windrect.threejs.ts 15 KB

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  1. import * as THREE from 'three';
  2. import { animateCamera } from '/@/utils/threejs/util';
  3. import UseThree from '../../../../utils/threejs/useThree';
  4. import lmWindRect from './longmen.threejs';
  5. import zdWindRect from './zhedie.threejs';
  6. import dsWindRect from './duishe.threejs';
  7. import ddWindRect from './dantou.threejs';
  8. import lmWindRectSide from './longmenSide.threejs';
  9. import fixedWindRect from './duisheFixed.threejs';
  10. import useEvent from '../../../../utils/threejs/useEvent';
  11. import gsap from 'gsap';
  12. // import * as dat from 'dat.gui';
  13. // const gui = new dat.GUI();
  14. // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
  15. // 模型对象、 文字对象
  16. let model: UseThree, //
  17. group: THREE.Object3D,
  18. lmWindRectObj: lmWindRect = null,
  19. zdWindRectObj: zdWindRect = null,
  20. dsWindRectObj: dsWindRect,
  21. lmWindRectSideObj: lmWindRectSide = null,
  22. ddWindRectObj: ddWindRect,
  23. fixedWindRectObj: fixedWindRect,
  24. windRectType = 'lmWindRect';
  25. const { mouseDownFn } = useEvent();
  26. // 初始化左右摇摆动画
  27. const startAnimation = () => {
  28. // 定义鼠标点击事件
  29. model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
  30. model.canvasContainer?.addEventListener('pointerup', (event) => {
  31. event.stopPropagation();
  32. // 单道、 双道
  33. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  34. lmWindRectObj.mouseUpModel.call(lmWindRectObj);
  35. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  36. zdWindRectObj.mouseUpModel.call(zdWindRectObj);
  37. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  38. dsWindRectObj.mouseUpModel.call(dsWindRectObj);
  39. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  40. lmWindRectSideObj.mouseUpModel.call(lmWindRectSideObj);
  41. } else if ((windRectType === 'ddWindSide' || windRectType === 'ddWindSide_sensor') && ddWindRectObj) {
  42. ddWindRectObj.mouseUpModel.call(ddWindRectObj);
  43. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  44. fixedWindRectObj.mouseUpModel.call(fixedWindRectObj);
  45. }
  46. });
  47. };
  48. // 鼠标点击、松开事件
  49. const mouseEvent = (event) => {
  50. if (event.button == 0) {
  51. mouseDownFn(model, group, event, (intersects) => {
  52. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  53. lmWindRectObj.mousedownModel.call(lmWindRectObj, intersects);
  54. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  55. zdWindRectObj.mousedownModel.call(zdWindRectObj, intersects);
  56. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  57. dsWindRectObj.mousedownModel.call(dsWindRectObj, intersects);
  58. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  59. lmWindRectSideObj.mousedownModel.call(lmWindRectSideObj, intersects);
  60. } else if ((windRectType === 'ddWindSide' || windRectType === 'ddWindSide_sensor') && ddWindRectObj) {
  61. ddWindRectObj.mousedownModel.call(ddWindRectObj, intersects);
  62. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  63. fixedWindRectObj.mousedownModel.call(fixedWindRectObj, intersects);
  64. }
  65. });
  66. console.log('摄像头控制信息', model.orbitControls, model.camera);
  67. }
  68. };
  69. /* 添加监控数据 */
  70. export const addMonitorText = (selectData) => {
  71. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  72. return lmWindRectObj.addMonitorText.call(lmWindRectObj, selectData);
  73. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  74. return zdWindRectObj.addMonitorText.call(zdWindRectObj, selectData);
  75. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  76. return dsWindRectObj.addMonitorText.call(dsWindRectObj, selectData);
  77. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  78. return lmWindRectSideObj.addMonitorText.call(lmWindRectSideObj, selectData);
  79. } else if ((windRectType === 'ddWindSide' || windRectType === 'ddWindSide_sensor') && ddWindRectObj) {
  80. return ddWindRectObj.addMonitorText.call(ddWindRectObj, selectData);
  81. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  82. fixedWindRectObj.addMonitorText.call(fixedWindRectObj, selectData);
  83. }
  84. };
  85. export const play = (flag, isDirect = false) => {
  86. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  87. return lmWindRectObj.play.call(lmWindRectObj, flag, isDirect);
  88. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  89. return zdWindRectObj.play.call(zdWindRectObj, flag, isDirect);
  90. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  91. return dsWindRectObj.play.call(dsWindRectObj, flag, isDirect);
  92. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  93. lmWindRectSideObj.play.call(lmWindRectSideObj, flag, isDirect);
  94. }
  95. };
  96. export const initCameraCanvas = async (playerVal1?) => {
  97. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  98. return lmWindRectObj.initCamera.call(lmWindRectObj, playerVal1);
  99. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  100. return zdWindRectObj.initCamera.call(zdWindRectObj, playerVal1);
  101. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  102. return dsWindRectObj.initCamera.call(dsWindRectObj, playerVal1);
  103. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  104. lmWindRectSideObj.initCamera.call(lmWindRectSideObj, playerVal1);
  105. }
  106. };
  107. export const playCamera = (flag) => {
  108. if (windRectType === 'lmWindSide') {
  109. lmWindRectSideObj.playCamera.call(lmWindRectSideObj, flag);
  110. }
  111. };
  112. // 切换风窗类型
  113. export const setModelType = (type) => {
  114. if (!model || !model.scene || !model.camera) return;
  115. windRectType = type;
  116. model.camera.position.set(-1000, 100, 500);
  117. // 暂停龙门动画
  118. const lmGsap = gsap.getById('lm') || null;
  119. if (lmGsap != null) {
  120. lmGsap.pause();
  121. lmGsap.kill();
  122. }
  123. if (lmWindRectObj) lmWindRectObj.deviceRunState = '';
  124. if (dsWindRectObj) dsWindRectObj.isRun = false;
  125. if (lmWindRectSideObj) {
  126. lmWindRectSideObj.deviceRunState = '';
  127. lmWindRectSideObj.tanTouRunState = '';
  128. }
  129. return new Promise((resolve) => {
  130. if (windRectType === 'lmWindRect' && lmWindRectObj && lmWindRectObj.group) {
  131. // 显示双道风窗
  132. model.startAnimation = lmWindRectObj.render.bind(lmWindRectObj);
  133. group = lmWindRectObj.group;
  134. const cfTanTou = lmWindRectObj.group?.getObjectByName('lmTanTou') as THREE.Group;
  135. if (cfTanTou) cfTanTou.position.setY(0);
  136. if (model?.scene?.getObjectByName('zdcf')) {
  137. model.scene.remove(zdWindRectObj.group);
  138. }
  139. if (model.scene?.getObjectByName('dscf')) {
  140. model.scene.remove(dsWindRectObj.group);
  141. }
  142. if (model.scene?.getObjectByName('lmcfSide')) {
  143. model.scene.remove(lmWindRectSideObj.group);
  144. }
  145. if (model.scene?.getObjectByName('ddcf')) {
  146. model.scene.remove(ddWindRectObj.group);
  147. }
  148. if (model.scene?.getObjectByName('fixedCf')) {
  149. model.scene.remove(fixedWindRectObj.group);
  150. }
  151. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  152. model.scene?.add(lmWindRectObj.group);
  153. setTimeout(async () => {
  154. resolve(null);
  155. const position = { x: 0, y: 0, z: 0 };
  156. await animateCamera(
  157. oldCameraPosition,
  158. { x: 0, y: 0, z: 0 },
  159. { x: 46.257, y: 57.539, z: 94.313 },
  160. { x: position.x, y: position.y, z: position.z },
  161. model,
  162. 0.8
  163. );
  164. }, 300);
  165. } else if (windRectType === 'zdWindRect' && zdWindRectObj && zdWindRectObj.group) {
  166. // 停用混合器上所有预定的动作
  167. zdWindRectObj.animationAction.time = 0;
  168. model.startAnimation = zdWindRectObj.render.bind(zdWindRectObj);
  169. group = zdWindRectObj.group;
  170. if (model.scene?.getObjectByName('lmcf')) {
  171. model.scene.remove(lmWindRectObj.group);
  172. }
  173. if (model.scene?.getObjectByName('dscf')) {
  174. model.scene.remove(dsWindRectObj.group);
  175. }
  176. if (model.scene?.getObjectByName('lmcfSide')) {
  177. model.scene.remove(lmWindRectSideObj.group);
  178. }
  179. if (model.scene?.getObjectByName('ddcf')) {
  180. model.scene.remove(ddWindRectObj.group);
  181. }
  182. if (model.scene?.getObjectByName('fixedCf')) {
  183. model.scene.remove(fixedWindRectObj.group);
  184. }
  185. model.scene?.add(zdWindRectObj.group);
  186. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  187. setTimeout(async () => {
  188. resolve(null);
  189. const position = { x: 0, y: 0, z: 0 };
  190. await animateCamera(
  191. oldCameraPosition,
  192. { x: 0, y: 0, z: 0 },
  193. { x: 66.257, y: 57.539, z: 104.313 },
  194. { x: position.x, y: position.y, z: position.z },
  195. model,
  196. 0.8
  197. );
  198. }, 300);
  199. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj && dsWindRectObj.group) {
  200. const type = windRectType.split('_')[1];
  201. // dsWindRectObj.isRun = false;
  202. model.startAnimation = dsWindRectObj.render.bind(dsWindRectObj);
  203. group = dsWindRectObj.group;
  204. dsWindRectObj.setModelType(type); // 设置对射类型
  205. const dsmove = dsWindRectObj.group?.getObjectByName('dsmove') as THREE.Object3D;
  206. const dsTanTou = dsmove?.getObjectByName('probe') as THREE.Object3D;
  207. if (dsTanTou) dsTanTou.position.setY(0.45);
  208. if (model.scene?.getObjectByName('lmcf')) {
  209. model.scene.remove(lmWindRectObj.group);
  210. }
  211. if (model.scene?.getObjectByName('zdcf')) {
  212. model.scene.remove(zdWindRectObj.group);
  213. }
  214. if (model.scene?.getObjectByName('lmcfSide')) {
  215. model.scene.remove(lmWindRectSideObj.group);
  216. }
  217. if (model.scene?.getObjectByName('ddcf')) {
  218. model.scene.remove(ddWindRectObj.group);
  219. }
  220. if (model.scene?.getObjectByName('fixedCf')) {
  221. model.scene.remove(fixedWindRectObj.group);
  222. }
  223. model.scene?.add(dsWindRectObj.group);
  224. setTimeout(async () => {
  225. resolve(null);
  226. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  227. await animateCamera(
  228. oldCameraPosition,
  229. { x: 0, y: 0, z: 0 },
  230. { x: 46.257, y: 57.539, z: 104.313 },
  231. { x: 1.84, y: 0.98, z: -1.44 },
  232. model,
  233. 0.8
  234. );
  235. }, 300);
  236. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj && lmWindRectSideObj.group) {
  237. model.startAnimation = lmWindRectSideObj.render.bind(lmWindRectSideObj);
  238. group = lmWindRectSideObj.group;
  239. const cfTanTou = lmWindRectSideObj.group?.getObjectByName('probe_bar') as THREE.Group;
  240. if (cfTanTou) cfTanTou.position.setY(0.377);
  241. if (model.scene?.getObjectByName('lmcf')) {
  242. model.scene.remove(lmWindRectObj.group);
  243. }
  244. if (model.scene?.getObjectByName('zdcf')) {
  245. model.scene.remove(zdWindRectObj.group);
  246. }
  247. if (model.scene?.getObjectByName('dscf')) {
  248. model.scene.remove(dsWindRectObj.group);
  249. }
  250. if (model.scene?.getObjectByName('ddcf')) {
  251. model.scene.remove(ddWindRectObj.group);
  252. }
  253. if (model.scene?.getObjectByName('fixedCf')) {
  254. model.scene.remove(fixedWindRectObj.group);
  255. }
  256. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  257. model.scene?.add(lmWindRectSideObj.group);
  258. setTimeout(async () => {
  259. resolve(null);
  260. const position = lmWindRectSideObj.group.position;
  261. // const position = new THREE.Vector3(0, 0, 0)
  262. await animateCamera(
  263. oldCameraPosition,
  264. { x: 0, y: 0, z: 0 },
  265. { x: 46.257, y: 57.539, z: 94.313 },
  266. // { x: 1, y: 2, z: 4 },
  267. { x: position.x, y: position.y, z: position.z },
  268. model,
  269. 0.8
  270. );
  271. // lmWindRectSideObj.playCamera(true);
  272. }, 300);
  273. } else if (windRectType.startsWith('ddWindSide') && ddWindRectObj && ddWindRectObj.group) {
  274. model.scene.remove(group);
  275. model.startAnimation = ddWindRectObj.render.bind(ddWindRectObj);
  276. group = ddWindRectObj.group;
  277. model.scene?.add(ddWindRectObj.group);
  278. if (windRectType == 'ddWindSide_sensor') {
  279. // 显示传感器头
  280. ddWindRectObj.resetModalType('sensor');
  281. } else {
  282. // 显示单头测风
  283. ddWindRectObj.resetModalType('');
  284. }
  285. setTimeout(async () => {
  286. resolve(null);
  287. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  288. await animateCamera(
  289. oldCameraPosition,
  290. { x: 0, y: 0, z: 0 },
  291. { x: 22.839308656135486, y: 56.930433490209, z: 103.22614933268565 },
  292. { x: -4.4575304696469304, y: 0.26828436264018835, z: -0.7214855106998845 },
  293. model,
  294. 0.8
  295. );
  296. }, 300);
  297. } else if (windRectType === 'duisheFixed' && fixedWindRectObj && fixedWindRectObj.group) {
  298. model.startAnimation = fixedWindRectObj.render.bind(fixedWindRectObj);
  299. group = fixedWindRectObj.group;
  300. if (model.scene?.getObjectByName('lmcf')) {
  301. model.scene.remove(lmWindRectObj.group);
  302. }
  303. if (model.scene?.getObjectByName('zdcf')) {
  304. model.scene.remove(zdWindRectObj.group);
  305. }
  306. if (model.scene?.getObjectByName('lmcfSide')) {
  307. model.scene.remove(lmWindRectSideObj.group);
  308. }
  309. if (model.scene?.getObjectByName('dscf')) {
  310. model.scene.remove(dsWindRectObj.group);
  311. }
  312. if (model.scene?.getObjectByName('ddcf')) {
  313. model.scene.remove(ddWindRectObj.group);
  314. }
  315. model.scene?.add(fixedWindRectObj.group);
  316. setTimeout(async () => {
  317. resolve(null);
  318. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  319. await animateCamera(
  320. oldCameraPosition,
  321. { x: 0, y: 0, z: 0 },
  322. { x: 22.839308656135486, y: 56.930433490209, z: 103.22614933268565 },
  323. { x: -4.4575304696469304, y: 0.26828436264018835, z: -0.7214855106998845 },
  324. model,
  325. 0.8
  326. );
  327. }, 300);
  328. }
  329. });
  330. };
  331. export const mountedThree = (playerDom) => {
  332. return new Promise(async (resolve) => {
  333. model = new UseThree('#window3D');
  334. model.setEnvMap('test1.hdr');
  335. model.renderer.toneMappingExposure = 1.0;
  336. ddWindRectObj = new ddWindRect(model);
  337. await ddWindRectObj.mountedThree();
  338. fixedWindRectObj = new fixedWindRect(model);
  339. await fixedWindRectObj.mountedThree(playerDom);
  340. dsWindRectObj = new dsWindRect(model);
  341. await dsWindRectObj.mountedThree();
  342. // 下面模型没有矿用到,为了性能暂时不加载
  343. // zdWindRectObj = new zdWindRect(model);
  344. // await zdWindRectObj.mountedThree();
  345. // lmWindRectSideObj = new lmWindRectSide(model);
  346. // await lmWindRectSideObj.mountedThree();
  347. // lmWindRectObj = new lmWindRect(model);
  348. // await lmWindRectObj.mountedThree();
  349. resolve(null);
  350. model.animate();
  351. startAnimation();
  352. });
  353. };
  354. export const destroy = () => {
  355. if (model) {
  356. model.isRender = false;
  357. console.log('场景销毁前信息----------->', model.renderer?.info);
  358. lmWindRectObj?.destroy();
  359. dsWindRectObj?.destroy();
  360. zdWindRectObj?.destroy();
  361. lmWindRectSideObj?.destroy();
  362. ddWindRectObj?.destroy();
  363. group = undefined;
  364. model.destroy();
  365. model = undefined;
  366. }
  367. };