useThree.ts 22 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. import { useGlobSetting } from '/@/hooks/setting';
  17. import { getList } from '@/views/vent/sys/resources/file.api';
  18. import { saveModel } from '/@/utils/threejs/util';
  19. const globSetting = useGlobSetting();
  20. const baseApiUrl = globSetting.domainUrl;
  21. // import * as dat from 'dat.gui';
  22. // const gui = new dat.GUI();
  23. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  24. class UseThree {
  25. stats: Stats | null = null; // 帧
  26. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  27. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  28. camera: THREE.PerspectiveCamera | null = null; // 相机
  29. scene: THREE.Scene | null = null;
  30. renderer: THREE.WebGLRenderer | null = null;
  31. renderEnabled = true;
  32. css3dRender: CSS3DRenderer | null = null;
  33. css2dRender: CSS2DRenderer | null = null;
  34. orbitControls: OrbitControls | null = null;
  35. animationAction: THREE.AnimationAction | null = null;
  36. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  37. timeoutId: NodeJS.Timeout | null = null;
  38. animationId = 0;
  39. isRender = true;
  40. spriteText: THREE.Sprite | null = null;
  41. mouse = new THREE.Vector2();
  42. rayCaster: THREE.Raycaster | null = null;
  43. animations: THREE.AnimationClip[] = [];
  44. mixers: THREE.AnimationMixer[] = [];
  45. renderT = 1 / 40;
  46. timeS = 0;
  47. track: any = null;
  48. composer; //后期
  49. timeOut: NodeJS.Timeout | null = null; //
  50. textureMap = new Map<string, THREE.Texture>();
  51. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  52. this.canvasContainer = document.querySelector(canvasSelector);
  53. //初始化
  54. this.init(css3Canvas, css2Canvas);
  55. // this.animate();
  56. window.addEventListener('resize', this.resizeRenderer.bind(this));
  57. // 添加滚动事件,鼠标滚动模型执行动画
  58. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  59. // this.canvasContainer?.appendChild(gui.domElement);
  60. }
  61. init(css3Canvas?, css2Canvas?) {
  62. // 初始化场景
  63. this.initScene();
  64. // 初始化环境光
  65. // this.initLight();
  66. // 初始化相机
  67. this.initCamera();
  68. //初始化渲染器
  69. this.initRenderer();
  70. // 初始化控制器
  71. this.initControles();
  72. if (css3Canvas) {
  73. this.initCSS3Renderer(css3Canvas);
  74. }
  75. if (css2Canvas) {
  76. this.initCSS2Renderer(css2Canvas);
  77. }
  78. // this.setTestPlane();
  79. this.rayCaster = new THREE.Raycaster();
  80. // this.createStats();
  81. // this.removeSawtooth();
  82. }
  83. createStats() {
  84. this.stats = Stats();
  85. this.stats?.setMode(0);
  86. this.stats.domElement.style = 'position: absolute; top: 300px';
  87. this.canvasContainer?.appendChild(this.stats.domElement);
  88. }
  89. initScene() {
  90. this.scene = new THREE.Scene();
  91. // const axesHelper = new THREE.AxesHelper(100);
  92. // this.scene?.add(axesHelper);
  93. // const size = 1000;
  94. // const divisions = 10;
  95. // const gridHelper = new THREE.GridHelper(size, divisions);
  96. // this.scene?.add(gridHelper);
  97. }
  98. initLight() {
  99. // const light = new THREE.AmbientLight(0xffffff, 1);
  100. // light.position.set(0, 1000, 1000);
  101. // (this.scene as THREE.Scene).add(light);
  102. }
  103. initCamera() {
  104. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  105. if (!window['$camera']) {
  106. throw new Error('threejs摄像头初始化异常!');
  107. } else {
  108. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  109. this.camera.layers.enableAll();
  110. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  111. this.camera.near = 0.0000001;
  112. this.camera.far = 1000;
  113. }
  114. //
  115. // const helper = new THREE.CameraHelper(this.camera);
  116. // this.scene?.add(helper);
  117. // gui.add(this.camera.position, 'x', 0.00001, 10000);
  118. // gui.add(this.camera.position, 'y', 0.00001, 10000);
  119. // gui.add(this.camera.position, 'z', 0.00001, 10000);
  120. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  121. // gui.add(this.camera, 'far', 10, 100000);
  122. // gui.add(this.camera, 'fov', 0, 180);
  123. }
  124. initRenderer() {
  125. if (!window['$renderer']) {
  126. throw new Error('threejs渲染器初始化异常!');
  127. } else {
  128. this.renderer = window['$renderer'];
  129. if (this.canvasContainer) {
  130. this.renderer.toneMappingExposure = 1.0;
  131. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  132. // const gl = this.renderer?.getContext('webgl');
  133. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  134. // this.renderer?.forceContextRestore()
  135. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  136. this.canvasContainer.appendChild(this.renderer.domElement);
  137. }
  138. }
  139. }
  140. initCSS3Renderer(cssCanvas) {
  141. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  142. if (this.CSSCanvasContainer) {
  143. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  144. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  145. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  146. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  147. // this.css3dRender.domElement.style.pointerEvents = 'none';
  148. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  149. // this.orbitControls.update();
  150. }
  151. }
  152. initCSS2Renderer(cssCanvas) {
  153. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  154. if (this.CSSCanvasContainer) {
  155. this.css2dRender = new CSS2DRenderer();
  156. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  157. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  158. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  159. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  160. // this.orbitControls.update();
  161. // this.css2dRender.domElement.style.pointerEvents = 'none';
  162. }
  163. }
  164. initControles() {
  165. if (!window['$orbitControls']) {
  166. throw new Error('threejs控制器初始化异常!');
  167. } else {
  168. this.orbitControls = window['$orbitControls'];
  169. this.orbitControls.panSpeed = 1;
  170. this.orbitControls.rotateSpeed = 1;
  171. this.orbitControls.maxPolarAngle = Math.PI;
  172. this.orbitControls.minPolarAngle = 0;
  173. }
  174. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  175. // this.orbitControls.update();
  176. // this.orbitControls.minDistance = 1;
  177. // this.orbitControls.maxDistance = 100;
  178. // this.orbitControls.maxDistance = true;
  179. }
  180. setGLTFModel(modalNames, group = null, isBlender = false) {
  181. window['startTime'] = new Date().getTime();
  182. const modelStore = useModelStore();
  183. return new Promise(async (resolve, reject) => {
  184. try {
  185. const gltfLoader = new GLTFLoader();
  186. const dracoLoader = new DRACOLoader();
  187. dracoLoader.setDecoderPath('/model/draco/gltf/');
  188. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  189. dracoLoader.preload();
  190. gltfLoader.setDRACOLoader(dracoLoader);
  191. const db = window['CustomDB'];
  192. const resolvePromise: Promise<any>[] = [];
  193. const modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  194. const len = modalNameArr.length;
  195. for (let i = 0; i < len; i++) {
  196. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  197. try {
  198. // 解析模型
  199. const modalNameStr = modalNameArr[i];
  200. const data = modelStore.modelArr.get(modalNameStr) || null;
  201. let modalValue;
  202. if (!data) {
  203. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  204. if (modalArr.length > 0) {
  205. modalValue = modalArr[0].modalVal;
  206. }
  207. } else {
  208. modalValue = data.modalVal;
  209. }
  210. if (modalValue) {
  211. gltfLoader.parse(
  212. modalValue,
  213. '/model/glft/',
  214. (gltf) => {
  215. let object: THREE.Object3D = gltf.scene;
  216. // setModalCenter(object);
  217. object.traverse((obj) => {
  218. if (obj instanceof THREE.Mesh) {
  219. obj.material.emissiveIntensity = 1;
  220. obj.material.emissiveMap = obj.material.map;
  221. obj.material.blending = THREE.CustomBlending;
  222. if (obj.material.opacity < 1) {
  223. obj.material.transparent = true;
  224. }
  225. if (obj.material.map) {
  226. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  227. obj.material.map.flipY = false;
  228. obj.material.map.anisotropy = 1;
  229. }
  230. if (obj.material.emissiveMap) {
  231. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  232. obj.material.emissiveMap.flipY = false;
  233. }
  234. if (obj.material.map || obj.material.emissiveMap) {
  235. obj.material.needsUpdate = true;
  236. }
  237. // if (envMap) {
  238. // obj.material.envMap = envMap;
  239. // obj.material.envMapIntensity = 1;
  240. // }
  241. // obj.renderOrder = 1;
  242. }
  243. });
  244. if (isBlender) {
  245. object = object.children[0];
  246. }
  247. object.animations = gltf.animations;
  248. object.name = modalNameStr;
  249. if (group) group.add(object);
  250. childResolve(object);
  251. },
  252. (err) => {
  253. debugger;
  254. console.log(err);
  255. }
  256. );
  257. } else {
  258. // 开启线程下载
  259. console.log('需要开启线程下载模型资源。。。。。');
  260. const result = (await getList({ fileName: modalNameStr })) || [];
  261. const file = result['records'][0];
  262. if (file && file.path) {
  263. gltfLoader.load(`${baseApiUrl}/sys/common/static/${file.path}`, async (glft) => {
  264. if (glft) {
  265. let object: THREE.Object3D = glft.scene;
  266. if (isBlender) {
  267. object = object.children[0];
  268. }
  269. object.name = modalNameStr;
  270. if (glft.animations.length > 0) {
  271. object.animations = glft.animations;
  272. }
  273. if (group) group.add(object);
  274. childResolve(object);
  275. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  276. if (modalArr.length < 1) {
  277. saveModel(modalNameStr, file.path, file.version);
  278. }
  279. }
  280. });
  281. } else {
  282. childResolve(null);
  283. }
  284. }
  285. } catch (error) {
  286. console.log(error);
  287. reject();
  288. }
  289. });
  290. }
  291. Promise.all(resolvePromise).then((objects) => {
  292. dracoLoader.dispose();
  293. resolve(objects);
  294. });
  295. } catch (error) {
  296. reject('加载模型出错');
  297. }
  298. });
  299. }
  300. // setFBXModel(modalNames, group = null) {
  301. // window['startTime'] = new Date().getTime();
  302. // const modelStore = useModelStore();
  303. // return new Promise(async (resolve, reject) => {
  304. // try {
  305. // const fbxLoader = new FBXLoader();
  306. // fbxLoader.setPath('/model/fbx/');
  307. // const db = window['CustomDB'];
  308. // const resolvePromise: Promise<any>[] = [];
  309. // let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  310. // let len = modalNameArr.length;
  311. // for (let i = 0; i < len; i++) {
  312. // resolvePromise[i] = new Promise(async (childResolve, reject) => {
  313. // try {
  314. // // 解析模型
  315. // let modalValue;
  316. // const modalNameStr = modalNameArr[i];
  317. // let data = modelStore.modelArr.get(modalNameStr) || null;
  318. // if (!data) {
  319. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  320. // if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  321. // } else {
  322. // modalValue = data.modalVal;
  323. // }
  324. // if (modalValue) {
  325. // const object = fbxLoader.parse(modalValue, '/model/fbx/');
  326. // // const object = fbx.scene;
  327. // // setModalCenter(object);
  328. // if (object) {
  329. // object.traverse((obj) => {
  330. // if (obj instanceof THREE.Mesh) {
  331. // obj.material.emissiveIntensity = 1;
  332. // obj.material.emissiveMap = obj.material.map;
  333. // obj.material.blending = THREE.CustomBlending;
  334. // if (obj.material.opacity < 1) {
  335. // obj.material.transparent = true;
  336. // }
  337. // if (obj.material.map) {
  338. // obj.material.map.encoding = THREE.sRGBEncoding;
  339. // obj.material.map.flipY = false;
  340. // obj.material.map.anisotropy = 1;
  341. // }
  342. // if (obj.material.emissiveMap) {
  343. // obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  344. // obj.material.emissiveMap.flipY = false;
  345. // }
  346. // if (obj.material.map || obj.material.emissiveMap) {
  347. // obj.material.needsUpdate = true;
  348. // }
  349. // // if (envMap) {
  350. // // obj.material.envMap = envMap;
  351. // // obj.material.envMapIntensity = 1;
  352. // // }
  353. // // obj.renderOrder = 1;
  354. // }
  355. // });
  356. // object.animations = object.animations;
  357. // object.name = modalNameStr;
  358. // group?.add(object);
  359. // childResolve(object);
  360. // }
  361. // }
  362. // } catch (error) {
  363. // console.log(error);
  364. // reject();
  365. // }
  366. // });
  367. // }
  368. // Promise.all(resolvePromise).then((objects) => {
  369. // resolve(objects);
  370. // });
  371. // } catch (error) {
  372. // reject('加载模型出错');
  373. // }
  374. // });
  375. // }
  376. setTestPlane() {
  377. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  378. plane.rotation.x = -Math.PI / 2;
  379. plane.position.y = 0.03;
  380. plane.receiveShadow = true;
  381. this.scene?.add(plane);
  382. }
  383. removeSawtooth() {
  384. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  385. const FXAAShaderPass = new ShaderPass(FXAAShader);
  386. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  387. FXAAShaderPass.renderToScreen = true;
  388. this.composer.addPass(FXAAShaderPass);
  389. }
  390. /* 场景环境背景 */
  391. setEnvMap(hdr) {
  392. if (!this.scene) return;
  393. // (this.scene as THREE.Scene).environment
  394. new RGBELoader().setPath('/model/hdr/').load(hdr + '.hdr', (texture) => {
  395. texture.colorSpace = THREE.SRGBColorSpace;
  396. texture.mapping = THREE.EquirectangularReflectionMapping;
  397. if (this.scene) (this.scene as THREE.Scene).environment = texture;
  398. texture.dispose();
  399. });
  400. }
  401. render() {
  402. this.startAnimation();
  403. this.orbitControls?.update();
  404. this.camera?.updateMatrixWorld();
  405. // this.composer?.render();
  406. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  407. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  408. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  409. }
  410. timeRender() {
  411. //设置为可渲染状态
  412. this.renderEnabled = true;
  413. //清除上次的延迟器
  414. if (this.timeOut) {
  415. clearTimeout(this.timeOut);
  416. }
  417. this.timeOut = setTimeout(() => {
  418. this.renderEnabled = false;
  419. }, 3000);
  420. }
  421. /* 漫游 */
  422. startMY() {}
  423. /* 初始动画 */
  424. startAnimation() {}
  425. renderAnimationScene() {}
  426. animate() {
  427. if (this.isRender) {
  428. this.animationId = requestAnimationFrame(this.animate.bind(this));
  429. const T = this.clock?.getDelta() || 0;
  430. this.timeS = this.timeS + T;
  431. if (this.timeS > this.renderT) {
  432. this.renderAnimationScene();
  433. if (this.renderEnabled) {
  434. this.render();
  435. }
  436. this.stats?.update();
  437. this.timeS = 0;
  438. }
  439. // this.stats?.update();
  440. // // TWEEN.update();
  441. // // this.renderAnimationScene();
  442. // if (this.renderEnabled) {
  443. // this.render();
  444. // }
  445. }
  446. }
  447. resizeRenderer() {
  448. // 更新相机比例
  449. if (this.camera) {
  450. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  451. // 刷新相机矩阵
  452. this.camera?.updateProjectionMatrix();
  453. }
  454. // 设置场景尺寸
  455. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  456. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  457. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  458. }
  459. wheelRenderer(e: WheelEvent) {
  460. const timeScale = e.deltaY > 0 ? 1 : -1;
  461. this.animationAction?.setEffectiveTimeScale(timeScale);
  462. (this.animationAction as THREE.AnimationAction).paused = false;
  463. this.animationAction?.play();
  464. if (this.timeoutId) {
  465. clearTimeout(this.timeoutId);
  466. }
  467. this.timeoutId = setTimeout(() => {
  468. this.animationAction?.halt(0.5);
  469. }, 500);
  470. }
  471. clearMesh(item) {
  472. item.geometry?.dispose();
  473. if (item.material) {
  474. const material = item.material;
  475. for (const key of Object.keys(material)) {
  476. const value = material[key];
  477. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  478. value.dispose();
  479. }
  480. }
  481. material.dispose();
  482. }
  483. if (item.texture) {
  484. item.texture.dispose();
  485. }
  486. }
  487. clearGroup(group) {
  488. const removeObj = (obj) => {
  489. if (obj && obj?.children && obj?.children.length > 0) {
  490. for (let i = obj?.children.length - 1; i >= 0; i--) {
  491. const item = obj?.children[i];
  492. if (item && item.children && item.children.length > 0) {
  493. removeObj(item);
  494. item?.clear();
  495. } else {
  496. if (item) {
  497. if (item.parent) item.parent.remove(item);
  498. this.clearMesh(item);
  499. item.clear();
  500. }
  501. }
  502. }
  503. }
  504. };
  505. removeObj(group);
  506. }
  507. clearScene() {
  508. this.clearGroup(this.scene);
  509. // console.log('场景纹理数量----------->', this.textureMap.size);
  510. this.textureMap.forEach((texture) => {
  511. texture?.dispose();
  512. });
  513. this.textureMap.clear();
  514. }
  515. destroy() {
  516. TWEEN.getAll().forEach((item) => {
  517. item.stop();
  518. });
  519. TWEEN.removeAll();
  520. this.isRender = false;
  521. cancelAnimationFrame(this.animationId);
  522. this.clearScene();
  523. window.removeEventListener('resize', this.resizeRenderer);
  524. // this.orbitControls?.dispose();
  525. // this.scene?.environment?.dispose();
  526. this.scene?.clear();
  527. this.renderer?.dispose();
  528. this.renderer?.getRenderTarget()?.dispose();
  529. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  530. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  531. // if (this.renderer) this.renderer.domElement = null;
  532. this.renderer?.clear();
  533. if (this.css3dRender) this.css3dRender.domElement = null;
  534. if (this.css2dRender) this.css2dRender.domElement = null;
  535. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  536. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  537. this.camera = null;
  538. this.orbitControls = null;
  539. this.renderer = null;
  540. this.stats = null;
  541. this.scene = null;
  542. this.css3dRender = null;
  543. this.css2dRender = null;
  544. THREE.Cache.clear();
  545. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  546. }
  547. }
  548. export default UseThree;