegree2 ? Number(`${selectData.OpenDegree2}`).toFixed(2) : selectData.rearArea ? Number(`${selectData.rearArea}`).toFixed(2) : '-', font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 325, y: 210, }, { text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态'}:`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 266, }, { text: `${ selectData.frontRearDP ? selectData.frontRearDP : selectData.windSpeed ? selectData.windSpeed : selectData.netStatus == '0' ? '断开' : '连接' }`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 330, y: 266, }, { text: screenDownText, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: screenDownTextX, y: 322, }, ]; getTextCanvas(570, 346, textArr, '').then((canvas: HTMLCanvasElement) => { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 const textMaterial = new THREE.MeshBasicMaterial({ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质. map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; const monitorPlane = this.group?.getObjectByName('monitorText'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(570, 346); // 平面3维几何体PlaneGeometry const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); planeMesh.name = 'monitorText'; planeMesh.scale.set(0.002, 0.002, 0.002); planeMesh.position.set(4.03, 0.658, -0.27); this.group?.add(planeMesh); } textMap.dispose(); }); } /* 风门动画 */ render() { if (!this.model) { return; } } /* 提取风门序列帧,初始化前后门动画 */ initAnimation() { const meshArr01: THREE.Object3D[] = []; const meshArr02: THREE.Object3D[] = []; const meshArr03: THREE.Object3D[] = []; const fcModal = this.group.getObjectByName('SanFengChuang_1'); const fcShanyeGroup = fcModal?.getObjectByName('FengChuang'); const shanye1 = fcShanyeGroup?.getObjectByName('FengChuang_1')?.getObjectByName('Men_1')?.getObjectByName('shanye_1'); const shanye2 = fcShanyeGroup?.getObjectByName('FengChuang_2')?.getObjectByName('Men_2')?.getObjectByName('shanye_2'); const shanye3 = fcShanyeGroup?.getObjectByName('FengChuang_3')?.getObjectByName('Men_3')?.getObjectByName('shanye_3'); if (shanye1 && shanye2 && shanye3) { shanye1.children.forEach((obj) => { obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0); meshArr01.push(obj); }); shanye2.children.forEach((obj) => { obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0); meshArr02.push(obj); }); shanye3.children.forEach((obj) => { obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0); meshArr03.push(obj); }); } this.windowsActionArr.frontWindow = meshArr01; this.windowsActionArr.centerWindow = meshArr02; this.windowsActionArr.backWindow = meshArr03; } /* 点击风窗,风窗全屏 */ mousedownModel(intersects: THREE.Intersection>[]) { if (this.animationTimer) { clearTimeout(this.animationTimer); this.animationTimer = null; } console.log('摄像头控制信息', this.model?.orbitControls, this.model?.camera); // 判断是否点击到视频 intersects.find((intersect) => { const mesh = intersect.object; return false; }); } mouseUpModel() {} play(rotationParam, flag) { if (this.windowsActionArr.frontWindow.length <= 0 || this.windowsActionArr.backWindow.length <= 0) { return; } if (flag === 1) { // 前风窗动画 this.windowsActionArr.frontWindow.forEach((mesh) => { gsap.to(mesh.rotation, { z: -THREE.MathUtils.degToRad(rotationParam.frontDeg1), duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 + mesh.rotation.z), overwrite: true, }); }); } else if (flag === 2) { // 后风窗动画 this.windowsActionArr.backWindow.forEach((mesh) => { gsap.to(mesh.rotation, { z: -THREE.MathUtils.degToRad(rotationParam.backDeg1), duration: (1 / 9) * Math.abs(rotationParam.backDeg1 + mesh.rotation.z), overwrite: true, }); }); } else if (flag === 3) { // 后风窗动画 this.windowsActionArr.centerWindow.forEach((mesh) => { gsap.to(mesh.rotation, { z: -THREE.MathUtils.degToRad(rotationParam.centerDeg1), duration: (1 / 9) * Math.abs(rotationParam.centerDeg1 + mesh.rotation.z), overwrite: true, }); }); } else if (flag === 0) { ([...this.windowsActionArr.frontWindow, ...this.windowsActionArr.backWindow, ...this.windowsActionArr.centerWindow] as THREE.Mesh[]).forEach( (mesh) => { gsap.to(mesh.rotation, { z: 0, overwrite: true, }); } ); } } mountedThree() { return new Promise((resolve) => { this.model.setGLTFModel('threeFc-sdg').then((gltf) => { const fcModal = gltf[0]; fcModal.name = this.modelName; // this.group?.add(fcModal); this.group = fcModal; this.setModalPosition(); this.initAnimation(); resolve(null); this.addLight(); }); }); } destroy() { this.model.clearGroup(this.group); this.windowsActionArr.frontWindow = undefined; this.windowsActionArr.backWindow = undefined; this.model = null; this.group = null; } } export default threeFc_8;