useThree.ts 24 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. import { getList } from '@/views/vent/sys/resources/file.api';
  17. import { saveModel } from '/@/utils/threejs/util';
  18. import { getToken, getTenantId } from '/@/utils/auth';
  19. import { useGlobSetting } from '/@/hooks/setting';
  20. import { get } from 'sortablejs';
  21. const globSetting = useGlobSetting();
  22. const baseApiUrl = globSetting.domainUrl;
  23. // import * as dat from 'dat.gui';
  24. // const gui = new dat.GUI();
  25. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  26. class UseThree {
  27. stats: Stats | null = null; // 帧
  28. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  29. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  30. camera: THREE.PerspectiveCamera | null = null; // 相机
  31. scene: THREE.Scene | null = null;
  32. renderer: THREE.WebGLRenderer | null = null;
  33. renderEnabled = true;
  34. css3dRender: CSS3DRenderer | null = null;
  35. css2dRender: CSS2DRenderer | null = null;
  36. orbitControls: OrbitControls | null = null;
  37. animationAction: THREE.AnimationAction | null = null;
  38. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  39. timeoutId: NodeJS.Timeout | null = null;
  40. animationId = 0;
  41. isRender = true;
  42. spriteText: THREE.Sprite | null = null;
  43. mouse = new THREE.Vector2();
  44. rayCaster: THREE.Raycaster | null = null;
  45. animations: THREE.AnimationClip[] = [];
  46. mixers: THREE.AnimationMixer[] = [];
  47. renderT = 1 / 40;
  48. timeS = 0;
  49. track: any = null;
  50. composer; //后期
  51. timeOut: NodeJS.Timeout | null = null; //
  52. textureMap = new Map<string, THREE.Texture>();
  53. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  54. this.canvasContainer = document.querySelector(canvasSelector);
  55. //初始化
  56. this.init(css3Canvas, css2Canvas);
  57. // this.animate();
  58. window.addEventListener('resize', this.resizeRenderer.bind(this));
  59. // 添加滚动事件,鼠标滚动模型执行动画
  60. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  61. // this.canvasContainer?.appendChild(gui.domElement);
  62. }
  63. init(css3Canvas?, css2Canvas?) {
  64. // 初始化场景
  65. this.initScene();
  66. // 初始化环境光
  67. // this.initLight();
  68. // 初始化相机
  69. this.initCamera();
  70. //初始化渲染器
  71. this.initRenderer();
  72. // 初始化控制器
  73. this.initControles();
  74. if (css3Canvas) {
  75. this.initCSS3Renderer(css3Canvas);
  76. }
  77. if (css2Canvas) {
  78. this.initCSS2Renderer(css2Canvas);
  79. }
  80. // this.setTestPlane();
  81. this.rayCaster = new THREE.Raycaster();
  82. // this.createStats();
  83. // this.removeSawtooth();
  84. }
  85. createStats() {
  86. this.stats = Stats();
  87. this.stats?.setMode(0);
  88. this.stats.domElement.style = 'position: absolute; top: 300px';
  89. this.canvasContainer?.appendChild(this.stats.domElement);
  90. }
  91. initScene() {
  92. this.scene = new THREE.Scene();
  93. // const axesHelper = new THREE.AxesHelper(100);
  94. // this.scene?.add(axesHelper);
  95. // const size = 1000;
  96. // const divisions = 10;
  97. // const gridHelper = new THREE.GridHelper(size, divisions);
  98. // this.scene?.add(gridHelper);
  99. }
  100. initLight() {
  101. // const light = new THREE.AmbientLight(0xffffff, 1);
  102. // light.position.set(0, 1000, 1000);
  103. // (this.scene as THREE.Scene).add(light);
  104. }
  105. initCamera() {
  106. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  107. if (!window['$camera']) {
  108. throw new Error('threejs摄像头初始化异常!');
  109. } else {
  110. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  111. this.camera.layers.enableAll();
  112. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  113. this.camera.near = 0.0000001;
  114. this.camera.far = 1000;
  115. }
  116. //
  117. // const helper = new THREE.CameraHelper(this.camera);
  118. // this.scene?.add(helper);
  119. // gui.add(this.camera.position, 'x', 0.0001, 5).step(0.01);
  120. // gui.add(this.camera.position, 'y', 0.0001, 5).step(0.01);
  121. // gui.add(this.camera.position, 'z', 0.0001, 5).step(0.01);
  122. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  123. // gui.add(this.camera, 'far', 10, 100000);
  124. // gui.add(this.camera, 'fov', 0, 180);
  125. }
  126. initRenderer() {
  127. if (!window['$renderer']) {
  128. throw new Error('threejs渲染器初始化异常!');
  129. } else {
  130. this.renderer = window['$renderer'];
  131. if (this.canvasContainer) {
  132. this.renderer.toneMappingExposure = 1.0;
  133. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  134. // const gl = this.renderer?.getContext('webgl');
  135. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  136. // this.renderer?.forceContextRestore()
  137. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  138. this.canvasContainer.appendChild(this.renderer.domElement);
  139. }
  140. }
  141. }
  142. initCSS3Renderer(cssCanvas) {
  143. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  144. if (this.CSSCanvasContainer) {
  145. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  146. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  147. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  148. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  149. // this.css3dRender.domElement.style.pointerEvents = 'none';
  150. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  151. // this.orbitControls.update();
  152. }
  153. }
  154. initCSS2Renderer(cssCanvas) {
  155. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  156. if (this.CSSCanvasContainer) {
  157. this.css2dRender = new CSS2DRenderer();
  158. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  159. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  160. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  161. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  162. // this.orbitControls.update();
  163. // this.css2dRender.domElement.style.pointerEvents = 'none';
  164. }
  165. }
  166. initControles() {
  167. if (!window['$orbitControls']) {
  168. throw new Error('threejs控制器初始化异常!');
  169. } else {
  170. this.orbitControls = window['$orbitControls'];
  171. this.orbitControls.panSpeed = 1;
  172. this.orbitControls.rotateSpeed = 1;
  173. this.orbitControls.maxPolarAngle = Math.PI;
  174. this.orbitControls.minPolarAngle = 0;
  175. }
  176. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  177. // this.orbitControls.update();
  178. // this.orbitControls.minDistance = 1;
  179. // this.orbitControls.maxDistance = 100;
  180. // this.orbitControls.maxDistance = true;
  181. }
  182. setGLTFModel(modalNames, group = null, isBlender = false) {
  183. window['startTime'] = new Date().getTime();
  184. return new Promise(async (resolve, reject) => {
  185. try {
  186. const gltfLoader = new GLTFLoader();
  187. const dracoLoader = new DRACOLoader();
  188. dracoLoader.setDecoderPath('/model/draco/gltf/');
  189. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  190. dracoLoader.preload();
  191. gltfLoader.setDRACOLoader(dracoLoader);
  192. const db = window['CustomDB'];
  193. const resolvePromise: Promise<any>[] = [];
  194. const modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  195. const len = modalNameArr.length;
  196. for (let i = 0; i < len; i++) {
  197. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  198. try {
  199. // 解析模型
  200. const modalNameStr = modalNameArr[i];
  201. let modalValue;
  202. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  203. if (modalArr.length > 0 && modalArr[0].modalVal.byteLength > 0) {
  204. modalValue = modalArr[0].modalVal;
  205. } else if (modalArr.length > 0) {
  206. db.modal.delete(modalArr[0].id);
  207. }
  208. if (modalValue) {
  209. gltfLoader.parse(
  210. modalValue,
  211. '/model/glft/',
  212. (gltf) => {
  213. let object: THREE.Object3D = gltf.scene;
  214. object.traverse((obj) => {
  215. if (obj instanceof THREE.Mesh) {
  216. obj.material.emissiveIntensity = 1;
  217. obj.material.emissiveMap = obj.material.map;
  218. obj.material.blending = THREE.CustomBlending;
  219. if (obj.material.opacity < 1) {
  220. obj.material.transparent = true;
  221. }
  222. if (obj.material.map) {
  223. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  224. obj.material.map.flipY = false;
  225. obj.material.map.anisotropy = 1;
  226. }
  227. if (obj.material.emissiveMap) {
  228. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  229. obj.material.emissiveMap.flipY = false;
  230. }
  231. if (obj.material.map || obj.material.emissiveMap) {
  232. obj.material.needsUpdate = true;
  233. }
  234. // if (envMap) {
  235. // obj.material.envMap = envMap;
  236. // obj.material.envMapIntensity = 1;
  237. // }
  238. // obj.renderOrder = 1;
  239. }
  240. });
  241. if (isBlender) {
  242. object = object.children[0];
  243. }
  244. object.animations = gltf.animations;
  245. object.name = modalNameStr;
  246. if (group) group.add(object);
  247. childResolve(object);
  248. },
  249. (err) => {
  250. console.log(err);
  251. childResolve(null);
  252. }
  253. );
  254. } else {
  255. // 开启线程下载
  256. const result = (await getList({ fileName: modalNameStr })) || [];
  257. const file = result['records'][0];
  258. console.log('需要开启线程下载模型资源。。。。。');
  259. // 如果是常村时
  260. const token = getToken();
  261. fetch(`${baseApiUrl}/sys/common/static/webfile/${modalNameStr}.glb`, {
  262. method: 'GET',
  263. cache: 'no-cache',
  264. headers: {
  265. 'Content-Type': 'application/force-download',
  266. Authorization: token,
  267. 'X-Access-Token': token,
  268. token: token,
  269. },
  270. }).then(async (data) => {
  271. const arrayBuffer = await data.arrayBuffer();
  272. // 将资源存放到db
  273. const fileName = modalNameStr;
  274. const model = {
  275. modalName: fileName,
  276. modalVal: arrayBuffer,
  277. versionStr: fileName,
  278. };
  279. db.open();
  280. await db.modal.add(model);
  281. gltfLoader.parse(
  282. arrayBuffer,
  283. '/model/glft/',
  284. (gltf) => {
  285. let object: THREE.Object3D = gltf.scene;
  286. // setModalCenter(object);
  287. object.traverse((obj) => {
  288. if (obj instanceof THREE.Mesh) {
  289. obj.material.emissiveIntensity = 1;
  290. obj.material.emissiveMap = obj.material.map;
  291. obj.material.blending = THREE.CustomBlending;
  292. if (obj.material.opacity < 1) {
  293. obj.material.transparent = true;
  294. }
  295. if (obj.material.map) {
  296. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  297. obj.material.map.flipY = false;
  298. obj.material.map.anisotropy = 1;
  299. }
  300. if (obj.material.emissiveMap) {
  301. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  302. obj.material.emissiveMap.flipY = false;
  303. }
  304. if (obj.material.map || obj.material.emissiveMap) {
  305. obj.material.needsUpdate = true;
  306. }
  307. // if (envMap) {
  308. // obj.material.envMap = envMap;
  309. // obj.material.envMapIntensity = 1;
  310. // }
  311. // obj.renderOrder = 1;
  312. }
  313. });
  314. if (isBlender) {
  315. object = object.children[0];
  316. }
  317. object.animations = gltf.animations;
  318. object.name = modalNameStr;
  319. if (group) group.add(object);
  320. childResolve(object);
  321. },
  322. (err) => {
  323. console.log(err);
  324. childResolve(null);
  325. }
  326. );
  327. });
  328. }
  329. } catch (error) {
  330. console.log(error);
  331. childResolve(null);
  332. }
  333. });
  334. }
  335. Promise.all(resolvePromise).then((objects) => {
  336. dracoLoader.dispose();
  337. resolve(objects);
  338. });
  339. } catch (error) {
  340. reject('加载模型出错');
  341. }
  342. });
  343. }
  344. // setFBXModel(modalNames, group = null) {
  345. // window['startTime'] = new Date().getTime();
  346. // const modelStore = useModelStore();
  347. // return new Promise(async (resolve, reject) => {
  348. // try {
  349. // const fbxLoader = new FBXLoader();
  350. // fbxLoader.setPath('/model/fbx/');
  351. // const db = window['CustomDB'];
  352. // const resolvePromise: Promise<any>[] = [];
  353. // let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  354. // let len = modalNameArr.length;
  355. // for (let i = 0; i < len; i++) {
  356. // resolvePromise[i] = new Promise(async (childResolve, reject) => {
  357. // try {
  358. // // 解析模型
  359. // let modalValue;
  360. // const modalNameStr = modalNameArr[i];
  361. // let data = modelStore.modelArr.get(modalNameStr) || null;
  362. // if (!data) {
  363. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  364. // if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  365. // } else {
  366. // modalValue = data.modalVal;
  367. // }
  368. // if (modalValue) {
  369. // const object = fbxLoader.parse(modalValue, '/model/fbx/');
  370. // // const object = fbx.scene;
  371. // // setModalCenter(object);
  372. // if (object) {
  373. // object.traverse((obj) => {
  374. // if (obj instanceof THREE.Mesh) {
  375. // obj.material.emissiveIntensity = 1;
  376. // obj.material.emissiveMap = obj.material.map;
  377. // obj.material.blending = THREE.CustomBlending;
  378. // if (obj.material.opacity < 1) {
  379. // obj.material.transparent = true;
  380. // }
  381. // if (obj.material.map) {
  382. // obj.material.map.encoding = THREE.sRGBEncoding;
  383. // obj.material.map.flipY = false;
  384. // obj.material.map.anisotropy = 1;
  385. // }
  386. // if (obj.material.emissiveMap) {
  387. // obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  388. // obj.material.emissiveMap.flipY = false;
  389. // }
  390. // if (obj.material.map || obj.material.emissiveMap) {
  391. // obj.material.needsUpdate = true;
  392. // }
  393. // // if (envMap) {
  394. // // obj.material.envMap = envMap;
  395. // // obj.material.envMapIntensity = 1;
  396. // // }
  397. // // obj.renderOrder = 1;
  398. // }
  399. // });
  400. // object.animations = object.animations;
  401. // object.name = modalNameStr;
  402. // group?.add(object);
  403. // childResolve(object);
  404. // }
  405. // }
  406. // } catch (error) {
  407. // console.log(error);
  408. // reject();
  409. // }
  410. // });
  411. // }
  412. // Promise.all(resolvePromise).then((objects) => {
  413. // resolve(objects);
  414. // });
  415. // } catch (error) {
  416. // reject('加载模型出错');
  417. // }
  418. // });
  419. // }
  420. setTestPlane() {
  421. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  422. plane.rotation.x = -Math.PI / 2;
  423. plane.position.y = 0.03;
  424. plane.receiveShadow = true;
  425. this.scene?.add(plane);
  426. }
  427. removeSawtooth() {
  428. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  429. const FXAAShaderPass = new ShaderPass(FXAAShader);
  430. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  431. FXAAShaderPass.renderToScreen = true;
  432. this.composer.addPass(FXAAShaderPass);
  433. }
  434. /* 场景环境背景 */
  435. setEnvMap(hdr) {
  436. if (!this.scene) return;
  437. // (this.scene as THREE.Scene).environment
  438. new RGBELoader().setPath('/model/hdr/').load(hdr, (texture) => {
  439. texture.colorSpace = THREE.SRGBColorSpace;
  440. texture.mapping = THREE.EquirectangularReflectionMapping;
  441. if (this.scene) (this.scene as THREE.Scene).environment = texture;
  442. texture.dispose();
  443. });
  444. }
  445. render() {
  446. this.startAnimation();
  447. this.orbitControls?.update();
  448. this.camera?.updateMatrixWorld();
  449. // this.composer?.render();
  450. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  451. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  452. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  453. }
  454. timeRender() {
  455. //设置为可渲染状态
  456. this.renderEnabled = true;
  457. //清除上次的延迟器
  458. if (this.timeOut) {
  459. clearTimeout(this.timeOut);
  460. }
  461. this.timeOut = setTimeout(() => {
  462. this.renderEnabled = false;
  463. }, 3000);
  464. }
  465. /* 漫游 */
  466. startMY() {}
  467. /* 初始动画 */
  468. startAnimation() {}
  469. renderAnimationScene() {}
  470. animate() {
  471. if (this.isRender) {
  472. this.animationId = requestAnimationFrame(this.animate.bind(this));
  473. const T = this.clock?.getDelta() || 0;
  474. this.timeS = this.timeS + T;
  475. if (this.timeS > this.renderT) {
  476. this.renderAnimationScene();
  477. if (this.renderEnabled) {
  478. this.render();
  479. }
  480. this.stats?.update();
  481. this.timeS = 0;
  482. }
  483. // this.stats?.update();
  484. // // TWEEN.update();
  485. // // this.renderAnimationScene();
  486. // if (this.renderEnabled) {
  487. // this.render();
  488. // }
  489. }
  490. }
  491. resizeRenderer() {
  492. // 更新相机比例
  493. if (this.camera) {
  494. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  495. // 刷新相机矩阵
  496. this.camera?.updateProjectionMatrix();
  497. }
  498. // 设置场景尺寸
  499. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  500. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  501. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  502. }
  503. wheelRenderer(e: WheelEvent) {
  504. const timeScale = e.deltaY > 0 ? 1 : -1;
  505. this.animationAction?.setEffectiveTimeScale(timeScale);
  506. (this.animationAction as THREE.AnimationAction).paused = false;
  507. this.animationAction?.play();
  508. if (this.timeoutId) {
  509. clearTimeout(this.timeoutId);
  510. }
  511. this.timeoutId = setTimeout(() => {
  512. this.animationAction?.halt(0.5);
  513. }, 500);
  514. }
  515. clearMesh(item) {
  516. item.geometry?.dispose();
  517. if (item.material) {
  518. const material = item.material;
  519. for (const key of Object.keys(material)) {
  520. const value = material[key];
  521. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  522. value.dispose();
  523. }
  524. }
  525. material.dispose();
  526. }
  527. if (item.texture) {
  528. item.texture.dispose();
  529. }
  530. }
  531. clearGroup(group) {
  532. const removeObj = (obj) => {
  533. if (obj && obj?.children && obj?.children.length > 0) {
  534. for (let i = obj?.children.length - 1; i >= 0; i--) {
  535. const item = obj?.children[i];
  536. if (item && item.children && item.children.length > 0) {
  537. removeObj(item);
  538. item?.clear();
  539. } else {
  540. if (item) {
  541. if (item.parent) item.parent.remove(item);
  542. this.clearMesh(item);
  543. item.clear();
  544. }
  545. }
  546. }
  547. }
  548. };
  549. removeObj(group);
  550. }
  551. clearScene() {
  552. this.clearGroup(this.scene);
  553. // console.log('场景纹理数量----------->', this.textureMap.size);
  554. this.textureMap.forEach((texture) => {
  555. texture?.dispose();
  556. });
  557. this.textureMap.clear();
  558. }
  559. destroy() {
  560. TWEEN.getAll().forEach((item) => {
  561. item.stop();
  562. });
  563. TWEEN.removeAll();
  564. this.isRender = false;
  565. cancelAnimationFrame(this.animationId);
  566. this.clearScene();
  567. window.removeEventListener('resize', this.resizeRenderer);
  568. // this.orbitControls?.dispose();
  569. // this.scene?.environment?.dispose();
  570. this.scene?.clear();
  571. this.renderer?.dispose();
  572. this.renderer?.getRenderTarget()?.dispose();
  573. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  574. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  575. // if (this.renderer) this.renderer.domElement = null;
  576. this.renderer?.clear();
  577. if (this.css3dRender) this.css3dRender.domElement = null;
  578. if (this.css2dRender) this.css2dRender.domElement = null;
  579. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  580. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  581. this.camera = null;
  582. this.orbitControls = null;
  583. this.renderer = null;
  584. this.stats = null;
  585. this.scene = null;
  586. this.css3dRender = null;
  587. this.css2dRender = null;
  588. THREE.Cache.clear();
  589. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  590. }
  591. }
  592. export default UseThree;