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- import * as THREE from 'three';
- import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
- import gsap from 'gsap';
- class doubleWindow {
- model;
- modelName = 'sdFc';
- group: THREE.Object3D = new THREE.Object3D();
- animationTimer;
- direction = 1;
- fontMixers1: THREE.AnimationMixer | null = null;
- fontMixers2: THREE.AnimationMixer | null = null;
- backMixers1: THREE.AnimationMixer | null = null;
- backMixers2: THREE.AnimationMixer | null = null;
- frontClipWindow1: THREE.AnimationClip | null = null;
- frontClipWindow2: THREE.AnimationClip | null = null;
- backClipWindow1: THREE.AnimationClip | null = null;
- backClipWindow2: THREE.AnimationClip | null = null;
- windowsActionArr = {
- frontWindow1: <THREE.AnimationAction | null>null,
- frontWindow2: <THREE.AnimationAction | null>null,
- backWindow1: <THREE.AnimationAction | null>null,
- backWindow2: <THREE.AnimationAction | null>null,
- };
- constructor(model) {
- this.model = model;
- // this.group.name = 'ddFc';
- }
- // // 重置摄像头
- // const resetCamera = () => {
- // this.model.camera.position.set(30.328, 58.993, 148.315);
- // this.model.camera.rotation.set(-27.88, 14.35, 7.47);
- // this.model.orbitControls?.update();
- // this.model.camera.updateProjectionMatrix();
- // };
- addLight = () => {};
- // 设置模型位置
- setModalPosition() {
- this.group?.scale.set(22, 22, 22);
- this.group?.position.set(-35, 25, 15);
- }
- addMonitorText(selectData) {
- if (!this.group) {
- return;
- }
- const screenDownText = VENT_PARAM['modalText']
- ? VENT_PARAM['modalText']
- : History_Type['type'] == 'remote'
- ? `国能神东煤炭集团监制`
- : '煤炭科学技术研究院有限公司研制';
- const screenDownTextX = 125 - (screenDownText.length - 10) * 10;
- const textArr = [
- {
- text: `远程定量调节自动风窗`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 120,
- y: 90,
- },
- {
- text: `${selectData.OpenDegree1 ? '前窗开度值(°)' : selectData.forntArea ? '前窗过风面积(㎡)' : '前窗过风面积(㎡)'}:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 145,
- },
- {
- text: selectData.OpenDegree1
- ? Number(`${selectData.OpenDegree1}`).toFixed(2)
- : selectData.forntArea
- ? Number(`${selectData.forntArea}`).toFixed(2)
- : '-',
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 145,
- },
- {
- text: `${selectData.OpenDegree2 ? '后窗开度值(°)' : selectData.forntArea ? '后窗过风面积(㎡)' : '后窗过风面积(㎡)'}:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 200,
- },
- {
- text: selectData.OpenDegree2
- ? Number(`${selectData.OpenDegree2}`).toFixed(2)
- : selectData.rearArea
- ? Number(`${selectData.rearArea}`).toFixed(2)
- : '-',
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 200,
- },
- {
- text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态'}:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 256,
- },
- {
- text: `${
- selectData.frontRearDP
- ? selectData.frontRearDP
- : selectData.windSpeed
- ? selectData.windSpeed
- : selectData.netStatus == '0'
- ? '断开'
- : '连接'
- }`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 256,
- },
- {
- text: screenDownText,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: screenDownTextX,
- y: 303,
- },
- ];
- getTextCanvas(726, 546, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMap.dispose();
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group?.getObjectByName('monitorText');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(726, 546); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.002, 0.002, 0.002);
- planeMesh.position.set(4.19, 0.448, -0.27);
- this.group?.add(planeMesh);
- }
- });
- }
- /* 提取风门序列帧,初始化前后门动画 */
- initAnimation() {
- const fcGroup = this.group?.getObjectByName('ShuangDaoTiaoJieFengChuang_1');
- if (fcGroup) {
- const tracks = fcGroup.animations[0].tracks;
- const fontTracks1: any[] = [],
- fontTracks2: any[] = [],
- backTracks1: any[] = [],
- backTracks2: any[] = [];
- for (let i = 0; i < tracks.length; i++) {
- const track = tracks[i];
- if (track.name.startsWith('juan_1')) {
- fontTracks1.push(track);
- } else if (track.name.startsWith('juan_2')) {
- fontTracks2.push(track);
- } else if (track.name.startsWith('juan_3')) {
- backTracks1.push(track);
- } else if (track.name.startsWith('juan_4')) {
- backTracks2.push(track);
- }
- }
- const fontGroup1 = fcGroup.getObjectByName('FengChuang_1')?.getObjectByName('ske_1');
- const fontGroup2 = fcGroup.getObjectByName('FengChuang_1')?.getObjectByName('ske_2');
- const backGroup1 = fcGroup.getObjectByName('FengChuang_2')?.getObjectByName('ske_3');
- const backGroup2 = fcGroup.getObjectByName('FengChuang_2')?.getObjectByName('ske_4');
- if (fontGroup1 && fontGroup2 && backGroup1 && backGroup2) {
- this.fontMixers1 = new THREE.AnimationMixer(fontGroup1);
- this.fontMixers2 = new THREE.AnimationMixer(fontGroup1);
- this.backMixers1 = new THREE.AnimationMixer(backGroup1);
- this.backMixers2 = new THREE.AnimationMixer(backGroup2);
- this.frontClipWindow1 = new THREE.AnimationClip('frontWindow1', 22, fontTracks1);
- const frontClipAction1 = this.fontMixers1.clipAction(this.frontClipWindow1, fontGroup1);
- frontClipAction1.clampWhenFinished = true;
- frontClipAction1.loop = THREE.LoopOnce;
- this.windowsActionArr.frontWindow1 = frontClipAction1;
- this.frontClipWindow2 = new THREE.AnimationClip('frontWindow2', 22, fontTracks2);
- const frontClipAction2 = this.fontMixers2.clipAction(this.frontClipWindow2, fontGroup2);
- frontClipAction2.clampWhenFinished = true;
- frontClipAction2.loop = THREE.LoopOnce;
- this.windowsActionArr.frontWindow1 = frontClipAction2;
- this.backClipWindow1 = new THREE.AnimationClip('backWindow1', 22, backTracks1);
- const backClipAction1 = this.backMixers1.clipAction(this.backClipWindow1, backGroup1);
- backClipAction1.clampWhenFinished = true;
- backClipAction1.loop = THREE.LoopOnce;
- this.windowsActionArr.backWindow1 = backClipAction1;
- this.backClipWindow2 = new THREE.AnimationClip('backWindow1', 22, backTracks2);
- const backClipAction2 = this.backMixers2.clipAction(this.backClipWindow2, backGroup2);
- backClipAction2.clampWhenFinished = true;
- backClipAction2.loop = THREE.LoopOnce;
- this.windowsActionArr.backWindow1 = backClipAction2;
- }
- }
- }
- play(handlerState, timeScale = 0.01) {
- let handler = () => {};
- if (
- this.windowsActionArr.frontWindow1 &&
- this.windowsActionArr.frontWindow2 &&
- this.windowsActionArr.backWindow1 &&
- this.windowsActionArr.backWindow2
- ) {
- switch (handlerState) {
- case 1: // 窗1开启动画
- handler = () => {
- const frontWindow1 = this.windowsActionArr.frontWindow1;
- if (frontWindow1 && this.frontClipWindow1) {
- frontWindow1.paused = true;
- frontWindow1.reset();
- this.frontClipWindow1.duration = 0;
- frontWindow1.time = 1.8;
- frontWindow1.timeScale = timeScale;
- frontWindow1.play();
- }
- };
- break;
- case 2: // 窗2开启动画
- handler = () => {
- const frontWindow2 = this.windowsActionArr.frontWindow2;
- if (frontWindow2) {
- frontWindow2.paused = true;
- frontWindow2.reset();
- frontWindow2.time = 4;
- frontWindow2.timeScale = -timeScale;
- frontWindow2.play();
- }
- };
- break;
- case 3: // 窗3开启动画
- handler = () => {
- const backWindow1 = this.windowsActionArr.backWindow1;
- if (backWindow1) {
- backWindow1.paused = true;
- backWindow1.reset();
- backWindow1.time = 1.2;
- backWindow1.timeScale = timeScale;
- backWindow1.play();
- }
- };
- break;
- case 4: // 窗4开启动画
- handler = () => {
- const backWindow2 = this.windowsActionArr.backWindow2;
- if (backWindow2) {
- backWindow2.paused = true;
- backWindow2.reset();
- backWindow2.time = 4;
- backWindow2.timeScale = -timeScale;
- backWindow2.play();
- }
- };
- break;
- default:
- }
- handler();
- }
- }
- /* 点击风窗,风窗全屏 */
- mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
- if (this.animationTimer) {
- clearTimeout(this.animationTimer);
- this.animationTimer = null;
- }
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- if (mesh.name === 'player1') {
- if (new Date().getTime() - this.playerStartClickTime1 < 400) {
- // 双击,视频放大
- if (this.player1) {
- this.player1.requestFullscreen();
- }
- }
- this.playerStartClickTime1 = new Date().getTime();
- return true;
- }
- return false;
- });
- }
- mouseUpModel() {}
- /* 风门动画 */
- render() {
- if (!this.model) {
- return;
- }
- }
- mountedThree(playerDom) {
- return new Promise((resolve) => {
- this.model.setGLTFModel('sdFc-jz').then((gltf) => {
- console.log('gltf', gltf);
- const fcModal = gltf[0];
- fcModal.name = 'sdFc';
- this.group?.add(fcModal);
- this.setModalPosition();
- this.initAnimation();
- this.addLight();
- resolve(null);
- });
- });
- }
- destroy() {
- this.model.clearGroup(this.group);
- this.windowsActionArr.frontWindow = undefined;
- this.model = null;
- this.group = null;
- }
- }
- export default doubleWindow;
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