spray.three.ts 4.4 KB

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  1. import * as THREE from 'three';
  2. import UseThree from '../../../../utils/threejs/useThree';
  3. import ModelContext from './spray.threejs.base';
  4. import PenshaContext from './spray.threejs.pensha';
  5. import { animateCamera } from '/@/utils/threejs/util';
  6. import useEvent from '../../../../utils/threejs/useEvent';
  7. type modelName = 'spray' | 'pensha';
  8. /** 模型总控制器 */
  9. let model: UseThree;
  10. /** 当前展示的具体模型的 Object3D 对象 */
  11. let group: THREE.Object3D;
  12. /** 具体模型内容列表,包含此模型总控制器下的所有可用的具体模型内容 */
  13. const modelContextList: {
  14. /** 当前模型类型,在控制器下有多个具体模型时分辨它们 */
  15. type: modelName;
  16. /** 模型的具体内容,即负责模型导入、绘制的上下文对象,一个控制器可以新建多个 */
  17. context?: ModelContext;
  18. }[] = [];
  19. const { mouseDownFn } = useEvent();
  20. /** 分发鼠标事件到具体实现方法 */
  21. function dispatchMouseEvent(event) {
  22. if (event.button == 0 && model && group) {
  23. mouseDownFn(model, group, event, () => {});
  24. }
  25. }
  26. /** 初始化模型CSS展示框的鼠标事件,应该在模型总控制器初始化后调用 */
  27. function initEventListender() {
  28. if (!model) return;
  29. model.canvasContainer?.addEventListener('mousedown', (e) => dispatchMouseEvent(e));
  30. // model.orbitControls?.addEventListener('change', () => console.log('debug camera', model.camera, model.orbitControls));
  31. }
  32. /** 渲染并更新总模型 */
  33. // function render() {
  34. // if (model && model.isRender && model.renderer) {
  35. // // model.animationId = requestAnimationFrame(render);
  36. // model.css3dRender?.render(model.scene as THREE.Scene, model.camera as THREE.PerspectiveCamera);
  37. // model.renderer.render(model.scene as THREE.Scene, model.camera as THREE.PerspectiveCamera);
  38. // model.stats?.update();
  39. // }
  40. // }
  41. /** 刷新(再渲染)总模型 */
  42. // export function refreshModal() {
  43. // render();
  44. // // modelContextList.forEach((item) => {
  45. // // if (item.context) {
  46. // // item.context.render();
  47. // // }
  48. // // });
  49. // }
  50. /** 设置模型类型并切换,不同的类型通常对应不同的具体模型,在模型总控制器下的具体模型会根据传入的参数彼此交互、切换 */
  51. export function setModelType(modelType: modelName) {
  52. return new Promise((resolve, reject) => {
  53. if (!model) return reject('模型未初始化');
  54. modelContextList.forEach(({ type, context }) => {
  55. if (!context) return reject('模型未初始化');
  56. // 如果是指定类型的模型,则显示该模型,否则应该检查是否已经存在该模型,如果存在则隐藏
  57. if (modelType === type) {
  58. group = context?.group as THREE.Object3D;
  59. setTimeout(async () => {
  60. if (!model.scene?.getObjectByName(group.name) && group) {
  61. model.scene?.add(group);
  62. }
  63. await animateCamera({ x: -693, y: 474, z: 398 }, { x: 0, y: 0, z: 0 }, context.cameraPostion, context.orbitTarget, model, 0.8);
  64. resolve(null);
  65. }, 400);
  66. } else {
  67. const group = context?.group;
  68. const name = group?.name;
  69. if (name && group && model.scene?.getObjectByName(name)) {
  70. model.scene?.remove(group);
  71. }
  72. }
  73. });
  74. });
  75. }
  76. /** 挂载模型控制器,sceneSelctor表示放置模型的元素选择器,cssSelectors表示放置类似详情框的元素选择器,其中第一项需要是根元素选择器 */
  77. export function mountedThree(sceneSelctor: string, cssSelectors: string[]) {
  78. return new Promise(async (resolve) => {
  79. const [rootSelector, ...selectors] = cssSelectors;
  80. model = new UseThree(sceneSelctor, rootSelector);
  81. model.setEnvMap('test1.hdr');
  82. /** @ts-ignore-next-line */
  83. model.renderer.toneMappingExposure = 1.0;
  84. const model1 = new ModelContext(model);
  85. await model1.mountedThree();
  86. model1.initCssElement(selectors);
  87. modelContextList.push({
  88. type: 'spray',
  89. context: model1,
  90. });
  91. const model2 = new PenshaContext(model);
  92. await model2.mountedThree();
  93. model2.initCssElement(selectors);
  94. modelContextList.push({
  95. type: 'pensha',
  96. context: model2,
  97. });
  98. initEventListender();
  99. model.animate();
  100. resolve(null);
  101. });
  102. }
  103. export const destroy = () => {
  104. if (!model) return;
  105. model.isRender = false;
  106. modelContextList.forEach((item) => {
  107. if (item.context) item.context.destroy();
  108. });
  109. model.destroy();
  110. };