useThree.ts 20 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. // import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. import { useGlobSetting } from '/@/hooks/setting';
  17. // import { getList } from '@/views/vent/sys/resources/file.api';
  18. import { saveModel } from '/@/utils/threejs/util';
  19. const globSetting = useGlobSetting();
  20. const baseApiUrl = globSetting.domainUrl;
  21. export function useThree(containerID: string, css3dContainerID: string, css2dContainerID: string) {}
  22. class UseThree {
  23. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  24. this.canvasContainer = document.querySelector(canvasSelector);
  25. //初始化
  26. this.init(css3Canvas, css2Canvas);
  27. // this.animate();
  28. window.addEventListener('resize', this.resizeRenderer.bind(this));
  29. // 添加滚动事件,鼠标滚动模型执行动画
  30. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  31. // this.canvasContainer?.appendChild(gui.domElement);
  32. }
  33. init(css3Canvas?, css2Canvas?) {
  34. // 初始化场景
  35. this.initScene();
  36. // 初始化环境光
  37. // this.initLight();
  38. // 初始化相机
  39. this.initCamera();
  40. //初始化渲染器
  41. this.initRenderer();
  42. // 初始化控制器
  43. this.initControles();
  44. if (css3Canvas) {
  45. this.initCSS3Renderer(css3Canvas);
  46. }
  47. if (css2Canvas) {
  48. this.initCSS2Renderer(css2Canvas);
  49. }
  50. // this.setTestPlane();
  51. this.rayCaster = new THREE.Raycaster();
  52. // this.createStats();
  53. // this.removeSawtooth();
  54. }
  55. createStats() {
  56. this.stats = Stats();
  57. this.stats?.setMode(0);
  58. this.stats.domElement.style = 'position: absolute; top: 300px';
  59. this.canvasContainer?.appendChild(this.stats.domElement);
  60. }
  61. initScene() {
  62. this.scene = new THREE.Scene();
  63. // const axesHelper = new THREE.AxesHelper(100);
  64. // this.scene?.add(axesHelper);
  65. // const size = 1000;
  66. // const divisions = 10;
  67. // const gridHelper = new THREE.GridHelper(size, divisions);
  68. // this.scene?.add(gridHelper);
  69. }
  70. initLight() {
  71. // const light = new THREE.AmbientLight(0xffffff, 1);
  72. // light.position.set(0, 1000, 1000);
  73. // (this.scene as THREE.Scene).add(light);
  74. }
  75. initCamera() {
  76. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  77. if (!window['$camera']) {
  78. throw new Error('threejs摄像头初始化异常!');
  79. } else {
  80. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  81. this.camera.layers.enableAll();
  82. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  83. this.camera.near = 0.0000001;
  84. this.camera.far = 1000;
  85. }
  86. //
  87. // const helper = new THREE.CameraHelper(this.camera);
  88. // this.scene?.add(helper);
  89. // gui.add(this.camera.position, 'x', 0.00001, 10000);
  90. // gui.add(this.camera.position, 'y', 0.00001, 10000);
  91. // gui.add(this.camera.position, 'z', 0.00001, 10000);
  92. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  93. // gui.add(this.camera, 'far', 10, 100000);
  94. // gui.add(this.camera, 'fov', 0, 180);
  95. }
  96. initRenderer() {
  97. if (!window['$renderer']) {
  98. throw new Error('threejs渲染器初始化异常!');
  99. } else {
  100. this.renderer = window['$renderer'];
  101. if (this.canvasContainer) {
  102. this.renderer.toneMappingExposure = 1.0;
  103. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  104. // const gl = this.renderer?.getContext('webgl');
  105. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  106. // this.renderer?.forceContextRestore()
  107. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  108. this.canvasContainer.appendChild(this.renderer.domElement);
  109. }
  110. }
  111. }
  112. initCSS3Renderer(cssCanvas) {
  113. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  114. if (this.CSSCanvasContainer) {
  115. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  116. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  117. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  118. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  119. // this.css3dRender.domElement.style.pointerEvents = 'none';
  120. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  121. // this.orbitControls.update();
  122. }
  123. }
  124. initCSS2Renderer(cssCanvas) {
  125. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  126. if (this.CSSCanvasContainer) {
  127. this.css2dRender = new CSS2DRenderer();
  128. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  129. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  130. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  131. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  132. // this.orbitControls.update();
  133. // this.css2dRender.domElement.style.pointerEvents = 'none';
  134. }
  135. }
  136. initControles() {
  137. if (!window['$orbitControls']) {
  138. throw new Error('threejs控制器初始化异常!');
  139. } else {
  140. this.orbitControls = window['$orbitControls'];
  141. this.orbitControls.panSpeed = 1;
  142. this.orbitControls.rotateSpeed = 1;
  143. this.orbitControls.maxPolarAngle = Math.PI;
  144. this.orbitControls.minPolarAngle = 0;
  145. }
  146. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  147. // this.orbitControls.update();
  148. // this.orbitControls.minDistance = 1;
  149. // this.orbitControls.maxDistance = 100;
  150. // this.orbitControls.maxDistance = true;
  151. }
  152. setGLTFModel(modalNames, group = null, isBlender = false) {
  153. window['startTime'] = new Date().getTime();
  154. return new Promise(async (resolve, reject) => {
  155. try {
  156. const gltfLoader = new GLTFLoader();
  157. const dracoLoader = new DRACOLoader();
  158. dracoLoader.setDecoderPath('/model/draco/gltf/');
  159. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  160. dracoLoader.preload();
  161. gltfLoader.setDRACOLoader(dracoLoader);
  162. const db = window['CustomDB'];
  163. const resolvePromise: Promise<any>[] = [];
  164. const modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  165. const len = modalNameArr.length;
  166. for (let i = 0; i < len; i++) {
  167. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  168. try {
  169. // 解析模型
  170. const modalNameStr = modalNameArr[i];
  171. let modalValue;
  172. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  173. if (modalArr.length > 0 && modalArr[0].modalVal.byteLength > 0) {
  174. modalValue = modalArr[0].modalVal;
  175. } else if (modalArr.length > 0) {
  176. db.modal.delete(modalArr[0].id);
  177. }
  178. if (modalValue) {
  179. gltfLoader.parse(
  180. modalValue,
  181. '/model/glft/',
  182. (gltf) => {
  183. let object: THREE.Object3D = gltf.scene;
  184. object.traverse((obj) => {
  185. if (obj instanceof THREE.Mesh) {
  186. obj.material.emissiveIntensity = 1;
  187. obj.material.emissiveMap = obj.material.map;
  188. obj.material.blending = THREE.CustomBlending;
  189. if (obj.material.opacity < 1) {
  190. obj.material.transparent = true;
  191. }
  192. if (obj.material.map) {
  193. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  194. obj.material.map.flipY = false;
  195. obj.material.map.anisotropy = 1;
  196. }
  197. if (obj.material.emissiveMap) {
  198. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  199. obj.material.emissiveMap.flipY = false;
  200. }
  201. if (obj.material.map || obj.material.emissiveMap) {
  202. obj.material.needsUpdate = true;
  203. }
  204. // if (envMap) {
  205. // obj.material.envMap = envMap;
  206. // obj.material.envMapIntensity = 1;
  207. // }
  208. // obj.renderOrder = 1;
  209. }
  210. });
  211. if (isBlender) {
  212. object = object.children[0];
  213. }
  214. object.animations = gltf.animations;
  215. object.name = modalNameStr;
  216. if (group) group.add(object);
  217. childResolve(object);
  218. },
  219. (err) => {
  220. console.log(err);
  221. childResolve(null);
  222. }
  223. );
  224. } else {
  225. // 开启线程下载
  226. const result = (await getList({ fileName: modalNameStr })) || [];
  227. const file = result['records'][0];
  228. debugger;
  229. console.log('需要开启线程下载模型资源。。。。。');
  230. // 如果是常村时
  231. const token = getToken();
  232. fetch(`${baseApiUrl}/sys/common/static/webfile/${modalNameStr}.glb`, {
  233. method: 'GET',
  234. cache: 'no-cache',
  235. headers: {
  236. 'Content-Type': 'application/force-download',
  237. Authorization: token,
  238. 'X-Access-Token': token,
  239. token: token,
  240. },
  241. }).then(async (data) => {
  242. const arrayBuffer = await data.arrayBuffer();
  243. // 将资源存放到db
  244. const fileName = modalNameStr;
  245. const model = {
  246. modalName: fileName,
  247. modalVal: arrayBuffer,
  248. versionStr: fileName,
  249. };
  250. db.open();
  251. await db.modal.add(model);
  252. gltfLoader.parse(
  253. arrayBuffer,
  254. '/model/glft/',
  255. (gltf) => {
  256. let object: THREE.Object3D = gltf.scene;
  257. // setModalCenter(object);
  258. object.traverse((obj) => {
  259. if (obj instanceof THREE.Mesh) {
  260. obj.material.emissiveIntensity = 1;
  261. obj.material.emissiveMap = obj.material.map;
  262. obj.material.blending = THREE.CustomBlending;
  263. if (obj.material.opacity < 1) {
  264. obj.material.transparent = true;
  265. }
  266. if (obj.material.map) {
  267. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  268. obj.material.map.flipY = false;
  269. obj.material.map.anisotropy = 1;
  270. }
  271. if (obj.material.emissiveMap) {
  272. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  273. obj.material.emissiveMap.flipY = false;
  274. }
  275. if (obj.material.map || obj.material.emissiveMap) {
  276. obj.material.needsUpdate = true;
  277. }
  278. // if (envMap) {
  279. // obj.material.envMap = envMap;
  280. // obj.material.envMapIntensity = 1;
  281. // }
  282. // obj.renderOrder = 1;
  283. }
  284. });
  285. if (isBlender) {
  286. object = object.children[0];
  287. }
  288. object.animations = gltf.animations;
  289. object.name = modalNameStr;
  290. if (group) group.add(object);
  291. childResolve(object);
  292. },
  293. (err) => {
  294. console.log(err);
  295. childResolve(null);
  296. }
  297. );
  298. });
  299. }
  300. } catch (error) {
  301. console.log(error);
  302. childResolve(null);
  303. }
  304. });
  305. }
  306. Promise.all(resolvePromise).then((objects) => {
  307. dracoLoader.dispose();
  308. resolve(objects);
  309. });
  310. } catch (error) {
  311. reject('加载模型出错');
  312. }
  313. });
  314. }
  315. setTestPlane() {
  316. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  317. plane.rotation.x = -Math.PI / 2;
  318. plane.position.y = 0.03;
  319. plane.receiveShadow = true;
  320. this.scene?.add(plane);
  321. }
  322. removeSawtooth() {
  323. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  324. const FXAAShaderPass = new ShaderPass(FXAAShader);
  325. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  326. FXAAShaderPass.renderToScreen = true;
  327. this.composer.addPass(FXAAShaderPass);
  328. }
  329. /* 场景环境背景 */
  330. setEnvMap(hdr) {
  331. if (!this.scene) return;
  332. // (this.scene as THREE.Scene).environment
  333. new RGBELoader().setPath('/model/hdr/').load(hdr + '.hdr', (texture) => {
  334. texture.colorSpace = THREE.SRGBColorSpace;
  335. texture.mapping = THREE.EquirectangularReflectionMapping;
  336. if (this.scene) (this.scene as THREE.Scene).environment = texture;
  337. texture.dispose();
  338. });
  339. }
  340. render() {
  341. this.startAnimation();
  342. this.orbitControls?.update();
  343. this.camera?.updateMatrixWorld();
  344. // this.composer?.render();
  345. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  346. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  347. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  348. }
  349. timeRender() {
  350. //设置为可渲染状态
  351. this.renderEnabled = true;
  352. //清除上次的延迟器
  353. if (this.timeOut) {
  354. clearTimeout(this.timeOut);
  355. }
  356. this.timeOut = setTimeout(() => {
  357. this.renderEnabled = false;
  358. }, 3000);
  359. }
  360. /* 漫游 */
  361. startMY() {}
  362. /* 初始动画 */
  363. startAnimation() {}
  364. renderAnimationScene() {}
  365. animate() {
  366. if (this.isRender) {
  367. this.animationId = requestAnimationFrame(this.animate.bind(this));
  368. const T = this.clock?.getDelta() || 0;
  369. this.timeS = this.timeS + T;
  370. if (this.timeS > this.renderT) {
  371. this.renderAnimationScene();
  372. if (this.renderEnabled) {
  373. this.render();
  374. }
  375. this.stats?.update();
  376. this.timeS = 0;
  377. }
  378. // this.stats?.update();
  379. // // TWEEN.update();
  380. // // this.renderAnimationScene();
  381. // if (this.renderEnabled) {
  382. // this.render();
  383. // }
  384. }
  385. }
  386. resizeRenderer() {
  387. // 更新相机比例
  388. if (this.camera) {
  389. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  390. // 刷新相机矩阵
  391. this.camera?.updateProjectionMatrix();
  392. }
  393. // 设置场景尺寸
  394. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  395. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  396. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  397. }
  398. wheelRenderer(e: WheelEvent) {
  399. const timeScale = e.deltaY > 0 ? 1 : -1;
  400. this.animationAction?.setEffectiveTimeScale(timeScale);
  401. (this.animationAction as THREE.AnimationAction).paused = false;
  402. this.animationAction?.play();
  403. if (this.timeoutId) {
  404. clearTimeout(this.timeoutId);
  405. }
  406. this.timeoutId = setTimeout(() => {
  407. this.animationAction?.halt(0.5);
  408. }, 500);
  409. }
  410. clearMesh(item) {
  411. item.geometry?.dispose();
  412. if (item.material) {
  413. const material = item.material;
  414. for (const key of Object.keys(material)) {
  415. const value = material[key];
  416. // if (value && typeof value === 'object' && 'minFilter' in value) {
  417. // // this.textureMap.set(value.uuid, value);
  418. // value.dispose();
  419. // }
  420. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  421. value.dispose();
  422. }
  423. }
  424. material.dispose();
  425. }
  426. if (item.texture) {
  427. item.texture.dispose();
  428. }
  429. }
  430. clearGroup(group) {
  431. const removeObj = (obj) => {
  432. if (obj && obj?.children && obj?.children.length > 0) {
  433. for (let i = obj?.children.length - 1; i >= 0; i--) {
  434. const item = obj?.children[i];
  435. if (item && item.children && item.children.length > 0) {
  436. removeObj(item);
  437. item?.clear();
  438. } else {
  439. if (item) {
  440. if (item.parent) item.parent.remove(item);
  441. this.clearMesh(item);
  442. item.clear();
  443. }
  444. }
  445. }
  446. }
  447. };
  448. removeObj(group);
  449. }
  450. clearScene() {
  451. this.clearGroup(this.scene);
  452. // console.log('场景纹理数量----------->', this.textureMap.size);
  453. this.textureMap.forEach((texture) => {
  454. texture?.dispose();
  455. });
  456. this.textureMap.clear();
  457. }
  458. destroy() {
  459. TWEEN.getAll().forEach((item) => {
  460. item.stop();
  461. });
  462. TWEEN.removeAll();
  463. this.isRender = false;
  464. cancelAnimationFrame(this.animationId);
  465. this.clearScene();
  466. window.removeEventListener('resize', this.resizeRenderer);
  467. // this.orbitControls?.dispose();
  468. // this.scene?.environment?.dispose();
  469. this.scene?.clear();
  470. this.renderer?.dispose();
  471. this.renderer?.getRenderTarget()?.dispose();
  472. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  473. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  474. // if (this.renderer) this.renderer.domElement = null;
  475. this.renderer?.clear();
  476. if (this.css3dRender) this.css3dRender.domElement = null;
  477. if (this.css2dRender) this.css2dRender.domElement = null;
  478. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  479. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  480. this.camera = null;
  481. this.orbitControls = null;
  482. this.renderer = null;
  483. this.stats = null;
  484. this.scene = null;
  485. this.css3dRender = null;
  486. this.css2dRender = null;
  487. THREE.Cache.clear();
  488. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  489. }
  490. }
  491. export default UseThree;