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- import * as THREE from 'three';
- import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
- import gsap from 'gsap';
- class ddFc_7 {
- model;
- modelName = 'ddFcGroup';
- group: THREE.Object3D = new THREE.Object3D();
- animationTimer;
- isLRAnimation = true;
- direction = 1;
- windowsActionArr = {
- frontWindow: [],
- backWindow: [],
- };
- player1;
- player2;
- playerStartClickTime1 = new Date().getTime();
- mixers: THREE.AnimationMixer | undefined;
- frontClipAction;
- fmClock = new THREE.Clock();
- constructor(model) {
- this.model = model;
- this.group.name = 'ddFcGroup';
- }
- addLight = () => {
- if (!this.group || !this.group) return;
- const directionalLight = new THREE.DirectionalLight(0xffffff, 2);
- directionalLight.position.set(-437, 61, 559);
- this.group.add(directionalLight);
- const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
- pointLight2.position.set(-101, 34, 16);
- pointLight2.shadow.bias = 0.05;
- this.group.add(pointLight2);
- const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
- pointLight3.position.set(19, 25, -7);
- pointLight3.shadow.bias = 0.05;
- this.group.add(pointLight3);
- const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
- pointLight6.position.set(51, 51, 9);
- pointLight6.shadow.bias = 0.05;
- this.group.add(pointLight6);
- };
- // 设置模型位置
- setModalPosition() {
- this.group?.scale.set(22, 22, 22);
- this.group?.position.set(-35, 25, 15);
- }
- addMonitorText(selectData) {
- if (!this.group) {
- return;
- }
- const screenDownText = VENT_PARAM['modalText']
- ? VENT_PARAM['modalText']
- : History_Type['type'] == 'remote'
- ? `国能神东煤炭集团监制`
- : '煤科通安(北京)智控科技有限公司研制';
- const screenDownTextX = 90 - (screenDownText.length - 10) * 7;
- const textArr = [
- {
- text: `远程定量调节自动风门`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 100,
- y: 95,
- },
- {
- text: `${selectData.OpenDegree ? '开度值(°)' : selectData.frontArea ? '过风面积(㎡)' : '过风面积(㎡)'}:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 145,
- },
- {
- text: selectData.OpenDegree
- ? Number(`${selectData.OpenDegree}`).toFixed(2)
- : selectData.frontArea
- ? Number(`${selectData.frontArea}`).toFixed(2)
- : '-',
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 145,
- },
- {
- text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态:'}:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 200,
- },
- {
- text: `${
- selectData.frontRearDP
- ? selectData.frontRearDP
- : selectData.windSpeed
- ? selectData.windSpeed
- : selectData.netStatus == '0'
- ? '断开'
- : '连接'
- }`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 200,
- },
- {
- text: `${selectData.fWindowM3 ? '过风量(m³/min)' : '风窗道数'}: `,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 250,
- },
- {
- text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 250,
- },
- {
- text: screenDownText,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: screenDownTextX,
- y: 300,
- },
- ];
- getTextCanvas(750, 546, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMap.dispose();
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group?.getObjectByName('monitorText');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.003, 0.0034, 0.004);
- planeMesh.position.set(4.25, 0.41, -0.27);
- this.group?.add(planeMesh);
- }
- });
- }
- /* 提取风门序列帧,初始化前后门动画 */
- initAnimation() {
- const modalGroup = this.group?.getObjectByName('ddFc-bd3');
- // 初始化窗得动画
- const meshArr01: THREE.Object3D[] = [];
- const meshArr02: THREE.Object3D[] = [];
- const fmGroup = modalGroup?.getObjectByName('FengMen_ShouDong_1')?.getObjectByName('FengMen_1');
- const fcGroup1 = fmGroup?.getObjectByName('Men_1');
- const fcGroup2 = fmGroup?.getObjectByName('Men_2');
- if (fcGroup1 && fcGroup2) {
- fcGroup1.getObjectByName('shanye_1')?.children.filter((obj) => {
- if (obj.name.includes('shanye_1')) {
- obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
- meshArr01.push(obj);
- }
- });
- fcGroup1.getObjectByName('shanye_2')?.children.filter((obj) => {
- if (obj.name.includes('shanye_2')) {
- obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
- meshArr01.push(obj);
- }
- });
- fcGroup2.children.filter((obj) => {
- if (obj.name.includes('shanye_3')) {
- obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
- meshArr02.push(obj);
- }
- });
- fcGroup2.getObjectByName('shanye_4')?.children.filter((obj) => {
- if (obj.name.includes('shanye_4')) {
- obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
- meshArr02.push(obj);
- }
- });
- this.windowsActionArr.frontWindow = [...meshArr01];
- this.windowsActionArr.backWindow = [...meshArr02];
- }
- // 初始化门的动画
- if (modalGroup && fmGroup) {
- const tracks = modalGroup.animations[0].tracks;
- const fontTracks: any[] = [];
- for (let i = 0; i < tracks.length; i++) {
- const track = tracks[i];
- if (track.name.startsWith('Men')) {
- fontTracks.push(track);
- }
- }
- this.mixers = new THREE.AnimationMixer(fmGroup);
- const frontDoor = new THREE.AnimationClip('frontDoor', 15, fontTracks);
- this.frontClipAction = this.mixers.clipAction(frontDoor, fmGroup);
- this.frontClipAction.clampWhenFinished = true;
- // this.frontClipAction.reset();
- // this.frontClipAction.time = 0;
- // this.frontClipAction.timeScale = 1;
- // this.frontClipAction.clampWhenFinished = true;
- // this.frontClipAction.loop = THREE.LoopOnce;
- // this.frontClipAction.play();
- }
- }
- // 播放动画
- play(handlerState, timeScale = 0.01) {
- let handler = () => {};
- if (this.frontClipAction) {
- switch (handlerState) {
- case 1: // 打开前门
- handler = () => {
- this.frontClipAction.paused = true;
- this.frontClipAction.reset();
- this.frontClipAction.time = 0;
- this.frontClipAction.timeScale = timeScale;
- this.frontClipAction.play();
- this.fmClock.start();
- };
- break;
- case 2: // 关闭前门
- handler = () => {
- this.frontClipAction.paused = true;
- this.frontClipAction.reset(); //
- this.frontClipAction.time = 2.5;
- this.frontClipAction.timeScale = -timeScale;
- this.frontClipAction.play();
- this.fmClock.start();
- };
- break;
- default:
- }
- handler();
- }
- }
- playWindow(rotationParam, flag) {
- if (!this.windowsActionArr.frontWindow) {
- return;
- }
- if (flag === 1) {
- // 前风窗动画
- this.windowsActionArr.frontWindow.forEach((mesh: THREE.Mesh) => {
- gsap.to(mesh.rotation, {
- z: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
- duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.z),
- overwrite: true,
- });
- });
- } else if (flag === 2) {
- // 后风窗动画
- this.windowsActionArr.backWindow.forEach((mesh: THREE.Mesh) => {
- gsap.to(mesh.rotation, {
- z: THREE.MathUtils.degToRad(rotationParam.backDeg1),
- duration: (1 / 9) * Math.abs(rotationParam.backDeg1 - mesh.rotation.z),
- overwrite: true,
- });
- });
- } else if (flag === 0) {
- ([...this.windowsActionArr.frontWindow] as THREE.Mesh[]).forEach((mesh) => {
- gsap.to(mesh.rotation, {
- z: THREE.MathUtils.degToRad(90),
- overwrite: true,
- });
- });
- }
- }
- /* 点击风窗,风窗全屏 */
- mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
- if (this.animationTimer) {
- clearTimeout(this.animationTimer);
- this.animationTimer = null;
- }
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- if (mesh.name === 'player1') {
- if (new Date().getTime() - this.playerStartClickTime1 < 400) {
- // 双击,视频放大
- if (this.player1) {
- this.player1.requestFullscreen();
- }
- }
- this.playerStartClickTime1 = new Date().getTime();
- return true;
- }
- return false;
- });
- }
- mouseUpModel() {}
- /* 风门动画 */
- render() {
- if (!this.model) {
- return;
- }
- if (this.mixers && this.fmClock.running) {
- this.mixers.update(2);
- }
- }
- mountedThree() {
- return new Promise((resolve) => {
- this.model.setGLTFModel(['ddFc-bd3'], this.group).then(() => {
- console.log(this.group);
- this.setModalPosition();
- this.initAnimation();
- resolve(null);
- });
- });
- }
- destroy() {
- if (this.mixers) {
- const modalGroup = this.group?.getObjectByName('ddFc-bd3');
- const fmGroup = modalGroup?.getObjectByName('FengMen_ShouDong_1')?.getObjectByName('FengMen_1');
- this.mixers.uncacheClip(this.frontClipAction.getClip());
- this.mixers.uncacheAction(this.frontClipAction.getClip(), fmGroup);
- if (fmGroup) this.mixers.uncacheRoot(fmGroup);
- if (this.model.animations[0]) this.model.animations[0].tracks = [];
- }
- this.model.clearGroup(this.group);
- this.frontClipAction = undefined;
- this.model = null;
- this.group = null;
- }
- }
- export default ddFc_7;
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