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- import * as THREE from 'three';
- import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
- import gsap from 'gsap';
- import { log } from 'console';
- class zdWindRect {
- model;
- modelName = 'zdcf';
- group: THREE.Group | null = null;
- mixers: THREE.AnimationMixer[] = [];
- animations: THREE.AnimationClip[] = [];
- animationAction = null as unknown as THREE.AnimationAction;
- animationTimer;
- isLRAnimation = true;
- direction = 1;
- player1;
- playerStartClickTime1 = new Date().getTime();
- constructor(model, playerVal1) {
- this.model = model;
- this.player1 = playerVal1;
- }
- addLight() {
- const pointLight2 = new THREE.PointLight(0xffeeee, 1, 0);
- pointLight2.position.set(317, 41, -21);
- pointLight2.shadow.bias = 0.05;
- this.model.add(pointLight2);
- //
- const pointLight3 = new THREE.PointLight(0xffffff, 1, 138);
- pointLight3.position.set(-202, 50, 27.8);
- pointLight3.shadow.bias = 0.05;
- this.model.add(pointLight3);
- //
- const pointLight4 = new THREE.PointLight(0xffeeee, 1, 162);
- pointLight4.position.set(83, 62, -14);
- pointLight4.shadow.bias = 0.05;
- this.model.add(pointLight4);
- //
- const pointLight5 = new THREE.PointLight(0xffffff, 0.8, 176);
- pointLight5.position.set(-123, 61.6, -18);
- pointLight5.shadow.bias = 0.05;
- this.model.add(pointLight5);
- //
- const pointLight6 = new THREE.PointLight(0xffffff, 1.5, 64);
- pointLight6.position.set(-76, 48, 18);
- pointLight6.shadow.bias = 0.05;
- this.model.add(pointLight6);
- const pointLight7 = new THREE.PointLight(0xffffff, 1, 302);
- pointLight7.position.set(-220, -177, -3.5);
- pointLight7.shadow.bias = -0.05;
- this.model.add(pointLight7);
- const spotLight = new THREE.SpotLight();
- spotLight.angle = Math.PI / 16;
- spotLight.penumbra = 0;
- spotLight.castShadow = true;
- spotLight.distance = 0;
- spotLight.position.set(-470, -500, 500);
- this.model.add(spotLight);
- spotLight.shadow.camera.near = 0.5; // default
- spotLight.shadow.camera.far = 1000; // default
- spotLight.shadow.focus = 1;
- spotLight.shadow.bias = -0.000002;
- this.model.scene.add(this.model);
- }
- // 设置模型位置
- setModalPosition() {
- this.group?.scale.set(22, 22, 22);
- this.group?.position.set(-35, 25, 15);
- }
- addFmText(selectData) {
- if (!this.group) {
- return;
- }
- const textArr = [
- {
- text: `煤矿巷道远程风窗系统`,
- font: 'normal 2.2rem Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 90,
- y: 95,
- },
- {
- text: `过风量(m3/min):`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 150,
- },
- {
- text: `${
- selectData.frontRearDifference && selectData.rearPresentValue
- ? Math.min(selectData.frontRearDifference, selectData.rearPresentValue)
- : selectData.frontRearDifference || selectData.rearPresentValue || '-'
- }`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 235,
- y: 150,
- },
- {
- text: `过风面积(m2): `,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 205,
- },
- {
- text: `${
- selectData.forntArea && selectData.rearArea
- ? Math.min(selectData.forntArea, selectData.rearArea)
- : selectData.forntArea || selectData.rearArea || '-'
- }`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 200,
- y: 205,
- },
- {
- text: `风窗压差(Pa):`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 256,
- },
- {
- text: `${selectData.dataDh}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 200,
- y: 256,
- },
- {
- text: `调节精度:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 320,
- y: 150,
- },
- {
- text: `1% FS`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 460,
- y: 150,
- },
- {
- text: `调节范围:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 320,
- y: 205,
- },
- {
- text: `${selectData.maxarea}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 460,
- y: 205,
- },
- {
- text: `煤炭科学技术研究院有限公司研制`,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 60,
- y: 302,
- },
- ];
- getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group?.getObjectByName('monitorText');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.002, 0.002, 0.002);
- planeMesh.position.set(-3.6, -0.123, -0.41);
- this.group?.add(planeMesh);
- }
- });
- }
- /* 风门动画 */
- render() {
- if (!this.model) {
- return;
- }
- if (this.isLRAnimation && this.group) {
- // 左右摇摆动画
- if (Math.abs(this.group.rotation.y) >= 0.2) {
- this.direction = -this.direction;
- this.group.rotation.y += 0.00002 * 30 * this.direction;
- } else {
- this.group.rotation.y += 0.00002 * 30 * this.direction;
- }
- }
- if (this.mixers[0]) this.mixers[0]?.update(1 / 25);
- }
- /* 提取风门序列帧,初始化前后门动画 */
- initAnimation() {
- this.animationAction = this.mixers[0].clipAction(this.animations[0]);
- this.animationAction.clampWhenFinished = true;
- this.animationAction.loop = THREE.LoopOnce;
- debugger;
- console.log('模型动画-------------->', this.animationAction);
- }
- /* 点击风窗,风窗全屏 */
- mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
- this.isLRAnimation = false;
- if (this.animationTimer) {
- clearTimeout(this.animationTimer);
- this.animationTimer = null;
- }
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- if (mesh.name === 'player1') {
- if (new Date().getTime() - this.playerStartClickTime1 < 400) {
- // 双击,视频放大
- if (this.player1) {
- this.player1.requestFullscreen();
- }
- }
- this.playerStartClickTime1 = new Date().getTime();
- return true;
- }
- return false;
- });
- }
- mouseUpModel() {
- // 10s后开始摆动
- if (!this.animationTimer && !this.isLRAnimation) {
- this.animationTimer = setTimeout(() => {
- this.isLRAnimation = true;
- }, 10000);
- }
- }
- resetModel() {
- clearTimeout(this.animationTimer);
- this.isLRAnimation = false;
- }
- // 播放动画
- play(flag, isDirect = false) {
- if (flag === 'up' && this.animationAction.time <= 0) {
- this.animationAction?.reset();
- // @ts-ignore
- this.animationAction.time = 0;
- this.animations[0].duration = 200 / 25;
- this.mixers[0].timeScale = 0.15;
- this.animationAction?.play();
- } else if (flag === 'center' && this.animationAction.time <= 8) {
- this.animationAction?.reset();
- // @ts-ignore
- this.animationAction.time = 200 / 25; // 8
- this.animations[0].duration = 350 / 25;
- this.mixers[0].timeScale = 0.15;
- this.animationAction?.play();
- } else if (flag === 'down' && this.animationAction.time <= 14) {
- this.animationAction?.reset();
- // @ts-ignore
- this.animationAction.time = 350 / 25; // 14
- this.animations[0].duration = 530 / 25;
- this.mixers[0].timeScale = 0.12;
- this.animationAction?.play();
- }
- // else if ((flag === 'reset' && this.animationAction.time != 0 && this.animationAction.time <= 18) || (flag === 'up' && this.animationAction.time == 18)) {
- // debugger;
- // this.animationAction?.reset();
- // // @ts-ignore
- // this.animationAction.time = 450 / 25; //
- // this.animations[0].duration = 530 / 25;
- // this.mixers[0].timeScale = 0.15;
- // this.animationAction?.play();
- // }
- }
- mountedThree() {
- return new Promise((resolve) => {
- this.model.setModel(this.modelName).then((gltf) => {
- this.group = gltf.scene;
- if (gltf.animations && gltf.animations.length > 0) {
- console.log('[ 解析后的模型动画 ] >', gltf.animations);
- gltf.animations.forEach((animation) => {
- const mixer = new THREE.AnimationMixer(gltf.scene);
- this.mixers.push(mixer);
- this.animations.push(animation);
- });
- }
- this.setModalPosition();
- this.initAnimation();
- setTimeout(async () => {
- const videoPlayer1 = document.getElementById('cf-player1')?.getElementsByClassName('vjs-tech')[0];
- if (videoPlayer1) {
- const mesh = renderVideo(this.group, videoPlayer1, 'player1');
- mesh?.scale.set(0.0385, 0.028, 0.022);
- mesh?.position.set(4.792, -0.16, -0.4);
- this.group?.add(mesh);
- }
- resolve(null);
- }, 0);
- });
- });
- }
- destroy() {
- if (this.mixers[0] && this.group) {
- this.mixers[0].uncacheClip(this.animationAction.getClip());
- this.mixers[0].uncacheAction(this.animationAction.getClip(), this.group);
- this.mixers[0].uncacheRoot(this.group as THREE.Group);
- this.model.clearGroup(this.group);
- }
- this.model = null;
- this.group = null;
- }
- }
- export default zdWindRect;
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