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- import * as THREE from 'three';
- import { setModalCenter, getTextCanvas, renderVideo } from '/@/utils/threejs/util';
- import Smoke from '/@/views/vent/comment/threejs/Smoke';
- // import * as dat from 'dat.gui';
- // const gui = new dat.GUI();
- // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
- class balancePressTun {
- model;
- modelName = 'balancePressTun';
- group: THREE.Object3D | null = null;
- topSmoke: Smoke | null = null;
- downSmoke: Smoke | null = null;
- outSmoke: Smoke | null = null;
- constructor(model) {
- this.model = model;
- }
- addLight() {
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
- directionalLight.position.set(34, 7, -61);
- this.group?.add(directionalLight);
- directionalLight.target = this.group as THREE.Object3D;
- // gui.add(directionalLight.position, 'x', -200, 200);
- // gui.add(directionalLight.position, 'y', -200, 200);
- // gui.add(directionalLight.position, 'z', -200, 200);
- const pointLight5 = new THREE.PointLight(0xffffff, 0.8, 120);
- pointLight5.position.set(75, -44, 75);
- pointLight5.shadow.bias = 0.05;
- this.group?.add(pointLight5);
- const pointLight7 = new THREE.PointLight(0xffffff, 1, 1000);
- pointLight7.position.set(-7, 100, 8.5);
- pointLight7.shadow.bias = 0.05;
- this.group?.add(pointLight7);
- // gui.add(directionalLight.position, 'x', -100, 100);
- // gui.add(directionalLight.position, 'y', -100, 100);
- // gui.add(directionalLight.position, 'z', -100, 100);
- // gui.add(pointLight5.position, 'x', -500, 500);
- // gui.add(pointLight5.position, 'y', -500, 500);
- // gui.add(pointLight5.position, 'z', -500, 500);
- }
- /* 添加监控数据 */
- addText(selectData) {
- if (!this.group) {
- return;
- }
- const textArr = [
- {
- text: `煤矿巷道远程局部风机系统`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 50,
- y: 105,
- },
- {
- text: `进风量(m³/min):`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 0,
- y: 160,
- },
- {
- text: `${selectData.frontRearDP}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 290,
- y: 160,
- },
- {
- text: `供风量(m³/min): `,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 0,
- y: 217,
- },
- {
- text: ` ${selectData.sourcePressure}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 280,
- y: 217,
- },
- {
- text: `故障诊断:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 0,
- y: 275,
- },
- {
- text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 280,
- y: 275,
- },
- {
- text: `煤炭科学技术研究院有限公司研制`,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 20,
- y: 325,
- },
- ];
- getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.FrontSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group?.getObjectByName('monitorText') as THREE.Mesh;
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.0135, 0.0135, 0.0135);
- planeMesh.position.set(57.66, 0.81, 18.19);
- this.group?.add(planeMesh);
- }
- });
- }
- mountedThree() {
- return new Promise((resolve) => {
- this.model.setGLTFModel([this.modelName]).then(async (gltf) => {
- this.group = gltf[0];
- if (this.group) {
- this.group?.scale.set(0.1, 0.1, 0.1);
- setModalCenter(this.group);
- resolve(null);
- this.addLight();
- }
- });
- });
- }
- destroy() {
- this.model.clearGroup(this.group);
- this.model = null;
- this.group = null;
- }
- }
- export default balancePressTun;
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