useThree.ts 21 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. // import * as dat from 'dat.gui';
  17. // const gui = new dat.GUI();
  18. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  19. class UseThree {
  20. stats: Stats | null = null; // 帧
  21. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  22. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  23. camera: THREE.PerspectiveCamera | null = null; // 相机
  24. scene: THREE.Scene | null = null;
  25. renderer: THREE.WebGLRenderer | null = null;
  26. renderEnabled = true;
  27. css3dRender: CSS3DRenderer | null = null;
  28. css2dRender: CSS2DRenderer | null = null;
  29. orbitControls: OrbitControls | null = null;
  30. animationAction: THREE.AnimationAction | null = null;
  31. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  32. timeoutId: NodeJS.Timeout | null = null;
  33. animationId = 0;
  34. isRender = true;
  35. spriteText: THREE.Sprite | null = null;
  36. mouse = new THREE.Vector2();
  37. rayCaster: THREE.Raycaster | null = null;
  38. animations: THREE.AnimationClip[] = [];
  39. mixers: THREE.AnimationMixer[] = [];
  40. renderT = 1 / 40;
  41. timeS = 0;
  42. track: any = null;
  43. composer; //后期
  44. timeOut: NodeJS.Timeout | null = null; //
  45. textureMap = new Map<string, THREE.Texture>();
  46. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  47. this.canvasContainer = document.querySelector(canvasSelector);
  48. //初始化
  49. this.init(css3Canvas, css2Canvas);
  50. // this.animate();
  51. window.addEventListener('resize', this.resizeRenderer.bind(this));
  52. // 添加滚动事件,鼠标滚动模型执行动画
  53. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  54. // this.canvasContainer?.appendChild(gui.domElement);
  55. }
  56. init(css3Canvas?, css2Canvas?) {
  57. // 初始化场景
  58. this.initScene();
  59. // 初始化环境光
  60. // this.initLight();
  61. // 初始化相机
  62. this.initCamera();
  63. //初始化渲染器
  64. this.initRenderer();
  65. // 初始化控制器
  66. this.initControles();
  67. if (css3Canvas) {
  68. this.initCSS3Renderer(css3Canvas);
  69. }
  70. if (css2Canvas) {
  71. this.initCSS2Renderer(css2Canvas);
  72. }
  73. // this.setTestPlane();
  74. this.rayCaster = new THREE.Raycaster();
  75. // this.createStats();
  76. // this.removeSawtooth();
  77. }
  78. createStats() {
  79. this.stats = Stats();
  80. this.stats?.setMode(0);
  81. this.stats.domElement.style = 'position: absolute; top: 300px';
  82. this.canvasContainer?.appendChild(this.stats.domElement);
  83. }
  84. initScene() {
  85. this.scene = new THREE.Scene();
  86. // const axesHelper = new THREE.AxesHelper(100);
  87. // this.scene?.add(axesHelper);
  88. // const size = 1000;
  89. // const divisions = 10;
  90. // const gridHelper = new THREE.GridHelper(size, divisions);
  91. // this.scene?.add(gridHelper);
  92. }
  93. initLight() {
  94. // const light = new THREE.AmbientLight(0xffffff, 1);
  95. // light.position.set(0, 1000, 1000);
  96. // (this.scene as THREE.Scene).add(light);
  97. }
  98. initCamera() {
  99. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  100. if (!window['$camera']) {
  101. throw new Error('threejs摄像头初始化异常!');
  102. } else {
  103. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  104. this.camera.layers.enableAll();
  105. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  106. this.camera.near = 0.0000001;
  107. this.camera.far = 1000;
  108. }
  109. //
  110. // const helper = new THREE.CameraHelper(this.camera);
  111. // this.scene?.add(helper);
  112. // gui.add(this.camera.position, 'x', 0.00001, 10000);
  113. // gui.add(this.camera.position, 'y', 0.00001, 10000);
  114. // gui.add(this.camera.position, 'z', 0.00001, 10000);
  115. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  116. // gui.add(this.camera, 'far', 10, 100000);
  117. // gui.add(this.camera, 'fov', 0, 180);
  118. }
  119. initRenderer() {
  120. if (!window['$renderer']) {
  121. throw new Error('threejs渲染器初始化异常!');
  122. } else {
  123. this.renderer = window['$renderer'];
  124. if (this.canvasContainer) {
  125. this.renderer.toneMappingExposure = 1.0;
  126. // const gl = this.renderer?.getContext('webgl');
  127. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  128. // this.renderer?.forceContextRestore()
  129. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  130. this.canvasContainer.appendChild(this.renderer.domElement);
  131. }
  132. }
  133. }
  134. initCSS3Renderer(cssCanvas) {
  135. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  136. if (this.CSSCanvasContainer) {
  137. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  138. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  139. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  140. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  141. // this.css3dRender.domElement.style.pointerEvents = 'none';
  142. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  143. // this.orbitControls.update();
  144. }
  145. }
  146. initCSS2Renderer(cssCanvas) {
  147. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  148. if (this.CSSCanvasContainer) {
  149. this.css2dRender = new CSS2DRenderer();
  150. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  151. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  152. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  153. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  154. // this.orbitControls.update();
  155. // this.css2dRender.domElement.style.pointerEvents = 'none';
  156. }
  157. }
  158. initControles() {
  159. if (!window['$orbitControls']) {
  160. throw new Error('threejs控制器初始化异常!');
  161. } else {
  162. this.orbitControls = window['$orbitControls'];
  163. this.orbitControls.panSpeed = 1;
  164. this.orbitControls.rotateSpeed = 1;
  165. this.orbitControls.maxPolarAngle = Math.PI;
  166. this.orbitControls.minPolarAngle = 0;
  167. }
  168. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  169. // this.orbitControls.update();
  170. // this.orbitControls.minDistance = 1;
  171. // this.orbitControls.maxDistance = 100;
  172. // this.orbitControls.maxDistance = true;
  173. }
  174. setGLTFModel(modalNames, group = null) {
  175. window['startTime'] = new Date().getTime();
  176. const modelStore = useModelStore();
  177. return new Promise(async (resolve, reject) => {
  178. try {
  179. const gltfLoader = new GLTFLoader();
  180. const dracoLoader = new DRACOLoader();
  181. dracoLoader.setDecoderPath('/model/draco/gltf/');
  182. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  183. dracoLoader.preload();
  184. gltfLoader.setDRACOLoader(dracoLoader);
  185. gltfLoader.setPath('/model/glft/');
  186. const db = window['CustomDB'];
  187. const resolvePromise: Promise<any>[] = [];
  188. let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  189. let len = modalNameArr.length;
  190. for (let i = 0; i < len; i++) {
  191. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  192. try {
  193. // 解析模型
  194. const modalNameStr = modalNameArr[i];
  195. let data = modelStore.modelArr.get(modalNameStr) || null;
  196. let modalValue;
  197. if (!data) {
  198. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  199. if (modalArr.length > 0) {
  200. modalValue = modalArr[0].modalVal;
  201. } else {
  202. // 开启线程下载
  203. console.log('需要开启线程下载模型资源。。。。。');
  204. }
  205. } else {
  206. modalValue = data.modalVal;
  207. }
  208. if (modalValue) {
  209. gltfLoader.parse(
  210. modalValue,
  211. '/model/glft/',
  212. (gltf) => {
  213. const object = gltf.scene;
  214. // setModalCenter(object);
  215. object.traverse((obj) => {
  216. if (obj instanceof THREE.Mesh) {
  217. obj.material.emissiveIntensity = 1;
  218. obj.material.emissiveMap = obj.material.map;
  219. obj.material.blending = THREE.CustomBlending;
  220. if (obj.material.opacity < 1) {
  221. obj.material.transparent = true;
  222. }
  223. if (obj.material.map) {
  224. obj.material.map.encoding = THREE.sRGBEncoding;
  225. obj.material.map.flipY = false;
  226. obj.material.map.anisotropy = 1;
  227. }
  228. if (obj.material.emissiveMap) {
  229. obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  230. obj.material.emissiveMap.flipY = false;
  231. }
  232. if (obj.material.map || obj.material.emissiveMap) {
  233. obj.material.needsUpdate = true;
  234. }
  235. // if (envMap) {
  236. // obj.material.envMap = envMap;
  237. // obj.material.envMapIntensity = 1;
  238. // }
  239. // obj.renderOrder = 1;
  240. }
  241. });
  242. object.animations = gltf.animations;
  243. object.name = modalNameStr;
  244. group?.add(object);
  245. childResolve(object);
  246. },
  247. (err) => {
  248. console.log(err);
  249. }
  250. );
  251. }
  252. } catch (error) {
  253. console.log(error);
  254. reject();
  255. }
  256. });
  257. }
  258. Promise.all(resolvePromise).then((objects) => {
  259. dracoLoader.dispose();
  260. resolve(objects);
  261. });
  262. } catch (error) {
  263. reject('加载模型出错');
  264. }
  265. });
  266. }
  267. // setFBXModel(modalNames, group = null) {
  268. // window['startTime'] = new Date().getTime();
  269. // const modelStore = useModelStore();
  270. // return new Promise(async (resolve, reject) => {
  271. // try {
  272. // const fbxLoader = new FBXLoader();
  273. // fbxLoader.setPath('/model/fbx/');
  274. // const db = window['CustomDB'];
  275. // const resolvePromise: Promise<any>[] = [];
  276. // let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  277. // let len = modalNameArr.length;
  278. // for (let i = 0; i < len; i++) {
  279. // resolvePromise[i] = new Promise(async (childResolve, reject) => {
  280. // try {
  281. // // 解析模型
  282. // let modalValue;
  283. // const modalNameStr = modalNameArr[i];
  284. // let data = modelStore.modelArr.get(modalNameStr) || null;
  285. // if (!data) {
  286. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  287. // if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  288. // } else {
  289. // modalValue = data.modalVal;
  290. // }
  291. // if (modalValue) {
  292. // const object = fbxLoader.parse(modalValue, '/model/fbx/');
  293. // // const object = fbx.scene;
  294. // // setModalCenter(object);
  295. // if (object) {
  296. // object.traverse((obj) => {
  297. // if (obj instanceof THREE.Mesh) {
  298. // obj.material.emissiveIntensity = 1;
  299. // obj.material.emissiveMap = obj.material.map;
  300. // obj.material.blending = THREE.CustomBlending;
  301. // if (obj.material.opacity < 1) {
  302. // obj.material.transparent = true;
  303. // }
  304. // if (obj.material.map) {
  305. // obj.material.map.encoding = THREE.sRGBEncoding;
  306. // obj.material.map.flipY = false;
  307. // obj.material.map.anisotropy = 1;
  308. // }
  309. // if (obj.material.emissiveMap) {
  310. // obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  311. // obj.material.emissiveMap.flipY = false;
  312. // }
  313. // if (obj.material.map || obj.material.emissiveMap) {
  314. // obj.material.needsUpdate = true;
  315. // }
  316. // // if (envMap) {
  317. // // obj.material.envMap = envMap;
  318. // // obj.material.envMapIntensity = 1;
  319. // // }
  320. // // obj.renderOrder = 1;
  321. // }
  322. // });
  323. // object.animations = object.animations;
  324. // object.name = modalNameStr;
  325. // group?.add(object);
  326. // childResolve(object);
  327. // }
  328. // }
  329. // } catch (error) {
  330. // console.log(error);
  331. // reject();
  332. // }
  333. // });
  334. // }
  335. // Promise.all(resolvePromise).then((objects) => {
  336. // resolve(objects);
  337. // });
  338. // } catch (error) {
  339. // reject('加载模型出错');
  340. // }
  341. // });
  342. // }
  343. setTestPlane() {
  344. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  345. plane.rotation.x = -Math.PI / 2;
  346. plane.position.y = 0.03;
  347. plane.receiveShadow = true;
  348. this.scene?.add(plane);
  349. }
  350. removeSawtooth() {
  351. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  352. const FXAAShaderPass = new ShaderPass(FXAAShader);
  353. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  354. FXAAShaderPass.renderToScreen = true;
  355. this.composer.addPass(FXAAShaderPass);
  356. }
  357. /* 场景环境背景 */
  358. setEnvMap(hdr) {
  359. // (this.scene as THREE.Scene).environment
  360. new RGBELoader().setPath('/model/hdr/').load(hdr + '.hdr', (texture) => {
  361. texture.colorSpace = THREE.SRGBColorSpace;
  362. texture.mapping = THREE.EquirectangularReflectionMapping;
  363. (this.scene as THREE.Scene).environment = texture;
  364. texture.dispose();
  365. });
  366. }
  367. render() {
  368. this.startAnimation();
  369. this.orbitControls?.update();
  370. this.camera?.updateMatrixWorld();
  371. // this.composer?.render();
  372. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  373. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  374. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  375. }
  376. timeRender() {
  377. //设置为可渲染状态
  378. this.renderEnabled = true;
  379. //清除上次的延迟器
  380. if (this.timeOut) {
  381. clearTimeout(this.timeOut);
  382. }
  383. this.timeOut = setTimeout(() => {
  384. this.renderEnabled = false;
  385. }, 3000);
  386. }
  387. /* 漫游 */
  388. startMY() {}
  389. /* 初始动画 */
  390. startAnimation() {}
  391. renderAnimationScene() {}
  392. animate() {
  393. if (this.isRender) {
  394. this.animationId = requestAnimationFrame(this.animate.bind(this));
  395. const T = this.clock?.getDelta() || 0;
  396. this.timeS = this.timeS + T;
  397. if (this.timeS > this.renderT) {
  398. // this.renderAnimationScene();
  399. if (this.renderEnabled) {
  400. this.render();
  401. }
  402. this.stats?.update();
  403. this.timeS = 0;
  404. }
  405. // this.stats?.update();
  406. // // TWEEN.update();
  407. // // this.renderAnimationScene();
  408. // if (this.renderEnabled) {
  409. // this.render();
  410. // }
  411. }
  412. }
  413. resizeRenderer() {
  414. // 更新相机比例
  415. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  416. // 刷新相机矩阵
  417. this.camera?.updateProjectionMatrix();
  418. // 设置场景尺寸
  419. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  420. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  421. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  422. }
  423. wheelRenderer(e: WheelEvent) {
  424. const timeScale = e.deltaY > 0 ? 1 : -1;
  425. this.animationAction?.setEffectiveTimeScale(timeScale);
  426. (this.animationAction as THREE.AnimationAction).paused = false;
  427. this.animationAction?.play();
  428. if (this.timeoutId) {
  429. clearTimeout(this.timeoutId);
  430. }
  431. this.timeoutId = setTimeout(() => {
  432. this.animationAction?.halt(0.5);
  433. }, 500);
  434. }
  435. clearMesh(item) {
  436. item.geometry?.dispose();
  437. if (item.material) {
  438. const material = item.material;
  439. for (const key of Object.keys(material)) {
  440. const value = material[key];
  441. // if (value && typeof value === 'object' && 'minFilter' in value) {
  442. // // this.textureMap.set(value.uuid, value);
  443. // value.dispose();
  444. // }
  445. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  446. value.dispose();
  447. }
  448. }
  449. material.dispose();
  450. }
  451. if (item.texture) {
  452. item.texture.dispose();
  453. }
  454. }
  455. clearGroup(group) {
  456. const removeObj = (obj) => {
  457. if (obj && obj?.children && obj?.children.length > 0) {
  458. for (let i = obj?.children.length - 1; i >= 0; i--) {
  459. const item = obj?.children[i];
  460. if (item && item.children && item.children.length > 0) {
  461. removeObj(item);
  462. item?.clear();
  463. } else {
  464. if (item) {
  465. if (item.parent) item.parent.remove(item);
  466. this.clearMesh(item);
  467. item.clear();
  468. }
  469. }
  470. }
  471. }
  472. };
  473. removeObj(group);
  474. }
  475. clearScene() {
  476. this.clearGroup(this.scene);
  477. // console.log('场景纹理数量----------->', this.textureMap.size);
  478. this.textureMap.forEach((texture) => {
  479. texture?.dispose();
  480. });
  481. this.textureMap.clear();
  482. }
  483. destroy() {
  484. TWEEN.getAll().forEach((item) => {
  485. item.stop();
  486. });
  487. TWEEN.removeAll();
  488. this.isRender = false;
  489. cancelAnimationFrame(this.animationId);
  490. this.clearScene();
  491. window.removeEventListener('resize', this.resizeRenderer);
  492. // this.orbitControls?.dispose();
  493. this.scene?.environment?.dispose();
  494. this.scene?.clear();
  495. this.renderer?.dispose();
  496. this.renderer?.getRenderTarget()?.dispose();
  497. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  498. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  499. // if (this.renderer) this.renderer.domElement = null;
  500. this.renderer?.clear();
  501. if (this.css3dRender) this.css3dRender.domElement = null;
  502. if (this.css2dRender) this.css2dRender.domElement = null;
  503. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  504. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  505. this.camera = null;
  506. this.orbitControls = null;
  507. this.renderer = null;
  508. this.stats = null;
  509. this.scene = null;
  510. this.css3dRender = null;
  511. this.css2dRender = null;
  512. THREE.Cache.clear();
  513. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  514. }
  515. }
  516. export default UseThree;