useThree.ts 26 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. import { getList } from '@/views/vent/sys/resources/file.api';
  17. import { saveModel } from '/@/utils/threejs/util';
  18. import { getToken, getTenantId } from '/@/utils/auth';
  19. import { useGlobSetting } from '/@/hooks/setting';
  20. import { get } from 'sortablejs';
  21. const globSetting = useGlobSetting();
  22. const baseApiUrl = globSetting.domainUrl;
  23. // import * as dat from 'dat.gui';
  24. // const gui = new dat.GUI();
  25. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  26. class UseThree {
  27. stats: Stats | null = null; // 帧
  28. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  29. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  30. camera: THREE.PerspectiveCamera | null = null; // 相机
  31. scene: THREE.Scene | null = null;
  32. renderer: THREE.WebGLRenderer | null = null;
  33. renderEnabled = true;
  34. css3dRender: CSS3DRenderer | null = null;
  35. css2dRender: CSS2DRenderer | null = null;
  36. orbitControls: OrbitControls | null = null;
  37. animationAction: THREE.AnimationAction | null = null;
  38. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  39. timeoutId: NodeJS.Timeout | null = null;
  40. animationId = 0;
  41. isRender = true;
  42. spriteText: THREE.Sprite | null = null;
  43. mouse = new THREE.Vector2();
  44. rayCaster: THREE.Raycaster | null = null;
  45. animations: THREE.AnimationClip[] = [];
  46. mixers: THREE.AnimationMixer[] = [];
  47. renderT = 1 / 40;
  48. timeS = 0;
  49. track: any = null;
  50. composer; //后期
  51. timeOut: NodeJS.Timeout | null = null; //
  52. textureMap = new Map<string, THREE.Texture>();
  53. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  54. this.canvasContainer = document.querySelector(canvasSelector);
  55. //初始化
  56. this.init(css3Canvas, css2Canvas);
  57. // this.animate();
  58. window.addEventListener('resize', this.resizeRenderer.bind(this));
  59. // 添加滚动事件,鼠标滚动模型执行动画
  60. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  61. // this.canvasContainer?.appendChild(gui.domElement);
  62. }
  63. init(css3Canvas?, css2Canvas?) {
  64. // 初始化场景
  65. this.initScene();
  66. // 初始化环境光
  67. // this.initLight();
  68. // 初始化相机
  69. this.initCamera();
  70. //初始化渲染器
  71. this.initRenderer();
  72. // 初始化控制器
  73. this.initControles();
  74. if (css3Canvas) {
  75. this.initCSS3Renderer(css3Canvas);
  76. }
  77. if (css2Canvas) {
  78. this.initCSS2Renderer(css2Canvas);
  79. }
  80. // this.setTestPlane();
  81. this.rayCaster = new THREE.Raycaster();
  82. // this.createStats();
  83. // this.removeSawtooth();
  84. }
  85. createStats() {
  86. this.stats = Stats();
  87. this.stats?.setMode(0);
  88. this.stats.domElement.style = 'position: absolute; top: 300px';
  89. this.canvasContainer?.appendChild(this.stats.domElement);
  90. }
  91. initScene() {
  92. this.scene = new THREE.Scene();
  93. // const axesHelper = new THREE.AxesHelper(100);
  94. // this.scene?.add(axesHelper);
  95. // const size = 1000;
  96. // const divisions = 10;
  97. // const gridHelper = new THREE.GridHelper(size, divisions);
  98. // this.scene?.add(gridHelper);
  99. }
  100. initLight() {
  101. // const light = new THREE.AmbientLight(0xffffff, 1);
  102. // light.position.set(0, 1000, 1000);
  103. // (this.scene as THREE.Scene).add(light);
  104. }
  105. initCamera() {
  106. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  107. if (!window['$camera']) {
  108. throw new Error('threejs摄像头初始化异常!');
  109. } else {
  110. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  111. this.camera.layers.enableAll();
  112. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  113. this.camera.near = 0.0000001;
  114. this.camera.far = 1000;
  115. }
  116. //
  117. // const helper = new THREE.CameraHelper(this.camera);
  118. // this.scene?.add(helper);
  119. // gui.add(this.camera.position, 'x', 0.00001, 10000);
  120. // gui.add(this.camera.position, 'y', 0.00001, 10000);
  121. // gui.add(this.camera.position, 'z', 0.00001, 10000);
  122. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  123. // gui.add(this.camera, 'far', 10, 100000);
  124. // gui.add(this.camera, 'fov', 0, 180);
  125. }
  126. initRenderer() {
  127. if (!window['$renderer']) {
  128. throw new Error('threejs渲染器初始化异常!');
  129. } else {
  130. this.renderer = window['$renderer'];
  131. if (this.canvasContainer) {
  132. this.renderer.toneMappingExposure = 1.0;
  133. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  134. // const gl = this.renderer?.getContext('webgl');
  135. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  136. // this.renderer?.forceContextRestore()
  137. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  138. this.canvasContainer.appendChild(this.renderer.domElement);
  139. }
  140. }
  141. }
  142. initCSS3Renderer(cssCanvas) {
  143. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  144. if (this.CSSCanvasContainer) {
  145. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  146. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  147. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  148. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  149. // this.css3dRender.domElement.style.pointerEvents = 'none';
  150. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  151. // this.orbitControls.update();
  152. }
  153. }
  154. initCSS2Renderer(cssCanvas) {
  155. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  156. if (this.CSSCanvasContainer) {
  157. this.css2dRender = new CSS2DRenderer();
  158. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  159. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  160. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  161. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  162. // this.orbitControls.update();
  163. // this.css2dRender.domElement.style.pointerEvents = 'none';
  164. }
  165. }
  166. initControles() {
  167. if (!window['$orbitControls']) {
  168. throw new Error('threejs控制器初始化异常!');
  169. } else {
  170. this.orbitControls = window['$orbitControls'];
  171. this.orbitControls.panSpeed = 1;
  172. this.orbitControls.rotateSpeed = 1;
  173. this.orbitControls.maxPolarAngle = Math.PI;
  174. this.orbitControls.minPolarAngle = 0;
  175. }
  176. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  177. // this.orbitControls.update();
  178. // this.orbitControls.minDistance = 1;
  179. // this.orbitControls.maxDistance = 100;
  180. // this.orbitControls.maxDistance = true;
  181. }
  182. setGLTFModel(modalNames, group = null, isBlender = false) {
  183. window['startTime'] = new Date().getTime();
  184. const modelStore = useModelStore();
  185. return new Promise(async (resolve, reject) => {
  186. try {
  187. const gltfLoader = new GLTFLoader();
  188. const dracoLoader = new DRACOLoader();
  189. dracoLoader.setDecoderPath('/model/draco/gltf/');
  190. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  191. dracoLoader.preload();
  192. gltfLoader.setDRACOLoader(dracoLoader);
  193. const db = window['CustomDB'];
  194. const resolvePromise: Promise<any>[] = [];
  195. const modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  196. const len = modalNameArr.length;
  197. for (let i = 0; i < len; i++) {
  198. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  199. try {
  200. // 解析模型
  201. const modalNameStr = modalNameArr[i];
  202. const data = modelStore.modelArr.get(modalNameStr) || null;
  203. let modalValue;
  204. if (!data) {
  205. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  206. if (modalArr.length > 0) {
  207. modalValue = modalArr[0].modalVal;
  208. }
  209. } else {
  210. modalValue = data.modalVal;
  211. }
  212. if (modalValue) {
  213. gltfLoader.parse(
  214. modalValue,
  215. '/model/glft/',
  216. (gltf) => {
  217. let object: THREE.Object3D = gltf.scene;
  218. // setModalCenter(object);
  219. object.traverse((obj) => {
  220. if (obj instanceof THREE.Mesh) {
  221. obj.material.emissiveIntensity = 1;
  222. obj.material.emissiveMap = obj.material.map;
  223. obj.material.blending = THREE.CustomBlending;
  224. if (obj.material.opacity < 1) {
  225. obj.material.transparent = true;
  226. }
  227. if (obj.material.map) {
  228. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  229. obj.material.map.flipY = false;
  230. obj.material.map.anisotropy = 1;
  231. }
  232. if (obj.material.emissiveMap) {
  233. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  234. obj.material.emissiveMap.flipY = false;
  235. }
  236. if (obj.material.map || obj.material.emissiveMap) {
  237. obj.material.needsUpdate = true;
  238. }
  239. // if (envMap) {
  240. // obj.material.envMap = envMap;
  241. // obj.material.envMapIntensity = 1;
  242. // }
  243. // obj.renderOrder = 1;
  244. }
  245. });
  246. if (isBlender) {
  247. object = object.children[0];
  248. }
  249. object.animations = gltf.animations;
  250. object.name = modalNameStr;
  251. if (group) group.add(object);
  252. childResolve(object);
  253. },
  254. (err) => {
  255. console.log(err);
  256. }
  257. );
  258. } else {
  259. // 开启线程下载
  260. const result = (await getList({ fileName: modalNameStr })) || [];
  261. const file = result['records'][0];
  262. if (file && file.path) {
  263. console.log('需要开启线程下载模型资源。。。。。');
  264. // 如果是常村时
  265. const token = getToken();
  266. fetch(`${baseApiUrl}/sys/common/static/${file.path}`, {
  267. method: 'GET',
  268. cache: 'no-cache',
  269. headers: {
  270. 'Content-Type': 'application/force-download',
  271. // Authorization: token,
  272. // 'X-Access-Token': token,
  273. // token: token,
  274. },
  275. }).then(async (data) => {
  276. const arrayBuffer = await data.arrayBuffer();
  277. // 将资源存放到db
  278. const fileName = `${baseApiUrl}/sys/common/static/${file.path}`.replace(/(.*\/)*([^.]+).*/gi, '$2');
  279. const model = {
  280. modalName: fileName,
  281. modalVal: arrayBuffer,
  282. versionStr: fileName,
  283. };
  284. db.open();
  285. await db.modal.add(model);
  286. gltfLoader.parse(
  287. arrayBuffer,
  288. '/model/glft/',
  289. (gltf) => {
  290. let object: THREE.Object3D = gltf.scene;
  291. // setModalCenter(object);
  292. object.traverse((obj) => {
  293. if (obj instanceof THREE.Mesh) {
  294. obj.material.emissiveIntensity = 1;
  295. obj.material.emissiveMap = obj.material.map;
  296. obj.material.blending = THREE.CustomBlending;
  297. if (obj.material.opacity < 1) {
  298. obj.material.transparent = true;
  299. }
  300. if (obj.material.map) {
  301. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  302. obj.material.map.flipY = false;
  303. obj.material.map.anisotropy = 1;
  304. }
  305. if (obj.material.emissiveMap) {
  306. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  307. obj.material.emissiveMap.flipY = false;
  308. }
  309. if (obj.material.map || obj.material.emissiveMap) {
  310. obj.material.needsUpdate = true;
  311. }
  312. // if (envMap) {
  313. // obj.material.envMap = envMap;
  314. // obj.material.envMapIntensity = 1;
  315. // }
  316. // obj.renderOrder = 1;
  317. }
  318. });
  319. if (isBlender) {
  320. object = object.children[0];
  321. }
  322. object.animations = gltf.animations;
  323. object.name = modalNameStr;
  324. if (group) group.add(object);
  325. childResolve(object);
  326. },
  327. (err) => {
  328. console.log(err);
  329. }
  330. );
  331. });
  332. // gltfLoader.load(
  333. // `${baseApiUrl}/sys/common/static/${file.path}`,
  334. // async (glft) => {
  335. // if (glft) {
  336. // let object: THREE.Object3D = glft.scene;
  337. // if (isBlender) {
  338. // object = object.children[0];
  339. // }
  340. // object.name = modalNameStr;
  341. // if (glft.animations.length > 0) {
  342. // object.animations = glft.animations;
  343. // }
  344. // if (group) group.add(object);
  345. // childResolve(object);
  346. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  347. // if (modalArr.length < 1) {
  348. // saveModel(modalNameStr, file.path, file.version);
  349. // }
  350. // }
  351. // },
  352. // (err) => {
  353. // console.log(err);
  354. // }
  355. // );
  356. } else {
  357. childResolve(null);
  358. }
  359. }
  360. } catch (error) {
  361. console.log(error);
  362. reject();
  363. }
  364. });
  365. }
  366. Promise.all(resolvePromise).then((objects) => {
  367. dracoLoader.dispose();
  368. resolve(objects);
  369. });
  370. } catch (error) {
  371. reject('加载模型出错');
  372. }
  373. });
  374. }
  375. // setFBXModel(modalNames, group = null) {
  376. // window['startTime'] = new Date().getTime();
  377. // const modelStore = useModelStore();
  378. // return new Promise(async (resolve, reject) => {
  379. // try {
  380. // const fbxLoader = new FBXLoader();
  381. // fbxLoader.setPath('/model/fbx/');
  382. // const db = window['CustomDB'];
  383. // const resolvePromise: Promise<any>[] = [];
  384. // let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  385. // let len = modalNameArr.length;
  386. // for (let i = 0; i < len; i++) {
  387. // resolvePromise[i] = new Promise(async (childResolve, reject) => {
  388. // try {
  389. // // 解析模型
  390. // let modalValue;
  391. // const modalNameStr = modalNameArr[i];
  392. // let data = modelStore.modelArr.get(modalNameStr) || null;
  393. // if (!data) {
  394. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  395. // if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  396. // } else {
  397. // modalValue = data.modalVal;
  398. // }
  399. // if (modalValue) {
  400. // const object = fbxLoader.parse(modalValue, '/model/fbx/');
  401. // // const object = fbx.scene;
  402. // // setModalCenter(object);
  403. // if (object) {
  404. // object.traverse((obj) => {
  405. // if (obj instanceof THREE.Mesh) {
  406. // obj.material.emissiveIntensity = 1;
  407. // obj.material.emissiveMap = obj.material.map;
  408. // obj.material.blending = THREE.CustomBlending;
  409. // if (obj.material.opacity < 1) {
  410. // obj.material.transparent = true;
  411. // }
  412. // if (obj.material.map) {
  413. // obj.material.map.encoding = THREE.sRGBEncoding;
  414. // obj.material.map.flipY = false;
  415. // obj.material.map.anisotropy = 1;
  416. // }
  417. // if (obj.material.emissiveMap) {
  418. // obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  419. // obj.material.emissiveMap.flipY = false;
  420. // }
  421. // if (obj.material.map || obj.material.emissiveMap) {
  422. // obj.material.needsUpdate = true;
  423. // }
  424. // // if (envMap) {
  425. // // obj.material.envMap = envMap;
  426. // // obj.material.envMapIntensity = 1;
  427. // // }
  428. // // obj.renderOrder = 1;
  429. // }
  430. // });
  431. // object.animations = object.animations;
  432. // object.name = modalNameStr;
  433. // group?.add(object);
  434. // childResolve(object);
  435. // }
  436. // }
  437. // } catch (error) {
  438. // console.log(error);
  439. // reject();
  440. // }
  441. // });
  442. // }
  443. // Promise.all(resolvePromise).then((objects) => {
  444. // resolve(objects);
  445. // });
  446. // } catch (error) {
  447. // reject('加载模型出错');
  448. // }
  449. // });
  450. // }
  451. setTestPlane() {
  452. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  453. plane.rotation.x = -Math.PI / 2;
  454. plane.position.y = 0.03;
  455. plane.receiveShadow = true;
  456. this.scene?.add(plane);
  457. }
  458. removeSawtooth() {
  459. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  460. const FXAAShaderPass = new ShaderPass(FXAAShader);
  461. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  462. FXAAShaderPass.renderToScreen = true;
  463. this.composer.addPass(FXAAShaderPass);
  464. }
  465. /* 场景环境背景 */
  466. setEnvMap(hdr) {
  467. if (!this.scene) return;
  468. // (this.scene as THREE.Scene).environment
  469. new RGBELoader().setPath('/model/hdr/').load(hdr, (texture) => {
  470. texture.colorSpace = THREE.SRGBColorSpace;
  471. texture.mapping = THREE.EquirectangularReflectionMapping;
  472. if (this.scene) (this.scene as THREE.Scene).environment = texture;
  473. texture.dispose();
  474. });
  475. }
  476. render() {
  477. this.startAnimation();
  478. this.orbitControls?.update();
  479. this.camera?.updateMatrixWorld();
  480. // this.composer?.render();
  481. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  482. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  483. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  484. }
  485. timeRender() {
  486. //设置为可渲染状态
  487. this.renderEnabled = true;
  488. //清除上次的延迟器
  489. if (this.timeOut) {
  490. clearTimeout(this.timeOut);
  491. }
  492. this.timeOut = setTimeout(() => {
  493. this.renderEnabled = false;
  494. }, 3000);
  495. }
  496. /* 漫游 */
  497. startMY() {}
  498. /* 初始动画 */
  499. startAnimation() {}
  500. renderAnimationScene() {}
  501. animate() {
  502. if (this.isRender) {
  503. this.animationId = requestAnimationFrame(this.animate.bind(this));
  504. const T = this.clock?.getDelta() || 0;
  505. this.timeS = this.timeS + T;
  506. if (this.timeS > this.renderT) {
  507. this.renderAnimationScene();
  508. if (this.renderEnabled) {
  509. this.render();
  510. }
  511. this.stats?.update();
  512. this.timeS = 0;
  513. }
  514. // this.stats?.update();
  515. // // TWEEN.update();
  516. // // this.renderAnimationScene();
  517. // if (this.renderEnabled) {
  518. // this.render();
  519. // }
  520. }
  521. }
  522. resizeRenderer() {
  523. // 更新相机比例
  524. if (this.camera) {
  525. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  526. // 刷新相机矩阵
  527. this.camera?.updateProjectionMatrix();
  528. }
  529. // 设置场景尺寸
  530. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  531. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  532. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  533. }
  534. wheelRenderer(e: WheelEvent) {
  535. const timeScale = e.deltaY > 0 ? 1 : -1;
  536. this.animationAction?.setEffectiveTimeScale(timeScale);
  537. (this.animationAction as THREE.AnimationAction).paused = false;
  538. this.animationAction?.play();
  539. if (this.timeoutId) {
  540. clearTimeout(this.timeoutId);
  541. }
  542. this.timeoutId = setTimeout(() => {
  543. this.animationAction?.halt(0.5);
  544. }, 500);
  545. }
  546. clearMesh(item) {
  547. item.geometry?.dispose();
  548. if (item.material) {
  549. const material = item.material;
  550. for (const key of Object.keys(material)) {
  551. const value = material[key];
  552. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  553. value.dispose();
  554. }
  555. }
  556. material.dispose();
  557. }
  558. if (item.texture) {
  559. item.texture.dispose();
  560. }
  561. }
  562. clearGroup(group) {
  563. const removeObj = (obj) => {
  564. if (obj && obj?.children && obj?.children.length > 0) {
  565. for (let i = obj?.children.length - 1; i >= 0; i--) {
  566. const item = obj?.children[i];
  567. if (item && item.children && item.children.length > 0) {
  568. removeObj(item);
  569. item?.clear();
  570. } else {
  571. if (item) {
  572. if (item.parent) item.parent.remove(item);
  573. this.clearMesh(item);
  574. item.clear();
  575. }
  576. }
  577. }
  578. }
  579. };
  580. removeObj(group);
  581. }
  582. clearScene() {
  583. this.clearGroup(this.scene);
  584. // console.log('场景纹理数量----------->', this.textureMap.size);
  585. this.textureMap.forEach((texture) => {
  586. texture?.dispose();
  587. });
  588. this.textureMap.clear();
  589. }
  590. destroy() {
  591. TWEEN.getAll().forEach((item) => {
  592. item.stop();
  593. });
  594. TWEEN.removeAll();
  595. this.isRender = false;
  596. cancelAnimationFrame(this.animationId);
  597. this.clearScene();
  598. window.removeEventListener('resize', this.resizeRenderer);
  599. // this.orbitControls?.dispose();
  600. // this.scene?.environment?.dispose();
  601. this.scene?.clear();
  602. this.renderer?.dispose();
  603. this.renderer?.getRenderTarget()?.dispose();
  604. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  605. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  606. // if (this.renderer) this.renderer.domElement = null;
  607. this.renderer?.clear();
  608. if (this.css3dRender) this.css3dRender.domElement = null;
  609. if (this.css2dRender) this.css2dRender.domElement = null;
  610. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  611. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  612. this.camera = null;
  613. this.orbitControls = null;
  614. this.renderer = null;
  615. this.stats = null;
  616. this.scene = null;
  617. this.css3dRender = null;
  618. this.css2dRender = null;
  619. THREE.Cache.clear();
  620. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  621. }
  622. }
  623. export default UseThree;