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useThree.ts 24 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. import { getList } from '@/views/vent/sys/resources/file.api';
  17. import { saveModel } from '/@/utils/threejs/util';
  18. import { getToken, getTenantId } from '/@/utils/auth';
  19. import { useGlobSetting } from '/@/hooks/setting';
  20. import { get } from 'sortablejs';
  21. const globSetting = useGlobSetting();
  22. const baseApiUrl = globSetting.domainUrl;
  23. // import * as dat from 'dat.gui';
  24. // const gui = new dat.GUI();
  25. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  26. class UseThree {
  27. stats: Stats | null = null; // 帧
  28. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  29. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  30. camera: THREE.PerspectiveCamera | null = null; // 相机
  31. scene: THREE.Scene | null = null;
  32. renderer: THREE.WebGLRenderer | null = null;
  33. renderEnabled = true;
  34. css3dRender: CSS3DRenderer | null = null;
  35. css2dRender: CSS2DRenderer | null = null;
  36. orbitControls: OrbitControls | null = null;
  37. animationAction: THREE.AnimationAction | null = null;
  38. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  39. timeoutId: NodeJS.Timeout | null = null;
  40. animationId = 0;
  41. isRender = true;
  42. spriteText: THREE.Sprite | null = null;
  43. mouse = new THREE.Vector2();
  44. rayCaster: THREE.Raycaster | null = null;
  45. animations: THREE.AnimationClip[] = [];
  46. mixers: THREE.AnimationMixer[] = [];
  47. renderT = 1 / 40;
  48. timeS = 0;
  49. track: any = null;
  50. composer; //后期
  51. timeOut: NodeJS.Timeout | null = null; //
  52. textureMap = new Map<string, THREE.Texture>();
  53. // [perf-base-v1] resize 监听使用稳定引用,保证 removeEventListener 与 addEventListener 指向同一函数
  54. _boundResize = this.resizeRenderer.bind(this);
  55. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  56. this.canvasContainer = document.querySelector(canvasSelector);
  57. //初始化
  58. this.init(css3Canvas, css2Canvas);
  59. // this.animate();
  60. window.addEventListener('resize', this._boundResize); // [perf-base-v1] 与移除处共用同一绑定引用
  61. // 添加滚动事件,鼠标滚动模型执行动画
  62. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  63. // this.canvasContainer?.appendChild(gui.domElement);
  64. }
  65. init(css3Canvas?, css2Canvas?) {
  66. // 初始化场景
  67. this.initScene();
  68. // 初始化环境光
  69. // this.initLight();
  70. // 初始化相机
  71. this.initCamera();
  72. //初始化渲染器
  73. this.initRenderer();
  74. // 初始化控制器
  75. this.initControles();
  76. if (css3Canvas) {
  77. this.initCSS3Renderer(css3Canvas);
  78. }
  79. if (css2Canvas) {
  80. this.initCSS2Renderer(css2Canvas);
  81. }
  82. // this.setTestPlane();
  83. this.rayCaster = new THREE.Raycaster();
  84. // this.createStats();
  85. // this.removeSawtooth();
  86. }
  87. createStats() {
  88. this.stats = Stats();
  89. this.stats?.setMode(0);
  90. this.stats.domElement.style = 'position: absolute; top: 300px';
  91. this.canvasContainer?.appendChild(this.stats.domElement);
  92. }
  93. initScene() {
  94. this.scene = new THREE.Scene();
  95. // const axesHelper = new THREE.AxesHelper(100);
  96. // this.scene?.add(axesHelper);
  97. // const size = 1000;
  98. // const divisions = 10;
  99. // const gridHelper = new THREE.GridHelper(size, divisions);
  100. // this.scene?.add(gridHelper);
  101. }
  102. initLight() {
  103. // const light = new THREE.AmbientLight(0xffffff, 1);
  104. // light.position.set(0, 1000, 1000);
  105. // (this.scene as THREE.Scene).add(light);
  106. }
  107. initCamera() {
  108. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  109. if (!window['$camera']) {
  110. throw new Error('threejs摄像头初始化异常!');
  111. } else {
  112. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  113. this.camera.layers.enableAll();
  114. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  115. this.camera.near = 0.0000001;
  116. this.camera.far = 1000;
  117. }
  118. //
  119. // const helper = new THREE.CameraHelper(this.camera);
  120. // this.scene?.add(helper);
  121. // gui.add(this.camera.position, 'x', 0.0001, 5).step(0.01);
  122. // gui.add(this.camera.position, 'y', 0.0001, 5).step(0.01);
  123. // gui.add(this.camera.position, 'z', 0.0001, 5).step(0.01);
  124. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  125. // gui.add(this.camera, 'far', 10, 100000);
  126. // gui.add(this.camera, 'fov', 0, 180);
  127. }
  128. initRenderer() {
  129. if (!window['$renderer']) {
  130. throw new Error('threejs渲染器初始化异常!');
  131. } else {
  132. this.renderer = window['$renderer'];
  133. if (this.canvasContainer) {
  134. this.renderer.toneMappingExposure = 1.0;
  135. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  136. // const gl = this.renderer?.getContext('webgl');
  137. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  138. // this.renderer?.forceContextRestore()
  139. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  140. this.canvasContainer.appendChild(this.renderer.domElement);
  141. }
  142. }
  143. }
  144. initCSS3Renderer(cssCanvas) {
  145. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  146. if (this.CSSCanvasContainer) {
  147. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  148. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  149. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  150. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  151. // this.css3dRender.domElement.style.pointerEvents = 'none';
  152. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  153. // this.orbitControls.update();
  154. }
  155. }
  156. initCSS2Renderer(cssCanvas) {
  157. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  158. if (this.CSSCanvasContainer) {
  159. this.css2dRender = new CSS2DRenderer();
  160. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  161. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  162. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  163. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  164. // this.orbitControls.update();
  165. // this.css2dRender.domElement.style.pointerEvents = 'none';
  166. }
  167. }
  168. initControles() {
  169. if (!window['$orbitControls']) {
  170. throw new Error('threejs控制器初始化异常!');
  171. } else {
  172. this.orbitControls = window['$orbitControls'];
  173. this.orbitControls.panSpeed = 1;
  174. this.orbitControls.rotateSpeed = 1;
  175. this.orbitControls.maxPolarAngle = Math.PI;
  176. this.orbitControls.minPolarAngle = 0;
  177. }
  178. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  179. // this.orbitControls.update();
  180. // this.orbitControls.minDistance = 1;
  181. // this.orbitControls.maxDistance = 100;
  182. // this.orbitControls.maxDistance = true;
  183. }
  184. setGLTFModel(modalNames, group = null, isBlender = false) {
  185. window['startTime'] = new Date().getTime();
  186. return new Promise(async (resolve, reject) => {
  187. try {
  188. const gltfLoader = new GLTFLoader();
  189. const dracoLoader = new DRACOLoader();
  190. dracoLoader.setDecoderPath('/model/draco/gltf/');
  191. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  192. dracoLoader.preload();
  193. gltfLoader.setDRACOLoader(dracoLoader);
  194. const db = window['CustomDB'];
  195. const resolvePromise: Promise<any>[] = [];
  196. const modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  197. const len = modalNameArr.length;
  198. for (let i = 0; i < len; i++) {
  199. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  200. try {
  201. // 解析模型
  202. const modalNameStr = modalNameArr[i];
  203. let modalValue;
  204. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  205. if (modalArr.length > 0 && modalArr[0].modalVal.byteLength > 0) {
  206. modalValue = modalArr[0].modalVal;
  207. } else if (modalArr.length > 0) {
  208. db.modal.delete(modalArr[0].id);
  209. }
  210. if (modalValue) {
  211. gltfLoader.parse(
  212. modalValue,
  213. '/model/glft/',
  214. (gltf) => {
  215. let object: THREE.Object3D = gltf.scene;
  216. object.traverse((obj) => {
  217. if (obj instanceof THREE.Mesh) {
  218. obj.material.emissiveIntensity = 1;
  219. obj.material.emissiveMap = obj.material.map;
  220. obj.material.blending = THREE.CustomBlending;
  221. if (obj.material.opacity < 1) {
  222. obj.material.transparent = true;
  223. }
  224. if (obj.material.map) {
  225. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  226. obj.material.map.flipY = false;
  227. obj.material.map.anisotropy = 1;
  228. }
  229. if (obj.material.emissiveMap) {
  230. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  231. obj.material.emissiveMap.flipY = false;
  232. }
  233. if (obj.material.map || obj.material.emissiveMap) {
  234. obj.material.needsUpdate = true;
  235. }
  236. // if (envMap) {
  237. // obj.material.envMap = envMap;
  238. // obj.material.envMapIntensity = 1;
  239. // }
  240. // obj.renderOrder = 1;
  241. }
  242. });
  243. if (isBlender) {
  244. object = object.children[0];
  245. }
  246. object.animations = gltf.animations;
  247. object.name = modalNameStr;
  248. if (group) group.add(object);
  249. childResolve(object);
  250. },
  251. (err) => {
  252. console.log(err);
  253. childResolve(null);
  254. }
  255. );
  256. } else {
  257. // 开启线程下载
  258. const result = (await getList({ fileName: modalNameStr })) || [];
  259. const file = result['records'][0];
  260. console.log('需要开启线程下载模型资源。。。。。');
  261. // 如果是常村时
  262. const token = getToken();
  263. fetch(`${baseApiUrl}/sys/common/static/webfile/${modalNameStr}.glb`, {
  264. method: 'GET',
  265. cache: 'no-cache',
  266. headers: {
  267. 'Content-Type': 'application/force-download',
  268. Authorization: token,
  269. 'X-Access-Token': token,
  270. token: token,
  271. },
  272. }).then(async (data) => {
  273. const arrayBuffer = await data.arrayBuffer();
  274. // 将资源存放到db
  275. const fileName = modalNameStr;
  276. const model = {
  277. modalName: fileName,
  278. modalVal: arrayBuffer,
  279. versionStr: fileName,
  280. };
  281. db.open();
  282. await db.modal.add(model);
  283. gltfLoader.parse(
  284. arrayBuffer,
  285. '/model/glft/',
  286. (gltf) => {
  287. let object: THREE.Object3D = gltf.scene;
  288. // setModalCenter(object);
  289. object.traverse((obj) => {
  290. if (obj instanceof THREE.Mesh) {
  291. obj.material.emissiveIntensity = 1;
  292. obj.material.emissiveMap = obj.material.map;
  293. obj.material.blending = THREE.CustomBlending;
  294. if (obj.material.opacity < 1) {
  295. obj.material.transparent = true;
  296. }
  297. if (obj.material.map) {
  298. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  299. obj.material.map.flipY = false;
  300. obj.material.map.anisotropy = 1;
  301. }
  302. if (obj.material.emissiveMap) {
  303. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  304. obj.material.emissiveMap.flipY = false;
  305. }
  306. if (obj.material.map || obj.material.emissiveMap) {
  307. obj.material.needsUpdate = true;
  308. }
  309. // if (envMap) {
  310. // obj.material.envMap = envMap;
  311. // obj.material.envMapIntensity = 1;
  312. // }
  313. // obj.renderOrder = 1;
  314. }
  315. });
  316. if (isBlender) {
  317. object = object.children[0];
  318. }
  319. object.animations = gltf.animations;
  320. object.name = modalNameStr;
  321. if (group) group.add(object);
  322. childResolve(object);
  323. },
  324. (err) => {
  325. console.log(err);
  326. childResolve(null);
  327. }
  328. );
  329. });
  330. }
  331. } catch (error) {
  332. console.log(error);
  333. childResolve(null);
  334. }
  335. });
  336. }
  337. Promise.all(resolvePromise).then((objects) => {
  338. dracoLoader.dispose();
  339. resolve(objects);
  340. });
  341. } catch (error) {
  342. reject('加载模型出错');
  343. }
  344. });
  345. }
  346. // setFBXModel(modalNames, group = null) {
  347. // window['startTime'] = new Date().getTime();
  348. // const modelStore = useModelStore();
  349. // return new Promise(async (resolve, reject) => {
  350. // try {
  351. // const fbxLoader = new FBXLoader();
  352. // fbxLoader.setPath('/model/fbx/');
  353. // const db = window['CustomDB'];
  354. // const resolvePromise: Promise<any>[] = [];
  355. // let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  356. // let len = modalNameArr.length;
  357. // for (let i = 0; i < len; i++) {
  358. // resolvePromise[i] = new Promise(async (childResolve, reject) => {
  359. // try {
  360. // // 解析模型
  361. // let modalValue;
  362. // const modalNameStr = modalNameArr[i];
  363. // let data = modelStore.modelArr.get(modalNameStr) || null;
  364. // if (!data) {
  365. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  366. // if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  367. // } else {
  368. // modalValue = data.modalVal;
  369. // }
  370. // if (modalValue) {
  371. // const object = fbxLoader.parse(modalValue, '/model/fbx/');
  372. // // const object = fbx.scene;
  373. // // setModalCenter(object);
  374. // if (object) {
  375. // object.traverse((obj) => {
  376. // if (obj instanceof THREE.Mesh) {
  377. // obj.material.emissiveIntensity = 1;
  378. // obj.material.emissiveMap = obj.material.map;
  379. // obj.material.blending = THREE.CustomBlending;
  380. // if (obj.material.opacity < 1) {
  381. // obj.material.transparent = true;
  382. // }
  383. // if (obj.material.map) {
  384. // obj.material.map.encoding = THREE.sRGBEncoding;
  385. // obj.material.map.flipY = false;
  386. // obj.material.map.anisotropy = 1;
  387. // }
  388. // if (obj.material.emissiveMap) {
  389. // obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  390. // obj.material.emissiveMap.flipY = false;
  391. // }
  392. // if (obj.material.map || obj.material.emissiveMap) {
  393. // obj.material.needsUpdate = true;
  394. // }
  395. // // if (envMap) {
  396. // // obj.material.envMap = envMap;
  397. // // obj.material.envMapIntensity = 1;
  398. // // }
  399. // // obj.renderOrder = 1;
  400. // }
  401. // });
  402. // object.animations = object.animations;
  403. // object.name = modalNameStr;
  404. // group?.add(object);
  405. // childResolve(object);
  406. // }
  407. // }
  408. // } catch (error) {
  409. // console.log(error);
  410. // reject();
  411. // }
  412. // });
  413. // }
  414. // Promise.all(resolvePromise).then((objects) => {
  415. // resolve(objects);
  416. // });
  417. // } catch (error) {
  418. // reject('加载模型出错');
  419. // }
  420. // });
  421. // }
  422. setTestPlane() {
  423. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  424. plane.rotation.x = -Math.PI / 2;
  425. plane.position.y = 0.03;
  426. plane.receiveShadow = true;
  427. this.scene?.add(plane);
  428. }
  429. removeSawtooth() {
  430. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  431. const FXAAShaderPass = new ShaderPass(FXAAShader);
  432. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  433. FXAAShaderPass.renderToScreen = true;
  434. this.composer.addPass(FXAAShaderPass);
  435. }
  436. /* 场景环境背景 */
  437. setEnvMap(hdr) {
  438. if (!this.scene) return;
  439. // (this.scene as THREE.Scene).environment
  440. new RGBELoader().setPath('/model/hdr/').load(hdr, (texture) => {
  441. texture.colorSpace = THREE.SRGBColorSpace;
  442. texture.mapping = THREE.EquirectangularReflectionMapping;
  443. if (this.scene) (this.scene as THREE.Scene).environment = texture;
  444. texture.dispose();
  445. });
  446. }
  447. render() {
  448. this.startAnimation();
  449. this.orbitControls?.update();
  450. this.camera?.updateMatrixWorld();
  451. // this.composer?.render();
  452. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  453. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  454. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  455. }
  456. timeRender() {
  457. //设置为可渲染状态
  458. this.renderEnabled = true;
  459. //清除上次的延迟器
  460. if (this.timeOut) {
  461. clearTimeout(this.timeOut);
  462. }
  463. this.timeOut = setTimeout(() => {
  464. this.renderEnabled = false;
  465. }, 3000);
  466. }
  467. /* 漫游 */
  468. startMY() {}
  469. /* 初始动画 */
  470. startAnimation() {}
  471. renderAnimationScene() {}
  472. animate() {
  473. if (this.isRender) {
  474. this.animationId = requestAnimationFrame(this.animate.bind(this));
  475. const T = this.clock?.getDelta() || 0;
  476. this.timeS = this.timeS + T;
  477. if (this.timeS > this.renderT) {
  478. this.renderAnimationScene();
  479. if (this.renderEnabled) {
  480. this.render();
  481. }
  482. this.stats?.update();
  483. this.timeS = 0;
  484. }
  485. // this.stats?.update();
  486. // // TWEEN.update();
  487. // // this.renderAnimationScene();
  488. // if (this.renderEnabled) {
  489. // this.render();
  490. // }
  491. }
  492. }
  493. resizeRenderer() {
  494. // 更新相机比例
  495. if (this.camera) {
  496. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  497. // 刷新相机矩阵
  498. this.camera?.updateProjectionMatrix();
  499. }
  500. // 设置场景尺寸
  501. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  502. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  503. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  504. }
  505. wheelRenderer(e: WheelEvent) {
  506. const timeScale = e.deltaY > 0 ? 1 : -1;
  507. this.animationAction?.setEffectiveTimeScale(timeScale);
  508. (this.animationAction as THREE.AnimationAction).paused = false;
  509. this.animationAction?.play();
  510. if (this.timeoutId) {
  511. clearTimeout(this.timeoutId);
  512. }
  513. this.timeoutId = setTimeout(() => {
  514. this.animationAction?.halt(0.5);
  515. }, 500);
  516. }
  517. clearMesh(item) {
  518. item.geometry?.dispose();
  519. if (item.material) {
  520. const material = item.material;
  521. for (const key of Object.keys(material)) {
  522. const value = material[key];
  523. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  524. value.dispose();
  525. }
  526. }
  527. material.dispose();
  528. }
  529. if (item.texture) {
  530. item.texture.dispose();
  531. }
  532. }
  533. clearGroup(group) {
  534. const removeObj = (obj) => {
  535. if (obj && obj?.children && obj?.children.length > 0) {
  536. for (let i = obj?.children.length - 1; i >= 0; i--) {
  537. const item = obj?.children[i];
  538. if (item && item.children && item.children.length > 0) {
  539. removeObj(item);
  540. item?.clear();
  541. } else {
  542. if (item) {
  543. if (item.parent) item.parent.remove(item);
  544. this.clearMesh(item);
  545. item.clear();
  546. }
  547. }
  548. }
  549. }
  550. };
  551. removeObj(group);
  552. }
  553. clearScene() {
  554. this.clearGroup(this.scene);
  555. // console.log('场景纹理数量----------->', this.textureMap.size);
  556. this.textureMap.forEach((texture) => {
  557. texture?.dispose();
  558. });
  559. this.textureMap.clear();
  560. }
  561. destroy() {
  562. TWEEN.getAll().forEach((item) => {
  563. item.stop();
  564. });
  565. TWEEN.removeAll();
  566. this.isRender = false;
  567. cancelAnimationFrame(this.animationId);
  568. this.clearScene();
  569. window.removeEventListener('resize', this._boundResize); // [perf-base-v1] 与注册处同一引用,可正确移除
  570. // this.orbitControls?.dispose();
  571. // this.scene?.environment?.dispose();
  572. this.scene?.clear();
  573. // [perf-base-v1] $renderer 为全局共享渲染器,页面销毁时不得 dispose,否则下一个 3D 页全量重编译 shader
  574. this.renderer?.getRenderTarget()?.dispose();
  575. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  576. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  577. // if (this.renderer) this.renderer.domElement = null;
  578. this.renderer?.clear();
  579. if (this.css3dRender) this.css3dRender.domElement = null;
  580. if (this.css2dRender) this.css2dRender.domElement = null;
  581. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  582. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  583. this.camera = null;
  584. this.orbitControls = null;
  585. this.renderer = null;
  586. this.stats = null;
  587. this.scene = null;
  588. this.css3dRender = null;
  589. this.css2dRender = null;
  590. THREE.Cache.clear();
  591. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  592. }
  593. }
  594. export default UseThree;