useThree.ts 21 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. // import * as dat from 'dat.gui';
  17. // const gui = new dat.GUI();
  18. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  19. class UseThree {
  20. stats: Stats | null = null; // 帧
  21. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  22. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  23. camera: THREE.PerspectiveCamera | null = null; // 相机
  24. scene: THREE.Scene | null = null;
  25. renderer: THREE.WebGLRenderer | null = null;
  26. renderEnabled = true;
  27. css3dRender: CSS3DRenderer | null = null;
  28. css2dRender: CSS2DRenderer | null = null;
  29. orbitControls: OrbitControls | null = null;
  30. animationAction: THREE.AnimationAction | null = null;
  31. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  32. timeoutId: NodeJS.Timeout | null = null;
  33. animationId = 0;
  34. isRender = true;
  35. spriteText: THREE.Sprite | null = null;
  36. mouse = new THREE.Vector2();
  37. rayCaster: THREE.Raycaster | null = null;
  38. animations: THREE.AnimationClip[] = [];
  39. mixers: THREE.AnimationMixer[] = [];
  40. renderT = 1 / 40;
  41. timeS = 0;
  42. track: any = null;
  43. composer; //后期
  44. timeOut: NodeJS.Timeout | null = null; //
  45. textureMap = new Map<string, THREE.Texture>();
  46. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  47. this.canvasContainer = document.querySelector(canvasSelector);
  48. //初始化
  49. this.init(css3Canvas, css2Canvas);
  50. // this.animate();
  51. window.addEventListener('resize', this.resizeRenderer.bind(this));
  52. // 添加滚动事件,鼠标滚动模型执行动画
  53. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  54. // this.canvasContainer?.appendChild(gui.domElement);
  55. }
  56. init(css3Canvas?, css2Canvas?) {
  57. // 初始化场景
  58. this.initScene();
  59. // 初始化环境光
  60. // this.initLight();
  61. // 初始化相机
  62. this.initCamera();
  63. //初始化渲染器
  64. this.initRenderer();
  65. // 初始化控制器
  66. this.initControles();
  67. if (css3Canvas) {
  68. this.initCSS3Renderer(css3Canvas);
  69. }
  70. if (css2Canvas) {
  71. this.initCSS2Renderer(css2Canvas);
  72. }
  73. // this.setTestPlane();
  74. this.rayCaster = new THREE.Raycaster();
  75. // this.createStats();
  76. // this.removeSawtooth();
  77. }
  78. createStats() {
  79. this.stats = Stats();
  80. this.stats?.setMode(0);
  81. this.stats.domElement.style = 'position: absolute; top: 300px';
  82. this.canvasContainer?.appendChild(this.stats.domElement);
  83. }
  84. initScene() {
  85. this.scene = new THREE.Scene();
  86. // const axesHelper = new THREE.AxesHelper(100);
  87. // this.scene?.add(axesHelper);
  88. // const size = 1000;
  89. // const divisions = 10;
  90. // const gridHelper = new THREE.GridHelper(size, divisions);
  91. // this.scene?.add(gridHelper);
  92. }
  93. initLight() {
  94. // const light = new THREE.AmbientLight(0xffffff, 1);
  95. // light.position.set(0, 1000, 1000);
  96. // (this.scene as THREE.Scene).add(light);
  97. }
  98. initCamera() {
  99. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  100. if (!window['$camera']) {
  101. throw new Error('threejs摄像头初始化异常!');
  102. } else {
  103. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  104. this.camera.layers.enableAll();
  105. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  106. this.camera.near = 0.0000001;
  107. this.camera.far = 1000;
  108. }
  109. //
  110. // const helper = new THREE.CameraHelper(this.camera);
  111. // this.scene?.add(helper);
  112. // gui.add(this.camera.position, 'x', 0.00001, 10000);
  113. // gui.add(this.camera.position, 'y', 0.00001, 10000);
  114. // gui.add(this.camera.position, 'z', 0.00001, 10000);
  115. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  116. // gui.add(this.camera, 'far', 10, 100000);
  117. // gui.add(this.camera, 'fov', 0, 180);
  118. }
  119. initRenderer() {
  120. if (!window['$renderer']) {
  121. throw new Error('threejs渲染器初始化异常!');
  122. } else {
  123. this.renderer = window['$renderer'];
  124. if (this.canvasContainer) {
  125. this.renderer.toneMappingExposure = 1.0;
  126. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  127. // const gl = this.renderer?.getContext('webgl');
  128. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  129. // this.renderer?.forceContextRestore()
  130. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  131. this.canvasContainer.appendChild(this.renderer.domElement);
  132. }
  133. }
  134. }
  135. initCSS3Renderer(cssCanvas) {
  136. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  137. if (this.CSSCanvasContainer) {
  138. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  139. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  140. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  141. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  142. // this.css3dRender.domElement.style.pointerEvents = 'none';
  143. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  144. // this.orbitControls.update();
  145. }
  146. }
  147. initCSS2Renderer(cssCanvas) {
  148. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  149. if (this.CSSCanvasContainer) {
  150. this.css2dRender = new CSS2DRenderer();
  151. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  152. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  153. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  154. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  155. // this.orbitControls.update();
  156. // this.css2dRender.domElement.style.pointerEvents = 'none';
  157. }
  158. }
  159. initControles() {
  160. if (!window['$orbitControls']) {
  161. throw new Error('threejs控制器初始化异常!');
  162. } else {
  163. this.orbitControls = window['$orbitControls'];
  164. this.orbitControls.panSpeed = 1;
  165. this.orbitControls.rotateSpeed = 1;
  166. this.orbitControls.maxPolarAngle = Math.PI;
  167. this.orbitControls.minPolarAngle = 0;
  168. }
  169. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  170. // this.orbitControls.update();
  171. // this.orbitControls.minDistance = 1;
  172. // this.orbitControls.maxDistance = 100;
  173. // this.orbitControls.maxDistance = true;
  174. }
  175. setGLTFModel(modalNames, group = null) {
  176. window['startTime'] = new Date().getTime();
  177. const modelStore = useModelStore();
  178. return new Promise(async (resolve, reject) => {
  179. try {
  180. const gltfLoader = new GLTFLoader();
  181. const dracoLoader = new DRACOLoader();
  182. dracoLoader.setDecoderPath('/model/draco/gltf/');
  183. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  184. dracoLoader.preload();
  185. gltfLoader.setDRACOLoader(dracoLoader);
  186. gltfLoader.setPath('/model/glft/');
  187. const db = window['CustomDB'];
  188. const resolvePromise: Promise<any>[] = [];
  189. let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  190. let len = modalNameArr.length;
  191. for (let i = 0; i < len; i++) {
  192. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  193. try {
  194. // 解析模型
  195. const modalNameStr = modalNameArr[i];
  196. let data = modelStore.modelArr.get(modalNameStr) || null;
  197. let modalValue;
  198. if (!data) {
  199. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  200. if (modalArr.length > 0) {
  201. modalValue = modalArr[0].modalVal;
  202. } else {
  203. // 开启线程下载
  204. console.log('需要开启线程下载模型资源。。。。。');
  205. }
  206. } else {
  207. modalValue = data.modalVal;
  208. }
  209. if (modalValue) {
  210. gltfLoader.parse(
  211. modalValue,
  212. '/model/glft/',
  213. (gltf) => {
  214. const object = gltf.scene;
  215. // setModalCenter(object);
  216. object.traverse((obj) => {
  217. if (obj instanceof THREE.Mesh) {
  218. obj.material.emissiveIntensity = 1;
  219. obj.material.emissiveMap = obj.material.map;
  220. obj.material.blending = THREE.CustomBlending;
  221. if (obj.material.opacity < 1) {
  222. obj.material.transparent = true;
  223. }
  224. if (obj.material.map) {
  225. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  226. obj.material.map.flipY = false;
  227. obj.material.map.anisotropy = 1;
  228. }
  229. if (obj.material.emissiveMap) {
  230. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  231. obj.material.emissiveMap.flipY = false;
  232. }
  233. if (obj.material.map || obj.material.emissiveMap) {
  234. obj.material.needsUpdate = true;
  235. }
  236. // if (envMap) {
  237. // obj.material.envMap = envMap;
  238. // obj.material.envMapIntensity = 1;
  239. // }
  240. // obj.renderOrder = 1;
  241. }
  242. });
  243. object.animations = gltf.animations;
  244. object.name = modalNameStr;
  245. group?.add(object);
  246. childResolve(object);
  247. },
  248. (err) => {
  249. console.log(err);
  250. }
  251. );
  252. }
  253. } catch (error) {
  254. console.log(error);
  255. reject();
  256. }
  257. });
  258. }
  259. Promise.all(resolvePromise).then((objects) => {
  260. dracoLoader.dispose();
  261. resolve(objects);
  262. });
  263. } catch (error) {
  264. reject('加载模型出错');
  265. }
  266. });
  267. }
  268. // setFBXModel(modalNames, group = null) {
  269. // window['startTime'] = new Date().getTime();
  270. // const modelStore = useModelStore();
  271. // return new Promise(async (resolve, reject) => {
  272. // try {
  273. // const fbxLoader = new FBXLoader();
  274. // fbxLoader.setPath('/model/fbx/');
  275. // const db = window['CustomDB'];
  276. // const resolvePromise: Promise<any>[] = [];
  277. // let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  278. // let len = modalNameArr.length;
  279. // for (let i = 0; i < len; i++) {
  280. // resolvePromise[i] = new Promise(async (childResolve, reject) => {
  281. // try {
  282. // // 解析模型
  283. // let modalValue;
  284. // const modalNameStr = modalNameArr[i];
  285. // let data = modelStore.modelArr.get(modalNameStr) || null;
  286. // if (!data) {
  287. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  288. // if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  289. // } else {
  290. // modalValue = data.modalVal;
  291. // }
  292. // if (modalValue) {
  293. // const object = fbxLoader.parse(modalValue, '/model/fbx/');
  294. // // const object = fbx.scene;
  295. // // setModalCenter(object);
  296. // if (object) {
  297. // object.traverse((obj) => {
  298. // if (obj instanceof THREE.Mesh) {
  299. // obj.material.emissiveIntensity = 1;
  300. // obj.material.emissiveMap = obj.material.map;
  301. // obj.material.blending = THREE.CustomBlending;
  302. // if (obj.material.opacity < 1) {
  303. // obj.material.transparent = true;
  304. // }
  305. // if (obj.material.map) {
  306. // obj.material.map.encoding = THREE.sRGBEncoding;
  307. // obj.material.map.flipY = false;
  308. // obj.material.map.anisotropy = 1;
  309. // }
  310. // if (obj.material.emissiveMap) {
  311. // obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  312. // obj.material.emissiveMap.flipY = false;
  313. // }
  314. // if (obj.material.map || obj.material.emissiveMap) {
  315. // obj.material.needsUpdate = true;
  316. // }
  317. // // if (envMap) {
  318. // // obj.material.envMap = envMap;
  319. // // obj.material.envMapIntensity = 1;
  320. // // }
  321. // // obj.renderOrder = 1;
  322. // }
  323. // });
  324. // object.animations = object.animations;
  325. // object.name = modalNameStr;
  326. // group?.add(object);
  327. // childResolve(object);
  328. // }
  329. // }
  330. // } catch (error) {
  331. // console.log(error);
  332. // reject();
  333. // }
  334. // });
  335. // }
  336. // Promise.all(resolvePromise).then((objects) => {
  337. // resolve(objects);
  338. // });
  339. // } catch (error) {
  340. // reject('加载模型出错');
  341. // }
  342. // });
  343. // }
  344. setTestPlane() {
  345. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  346. plane.rotation.x = -Math.PI / 2;
  347. plane.position.y = 0.03;
  348. plane.receiveShadow = true;
  349. this.scene?.add(plane);
  350. }
  351. removeSawtooth() {
  352. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  353. const FXAAShaderPass = new ShaderPass(FXAAShader);
  354. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  355. FXAAShaderPass.renderToScreen = true;
  356. this.composer.addPass(FXAAShaderPass);
  357. }
  358. /* 场景环境背景 */
  359. setEnvMap(hdr) {
  360. if (!this.scene) return
  361. // (this.scene as THREE.Scene).environment
  362. new RGBELoader().setPath('/model/hdr/').load(hdr + '.hdr', (texture) => {
  363. texture.colorSpace = THREE.SRGBColorSpace;
  364. texture.mapping = THREE.EquirectangularReflectionMapping;
  365. (this.scene as THREE.Scene).environment = texture;
  366. texture.dispose();
  367. });
  368. }
  369. render() {
  370. this.startAnimation();
  371. this.orbitControls?.update();
  372. this.camera?.updateMatrixWorld();
  373. // this.composer?.render();
  374. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  375. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  376. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  377. }
  378. timeRender() {
  379. //设置为可渲染状态
  380. this.renderEnabled = true;
  381. //清除上次的延迟器
  382. if (this.timeOut) {
  383. clearTimeout(this.timeOut);
  384. }
  385. this.timeOut = setTimeout(() => {
  386. this.renderEnabled = false;
  387. }, 3000);
  388. }
  389. /* 漫游 */
  390. startMY() {}
  391. /* 初始动画 */
  392. startAnimation() {}
  393. renderAnimationScene() {}
  394. animate() {
  395. if (this.isRender) {
  396. this.animationId = requestAnimationFrame(this.animate.bind(this));
  397. const T = this.clock?.getDelta() || 0;
  398. this.timeS = this.timeS + T;
  399. if (this.timeS > this.renderT) {
  400. // this.renderAnimationScene();
  401. if (this.renderEnabled) {
  402. this.render();
  403. }
  404. this.stats?.update();
  405. this.timeS = 0;
  406. }
  407. // this.stats?.update();
  408. // // TWEEN.update();
  409. // // this.renderAnimationScene();
  410. // if (this.renderEnabled) {
  411. // this.render();
  412. // }
  413. }
  414. }
  415. resizeRenderer() {
  416. // 更新相机比例
  417. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  418. // 刷新相机矩阵
  419. this.camera?.updateProjectionMatrix();
  420. // 设置场景尺寸
  421. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  422. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  423. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  424. }
  425. wheelRenderer(e: WheelEvent) {
  426. const timeScale = e.deltaY > 0 ? 1 : -1;
  427. this.animationAction?.setEffectiveTimeScale(timeScale);
  428. (this.animationAction as THREE.AnimationAction).paused = false;
  429. this.animationAction?.play();
  430. if (this.timeoutId) {
  431. clearTimeout(this.timeoutId);
  432. }
  433. this.timeoutId = setTimeout(() => {
  434. this.animationAction?.halt(0.5);
  435. }, 500);
  436. }
  437. clearMesh(item) {
  438. item.geometry?.dispose();
  439. if (item.material) {
  440. const material = item.material;
  441. for (const key of Object.keys(material)) {
  442. const value = material[key];
  443. // if (value && typeof value === 'object' && 'minFilter' in value) {
  444. // // this.textureMap.set(value.uuid, value);
  445. // value.dispose();
  446. // }
  447. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  448. value.dispose();
  449. }
  450. }
  451. material.dispose();
  452. }
  453. if (item.texture) {
  454. item.texture.dispose();
  455. }
  456. }
  457. clearGroup(group) {
  458. const removeObj = (obj) => {
  459. if (obj && obj?.children && obj?.children.length > 0) {
  460. for (let i = obj?.children.length - 1; i >= 0; i--) {
  461. const item = obj?.children[i];
  462. if (item && item.children && item.children.length > 0) {
  463. removeObj(item);
  464. item?.clear();
  465. } else {
  466. if (item) {
  467. if (item.parent) item.parent.remove(item);
  468. this.clearMesh(item);
  469. item.clear();
  470. }
  471. }
  472. }
  473. }
  474. };
  475. removeObj(group);
  476. }
  477. clearScene() {
  478. this.clearGroup(this.scene);
  479. // console.log('场景纹理数量----------->', this.textureMap.size);
  480. this.textureMap.forEach((texture) => {
  481. texture?.dispose();
  482. });
  483. this.textureMap.clear();
  484. }
  485. destroy() {
  486. TWEEN.getAll().forEach((item) => {
  487. item.stop();
  488. });
  489. TWEEN.removeAll();
  490. this.isRender = false;
  491. cancelAnimationFrame(this.animationId);
  492. this.clearScene();
  493. window.removeEventListener('resize', this.resizeRenderer);
  494. // this.orbitControls?.dispose();
  495. // this.scene?.environment?.dispose();
  496. this.scene?.clear();
  497. this.renderer?.dispose();
  498. this.renderer?.getRenderTarget()?.dispose();
  499. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  500. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  501. // if (this.renderer) this.renderer.domElement = null;
  502. this.renderer?.clear();
  503. if (this.css3dRender) this.css3dRender.domElement = null;
  504. if (this.css2dRender) this.css2dRender.domElement = null;
  505. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  506. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  507. this.camera = null;
  508. this.orbitControls = null;
  509. this.renderer = null;
  510. this.stats = null;
  511. this.scene = null;
  512. this.css3dRender = null;
  513. this.css2dRender = null;
  514. THREE.Cache.clear();
  515. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  516. }
  517. }
  518. export default UseThree;