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- import * as THREE from 'three';
- import { useAppStore } from '/@/store/modules/app';
- import * as dat from 'dat.gui';
- const gui = new dat.GUI();
- gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
- // 羊马河
- class FireDoorYmh {
- modelName = 'fireDoorYmh';
- model; //
- group;
- isLRAnimation = true; // 是否开启左右摇摆动画
- direction = 1; // 摇摆方向
- animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器
- player1;
- player2;
- deviceDetailCSS3D;
- playerStartClickTime1 = new Date().getTime();
- playerStartClickTime2 = new Date().getTime();
- fmClock = new THREE.Clock();
- mixers: THREE.AnimationMixer | undefined;
- appStore = useAppStore();
- damperOpenMesh;
- damperClosedMesh;
- clipActionArr: Record<string, THREE.AnimationAction | undefined> = {
- /** 卷帘门动画 */
- fengmen: undefined,
- /** 盖板动画 */
- gaiban: undefined,
- };
- constructor(model) {
- this.model = model;
- }
- addLight() {
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
- directionalLight.position.set(344, 690, 344);
- this.group?.add(directionalLight);
- directionalLight.target = this.group as THREE.Object3D;
- const pointLight2 = new THREE.PointLight(0xffeeee, 1, 300);
- pointLight2.position.set(-4, 10, 1.8);
- pointLight2.shadow.bias = 0.05;
- this.group?.add(pointLight2);
- const pointLight3 = new THREE.PointLight(0xffeeee, 1, 200);
- pointLight3.position.set(-0.5, -0.5, 0.75);
- pointLight3.shadow.bias = 0.05;
- this.group?.add(pointLight3);
- }
- resetCamera() {
- this.model.camera.far = 274;
- this.model.orbitControls?.update();
- this.model.camera.updateProjectionMatrix();
- }
- // 设置模型位置
- setModalPosition() {
- this.group?.scale.set(24, 24, 24);
- this.group?.position.set(-20, 20, 10);
- }
- /* 风门动画 */
- render() {
- if (!this.model) {
- return;
- }
- if (this.mixers && this.fmClock.running) {
- this.mixers.update(1);
- }
- }
- /* 点击风门 */
- mousedownModel(intersects: THREE.Intersection[]) {
- console.log('摄像头控制信息', intersects);
- }
- mouseUpModel() {}
- /**
- * 提取风门序列帧,初始化前后门动画
- *
- * 动画序列帧提取操作提示:使用threejs编辑器打开模型并选择模型后点击右下角播放后排查动画元素,找到分界点后手动标记或根据name标记
- */
- initAnimation() {
- const group = this.group.children[0];
- console.log('debug rr', group.animations[0].tracks);
- /** 卷帘门的元素名称,pCude34-pCude73 */
- if (group) {
- const tracksA: THREE.KeyframeTrack[] = [];
- const tracksB: THREE.KeyframeTrack[] = [];
- group.animations[0].tracks.forEach((track, index) => {
- if (index < 9) {
- tracksA.push(track);
- } else {
- tracksB.push(track);
- }
- });
- this.mixers = new THREE.AnimationMixer(group);
- const fengmen = new THREE.AnimationClip('fengmen', 10, tracksA);
- const clipA = this.mixers.clipAction(fengmen, group);
- clipA.clampWhenFinished = true;
- clipA.loop = THREE.LoopOnce;
- this.clipActionArr.fengmen = clipA;
- const gaiban = new THREE.AnimationClip('gaiban', 10, tracksB);
- const clipB = this.mixers.clipAction(gaiban, group);
- clipB.clampWhenFinished = true;
- clipB.loop = THREE.LoopOnce;
- this.clipActionArr.gaiban = clipB;
- }
- }
- resetAnimate() {
- if (this.clipActionArr.fengmen) {
- this.clipActionArr.fengmen.reset();
- this.clipActionArr.fengmen.time = 0.1;
- this.clipActionArr.fengmen.stop();
- this.fmClock.stop();
- }
- if (this.clipActionArr.gaiban) {
- this.clipActionArr.gaiban.reset();
- this.clipActionArr.gaiban.time = 0.1;
- this.clipActionArr.gaiban.stop();
- this.fmClock.stop();
- }
- }
- /**
- * 播放门开关动画的处理函数
- * @param {number} handlerState - 处理状态,1表示开门,2表示关门
- * @param {number} [timeScale=0.01] - 动画时间缩放因子,控制动画播放速度
- */
- play(handlerState, timeScale = 0.01) {
- console.log('debug ', handlerState);
- let handler = () => {};
- switch (handlerState) {
- case 1: // 打开门
- handler = () => {
- if (!this.clipActionArr.fengmen) return;
- this.clipActionArr.fengmen.paused = true;
- this.clipActionArr.fengmen.reset();
- this.clipActionArr.fengmen.time = 0.1;
- this.clipActionArr.fengmen.timeScale = timeScale;
- // this.clipActionArr.fengmen.clampWhenFinished = true;
- this.clipActionArr.fengmen.play();
- this.fmClock.start();
- // 显示打开前门文字
- if (this.damperOpenMesh) this.damperOpenMesh.visible = true;
- };
- break;
- case 2: // 关闭门
- handler = () => {
- if (!this.clipActionArr.fengmen) return;
- this.clipActionArr.fengmen.paused = true;
- this.clipActionArr.fengmen.reset(); //
- this.clipActionArr.fengmen.time = 9;
- this.clipActionArr.fengmen.timeScale = -timeScale;
- // this.clipActionArr.fengmen.clampWhenFinished = true;
- this.clipActionArr.fengmen.play();
- this.fmClock.start();
- if (this.damperOpenMesh) this.damperOpenMesh.visible = false;
- };
- break;
- case 3: // 打开盖板
- handler = () => {
- if (!this.clipActionArr.gaiban) return;
- this.clipActionArr.gaiban.paused = true;
- this.clipActionArr.gaiban.reset();
- this.clipActionArr.gaiban.time = 0.1;
- this.clipActionArr.gaiban.timeScale = timeScale;
- // this.clipActionArr.gaiban.clampWhenFinished = true;
- this.clipActionArr.gaiban.play();
- this.fmClock.start();
- if (this.damperOpenMesh) this.damperOpenMesh.visible = false;
- };
- break;
- case 4: // 关闭盖板
- handler = () => {
- if (!this.clipActionArr.gaiban) return;
- this.clipActionArr.gaiban.paused = true;
- this.clipActionArr.gaiban.reset(); //
- this.clipActionArr.gaiban.time = 9;
- this.clipActionArr.gaiban.timeScale = -timeScale;
- // this.clipActionArr.gaiban.clampWhenFinished = true;
- this.clipActionArr.gaiban.play();
- this.fmClock.start();
- if (this.damperOpenMesh) this.damperOpenMesh.visible = false;
- };
- break;
- default:
- }
- handler();
- }
- mountedThree() {
- this.group = new THREE.Object3D();
- this.group.name = this.modelName;
- return new Promise((resolve) => {
- if (!this.model) {
- resolve(null);
- }
- this.model.setGLTFModel(['fireDoorYmh'], this.group).then(() => {
- this.setModalPosition();
- // 初始化左右摇摆动画;
- this.initAnimation();
- // this.addLight();
- // this.model.animate();
- // resolve(this.model);
- // this.damperOpenMesh = this.group.getObjectByName('Damper_Open_2');
- // if (this.damperOpenMesh) this.damperOpenMesh.visible = false;
- // this.damperClosedMesh = this.group.getObjectByName('Damper_Closed_2');
- // if (this.damperClosedMesh) this.damperClosedMesh.visible = true;
- });
- });
- }
- destroy() {
- if (!this.model) return;
- if (this.mixers && this.clipActionArr.fengmen && this.clipActionArr.gaiban) {
- this.mixers.uncacheClip(this.clipActionArr.fengmen.getClip());
- this.mixers.uncacheAction(this.clipActionArr.fengmen.getClip(), this.group);
- this.mixers.uncacheClip(this.clipActionArr.gaiban.getClip());
- this.mixers.uncacheAction(this.clipActionArr.gaiban.getClip(), this.group);
- this.mixers.uncacheRoot(this.group);
- if (this.model.animations[0]) this.model.animations[0].tracks = [];
- }
- this.model.clearGroup(this.group);
- this.clipActionArr.fengmen = undefined;
- this.clipActionArr.gaiban = undefined;
- this.mixers = undefined;
- // document.getElementById('damper3D').parentElement.remove(document.getElementById('damper3D'))
- }
- }
- export default FireDoorYmh;
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