windrect.threejs.ts 15 KB

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  1. import * as THREE from 'three';
  2. import { animateCamera } from '/@/utils/threejs/util';
  3. import UseThree from '../../../../utils/threejs/useThree';
  4. import lmWindRect from './longmen.threejs';
  5. import zdWindRect from './zhedie.threejs';
  6. import dsWindRect from './duishe.threejs';
  7. import ddWindRect from './dantou.threejs';
  8. import lmWindRectSide from './longmenSide.threejs';
  9. import fixedWindRect from './duisheFixed.threejs';
  10. import useEvent from '../../../../utils/threejs/useEvent';
  11. import gsap from 'gsap';
  12. // import * as dat from 'dat.gui';
  13. // const gui = new dat.GUI();
  14. // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
  15. // 模型对象、 文字对象
  16. let model: UseThree, //
  17. group: THREE.Object3D,
  18. lmWindRectObj: lmWindRect,
  19. zdWindRectObj: zdWindRect,
  20. dsWindRectObj: dsWindRect,
  21. lmWindRectSideObj: lmWindRectSide,
  22. ddWindRectObj: ddWindRect,
  23. fixedWindRectObj: fixedWindRect,
  24. windRectType = 'lmWindRect';
  25. const { mouseDownFn } = useEvent();
  26. // 初始化左右摇摆动画
  27. const startAnimation = () => {
  28. // 定义鼠标点击事件
  29. model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
  30. model.canvasContainer?.addEventListener('pointerup', (event) => {
  31. event.stopPropagation();
  32. // 单道、 双道
  33. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  34. lmWindRectObj.mouseUpModel.call(lmWindRectObj);
  35. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  36. zdWindRectObj.mouseUpModel.call(zdWindRectObj);
  37. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  38. dsWindRectObj.mouseUpModel.call(dsWindRectObj);
  39. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  40. lmWindRectSideObj.mouseUpModel.call(lmWindRectSideObj);
  41. } else if ((windRectType === 'ddWindSide' || windRectType === 'ddWindSide_sensor') && ddWindRectObj) {
  42. ddWindRectObj.mouseUpModel.call(ddWindRectObj);
  43. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  44. fixedWindRectObj.mouseUpModel.call(fixedWindRectObj);
  45. }
  46. });
  47. };
  48. // 鼠标点击、松开事件
  49. const mouseEvent = (event) => {
  50. if (event.button == 0) {
  51. mouseDownFn(model, group, event, (intersects) => {
  52. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  53. lmWindRectObj.mousedownModel.call(lmWindRectObj, intersects);
  54. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  55. zdWindRectObj.mousedownModel.call(zdWindRectObj, intersects);
  56. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  57. dsWindRectObj.mousedownModel.call(dsWindRectObj, intersects);
  58. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  59. lmWindRectSideObj.mousedownModel.call(lmWindRectSideObj, intersects);
  60. } else if ((windRectType === 'ddWindSide' || windRectType === 'ddWindSide_sensor') && ddWindRectObj) {
  61. ddWindRectObj.mousedownModel.call(ddWindRectObj, intersects);
  62. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  63. fixedWindRectObj.mousedownModel.call(fixedWindRectObj, intersects);
  64. }
  65. });
  66. console.log('摄像头控制信息', model.orbitControls, model.camera);
  67. }
  68. };
  69. /* 添加监控数据 */
  70. export const addMonitorText = (selectData) => {
  71. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  72. return lmWindRectObj.addMonitorText.call(lmWindRectObj, selectData);
  73. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  74. return zdWindRectObj.addMonitorText.call(zdWindRectObj, selectData);
  75. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  76. return dsWindRectObj.addMonitorText.call(dsWindRectObj, selectData);
  77. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  78. return lmWindRectSideObj.addMonitorText.call(lmWindRectSideObj, selectData);
  79. } else if ((windRectType === 'ddWindSide' || windRectType === 'ddWindSide_sensor') && ddWindRectObj) {
  80. return ddWindRectObj.addMonitorText.call(ddWindRectObj, selectData);
  81. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  82. fixedWindRectObj.addMonitorText.call(fixedWindRectObj, selectData);
  83. }
  84. };
  85. export const play = (flag, isDirect = false) => {
  86. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  87. return lmWindRectObj.play.call(lmWindRectObj, flag, isDirect);
  88. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  89. return zdWindRectObj.play.call(zdWindRectObj, flag, isDirect);
  90. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  91. return dsWindRectObj.play.call(dsWindRectObj, flag, isDirect);
  92. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  93. lmWindRectSideObj.play.call(lmWindRectSideObj, flag, isDirect);
  94. }
  95. };
  96. export const initCameraCanvas = async (playerVal1?) => {
  97. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  98. return lmWindRectObj.initCamera.call(lmWindRectObj, playerVal1);
  99. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  100. return zdWindRectObj.initCamera.call(zdWindRectObj, playerVal1);
  101. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  102. return dsWindRectObj.initCamera.call(dsWindRectObj, playerVal1);
  103. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  104. lmWindRectSideObj.initCamera.call(lmWindRectSideObj, playerVal1);
  105. }
  106. };
  107. export const playCamera = (flag) => {
  108. if (windRectType === 'lmWindSide') {
  109. lmWindRectSideObj.playCamera.call(lmWindRectSideObj, flag);
  110. }
  111. };
  112. // 切换风窗类型
  113. export const setModelType = (type) => {
  114. if (!model || !model.scene || !model.camera) return;
  115. windRectType = type;
  116. model.camera.position.set(-1000, 100, 500);
  117. // 暂停龙门动画
  118. const lmGsap = gsap.getById('lm') || null;
  119. if (lmGsap != null) {
  120. lmGsap.pause();
  121. lmGsap.kill();
  122. }
  123. lmWindRectObj.deviceRunState = '';
  124. dsWindRectObj.isRun = false;
  125. lmWindRectSideObj.deviceRunState = '';
  126. lmWindRectSideObj.tanTouRunState = '';
  127. debugger;
  128. return new Promise((resolve) => {
  129. if (windRectType === 'lmWindRect' && lmWindRectObj && lmWindRectObj.group) {
  130. // 显示双道风窗
  131. model.startAnimation = lmWindRectObj.render.bind(lmWindRectObj);
  132. group = lmWindRectObj.group;
  133. const cfTanTou = lmWindRectObj.group?.getObjectByName('lmTanTou') as THREE.Group;
  134. if (cfTanTou) cfTanTou.position.setY(0);
  135. if (model?.scene?.getObjectByName('zdcf')) {
  136. model.scene.remove(zdWindRectObj.group);
  137. }
  138. if (model.scene?.getObjectByName('dscf')) {
  139. model.scene.remove(dsWindRectObj.group);
  140. }
  141. if (model.scene?.getObjectByName('lmcfSide')) {
  142. model.scene.remove(lmWindRectSideObj.group);
  143. }
  144. if (model.scene?.getObjectByName('ddcf')) {
  145. model.scene.remove(ddWindRectObj.group);
  146. }
  147. if (model.scene?.getObjectByName('fixedCf')) {
  148. model.scene.remove(fixedWindRectObj.group);
  149. }
  150. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  151. model.scene?.add(lmWindRectObj.group);
  152. setTimeout(async () => {
  153. resolve(null);
  154. const position = { x: 0, y: 0, z: 0 };
  155. await animateCamera(
  156. oldCameraPosition,
  157. { x: 0, y: 0, z: 0 },
  158. { x: 46.257, y: 57.539, z: 94.313 },
  159. { x: position.x, y: position.y, z: position.z },
  160. model,
  161. 0.8
  162. );
  163. }, 300);
  164. } else if (windRectType === 'zdWindRect' && zdWindRectObj && zdWindRectObj.group) {
  165. // 停用混合器上所有预定的动作
  166. zdWindRectObj.animationAction.time = 0;
  167. model.startAnimation = zdWindRectObj.render.bind(zdWindRectObj);
  168. group = zdWindRectObj.group;
  169. if (model.scene?.getObjectByName('lmcf')) {
  170. model.scene.remove(lmWindRectObj.group);
  171. }
  172. if (model.scene?.getObjectByName('dscf')) {
  173. model.scene.remove(dsWindRectObj.group);
  174. }
  175. if (model.scene?.getObjectByName('lmcfSide')) {
  176. model.scene.remove(lmWindRectSideObj.group);
  177. }
  178. if (model.scene?.getObjectByName('ddcf')) {
  179. model.scene.remove(ddWindRectObj.group);
  180. }
  181. if (model.scene?.getObjectByName('fixedCf')) {
  182. model.scene.remove(fixedWindRectObj.group);
  183. }
  184. model.scene?.add(zdWindRectObj.group);
  185. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  186. setTimeout(async () => {
  187. resolve(null);
  188. const position = { x: 0, y: 0, z: 0 };
  189. await animateCamera(
  190. oldCameraPosition,
  191. { x: 0, y: 0, z: 0 },
  192. { x: 66.257, y: 57.539, z: 104.313 },
  193. { x: position.x, y: position.y, z: position.z },
  194. model,
  195. 0.8
  196. );
  197. }, 300);
  198. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj && dsWindRectObj.group) {
  199. const type = windRectType.split('_')[1];
  200. // dsWindRectObj.isRun = false;
  201. model.startAnimation = dsWindRectObj.render.bind(dsWindRectObj);
  202. group = dsWindRectObj.group;
  203. dsWindRectObj.setModelType(type); // 设置对射类型
  204. const dsmove = dsWindRectObj.group?.getObjectByName('dsmove') as THREE.Object3D;
  205. const dsTanTou = dsmove?.getObjectByName('probe') as THREE.Object3D;
  206. if (dsTanTou) dsTanTou.position.setY(0.45);
  207. if (model.scene?.getObjectByName('lmcf')) {
  208. model.scene.remove(lmWindRectObj.group);
  209. }
  210. if (model.scene?.getObjectByName('zdcf')) {
  211. model.scene.remove(zdWindRectObj.group);
  212. }
  213. if (model.scene?.getObjectByName('lmcfSide')) {
  214. model.scene.remove(lmWindRectSideObj.group);
  215. }
  216. if (model.scene?.getObjectByName('ddcf')) {
  217. model.scene.remove(ddWindRectObj.group);
  218. }
  219. if (model.scene?.getObjectByName('fixedCf')) {
  220. model.scene.remove(fixedWindRectObj.group);
  221. }
  222. model.scene?.add(dsWindRectObj.group);
  223. setTimeout(async () => {
  224. resolve(null);
  225. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  226. await animateCamera(
  227. oldCameraPosition,
  228. { x: 0, y: 0, z: 0 },
  229. { x: 46.257, y: 57.539, z: 104.313 },
  230. { x: 1.84, y: 0.98, z: -1.44 },
  231. model,
  232. 0.8
  233. );
  234. }, 300);
  235. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj && lmWindRectSideObj.group) {
  236. model.startAnimation = lmWindRectSideObj.render.bind(lmWindRectSideObj);
  237. group = lmWindRectSideObj.group;
  238. const cfTanTou = lmWindRectSideObj.group?.getObjectByName('probe_bar') as THREE.Group;
  239. if (cfTanTou) cfTanTou.position.setY(0.377);
  240. if (model.scene?.getObjectByName('lmcf')) {
  241. model.scene.remove(lmWindRectObj.group);
  242. }
  243. if (model.scene?.getObjectByName('zdcf')) {
  244. model.scene.remove(zdWindRectObj.group);
  245. }
  246. if (model.scene?.getObjectByName('dscf')) {
  247. model.scene.remove(dsWindRectObj.group);
  248. }
  249. if (model.scene?.getObjectByName('ddcf')) {
  250. model.scene.remove(ddWindRectObj.group);
  251. }
  252. if (model.scene?.getObjectByName('fixedCf')) {
  253. model.scene.remove(fixedWindRectObj.group);
  254. }
  255. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  256. model.scene?.add(lmWindRectSideObj.group);
  257. setTimeout(async () => {
  258. resolve(null);
  259. const position = lmWindRectSideObj.group.position;
  260. // const position = new THREE.Vector3(0, 0, 0)
  261. await animateCamera(
  262. oldCameraPosition,
  263. { x: 0, y: 0, z: 0 },
  264. { x: 46.257, y: 57.539, z: 94.313 },
  265. // { x: 1, y: 2, z: 4 },
  266. { x: position.x, y: position.y, z: position.z },
  267. model,
  268. 0.8
  269. );
  270. // lmWindRectSideObj.playCamera(true);
  271. }, 300);
  272. } else if (windRectType.startsWith('ddWindSide') && ddWindRectObj && ddWindRectObj.group) {
  273. model.startAnimation = ddWindRectObj.render.bind(ddWindRectObj);
  274. group = ddWindRectObj.group;
  275. if (model.scene?.getObjectByName('lmcf')) {
  276. model.scene.remove(lmWindRectObj.group);
  277. }
  278. if (model.scene?.getObjectByName('zdcf')) {
  279. model.scene.remove(zdWindRectObj.group);
  280. }
  281. if (model.scene?.getObjectByName('lmcfSide')) {
  282. model.scene.remove(lmWindRectSideObj.group);
  283. }
  284. if (model.scene?.getObjectByName('dscf')) {
  285. model.scene.remove(dsWindRectObj.group);
  286. }
  287. if (model.scene?.getObjectByName('fixedCf')) {
  288. model.scene.remove(fixedWindRectObj.group);
  289. }
  290. model.scene?.add(ddWindRectObj.group);
  291. if (windRectType == 'ddWindSide_sensor') {
  292. // 显示传感器头
  293. ddWindRectObj.resetModalType('sensor');
  294. } else {
  295. // 显示单头测风
  296. ddWindRectObj.resetModalType('');
  297. }
  298. setTimeout(async () => {
  299. resolve(null);
  300. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  301. await animateCamera(
  302. oldCameraPosition,
  303. { x: 0, y: 0, z: 0 },
  304. { x: 22.839308656135486, y: 56.930433490209, z: 103.22614933268565 },
  305. { x: -4.4575304696469304, y: 0.26828436264018835, z: -0.7214855106998845 },
  306. model,
  307. 0.8
  308. );
  309. }, 300);
  310. } else if (windRectType === 'duisheFixed' && fixedWindRectObj && fixedWindRectObj.group) {
  311. model.startAnimation = fixedWindRectObj.render.bind(fixedWindRectObj);
  312. group = fixedWindRectObj.group;
  313. if (model.scene?.getObjectByName('lmcf')) {
  314. model.scene.remove(lmWindRectObj.group);
  315. }
  316. if (model.scene?.getObjectByName('zdcf')) {
  317. model.scene.remove(zdWindRectObj.group);
  318. }
  319. if (model.scene?.getObjectByName('lmcfSide')) {
  320. model.scene.remove(lmWindRectSideObj.group);
  321. }
  322. if (model.scene?.getObjectByName('dscf')) {
  323. model.scene.remove(dsWindRectObj.group);
  324. }
  325. if (model.scene?.getObjectByName('ddcf')) {
  326. model.scene.remove(ddWindRectObj.group);
  327. }
  328. model.scene?.add(fixedWindRectObj.group);
  329. setTimeout(async () => {
  330. resolve(null);
  331. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  332. await animateCamera(
  333. oldCameraPosition,
  334. { x: 0, y: 0, z: 0 },
  335. { x: 22.839308656135486, y: 56.930433490209, z: 103.22614933268565 },
  336. { x: -4.4575304696469304, y: 0.26828436264018835, z: -0.7214855106998845 },
  337. model,
  338. 0.8
  339. );
  340. }, 300);
  341. }
  342. });
  343. };
  344. export const mountedThree = (playerDom) => {
  345. return new Promise(async (resolve) => {
  346. model = new UseThree('#window3D');
  347. model.setEnvMap('test1');
  348. model.renderer.toneMappingExposure = 1.0;
  349. ddWindRectObj = new ddWindRect(model);
  350. await ddWindRectObj.mountedThree();
  351. fixedWindRectObj = new fixedWindRect(model);
  352. await fixedWindRectObj.mountedThree(playerDom);
  353. dsWindRectObj = new dsWindRect(model);
  354. await dsWindRectObj.mountedThree();
  355. zdWindRectObj = new zdWindRect(model);
  356. await zdWindRectObj.mountedThree();
  357. lmWindRectSideObj = new lmWindRectSide(model);
  358. await lmWindRectSideObj.mountedThree();
  359. lmWindRectObj = new lmWindRect(model);
  360. await lmWindRectObj.mountedThree();
  361. resolve(null);
  362. model.animate();
  363. startAnimation();
  364. });
  365. };
  366. export const destroy = () => {
  367. if (model) {
  368. model.isRender = false;
  369. console.log('场景销毁前信息----------->', model.renderer?.info);
  370. lmWindRectObj?.destroy();
  371. dsWindRectObj?.destroy();
  372. zdWindRectObj?.destroy();
  373. lmWindRectSideObj?.destroy();
  374. ddWindRectObj?.destroy();
  375. group = undefined;
  376. model.destroy();
  377. model = undefined;
  378. }
  379. };