useThree.ts 24 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. import { getList } from '@/views/vent/sys/resources/file.api';
  17. import { saveModel } from '/@/utils/threejs/util';
  18. import { getToken, getTenantId } from '/@/utils/auth';
  19. import { useGlobSetting } from '/@/hooks/setting';
  20. import { get } from 'sortablejs';
  21. const globSetting = useGlobSetting();
  22. const baseApiUrl = globSetting.domainUrl;
  23. // import * as dat from 'dat.gui';
  24. // const gui = new dat.GUI();
  25. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  26. class UseThree {
  27. stats: Stats | null = null; // 帧
  28. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  29. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  30. camera: THREE.PerspectiveCamera | null = null; // 相机
  31. scene: THREE.Scene | null = null;
  32. renderer: THREE.WebGLRenderer | null = null;
  33. renderEnabled = true;
  34. css3dRender: CSS3DRenderer | null = null;
  35. css2dRender: CSS2DRenderer | null = null;
  36. orbitControls: OrbitControls | null = null;
  37. animationAction: THREE.AnimationAction | null = null;
  38. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  39. timeoutId: NodeJS.Timeout | null = null;
  40. animationId = 0;
  41. isRender = true;
  42. spriteText: THREE.Sprite | null = null;
  43. mouse = new THREE.Vector2();
  44. rayCaster: THREE.Raycaster | null = null;
  45. animations: THREE.AnimationClip[] = [];
  46. mixers: THREE.AnimationMixer[] = [];
  47. renderT = 1 / 40;
  48. timeS = 0;
  49. track: any = null;
  50. composer; //后期
  51. timeOut: NodeJS.Timeout | null = null; //
  52. textureMap = new Map<string, THREE.Texture>();
  53. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  54. this.canvasContainer = document.querySelector(canvasSelector);
  55. //初始化
  56. this.init(css3Canvas, css2Canvas);
  57. // this.animate();
  58. window.addEventListener('resize', this.resizeRenderer.bind(this));
  59. // 添加滚动事件,鼠标滚动模型执行动画
  60. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  61. // this.canvasContainer?.appendChild(gui.domElement);
  62. }
  63. init(css3Canvas?, css2Canvas?) {
  64. // 初始化场景
  65. this.initScene();
  66. // 初始化环境光
  67. // this.initLight();
  68. // 初始化相机
  69. this.initCamera();
  70. //初始化渲染器
  71. this.initRenderer();
  72. // 初始化控制器
  73. this.initControles();
  74. if (css3Canvas) {
  75. this.initCSS3Renderer(css3Canvas);
  76. }
  77. if (css2Canvas) {
  78. this.initCSS2Renderer(css2Canvas);
  79. }
  80. // this.setTestPlane();
  81. this.rayCaster = new THREE.Raycaster();
  82. // this.createStats();
  83. // this.removeSawtooth();
  84. }
  85. createStats() {
  86. this.stats = Stats();
  87. this.stats?.setMode(0);
  88. this.stats.domElement.style = 'position: absolute; top: 300px';
  89. this.canvasContainer?.appendChild(this.stats.domElement);
  90. }
  91. initScene() {
  92. this.scene = new THREE.Scene();
  93. // const axesHelper = new THREE.AxesHelper(100);
  94. // this.scene?.add(axesHelper);
  95. // const size = 1000;
  96. // const divisions = 10;
  97. // const gridHelper = new THREE.GridHelper(size, divisions);
  98. // this.scene?.add(gridHelper);
  99. }
  100. initLight() {
  101. // const light = new THREE.AmbientLight(0xffffff, 1);
  102. // light.position.set(0, 1000, 1000);
  103. // (this.scene as THREE.Scene).add(light);
  104. }
  105. initCamera() {
  106. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  107. if (!window['$camera']) {
  108. throw new Error('threejs摄像头初始化异常!');
  109. } else {
  110. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  111. this.camera.layers.enableAll();
  112. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  113. this.camera.near = 0.0000001;
  114. this.camera.far = 1000;
  115. }
  116. //
  117. // const helper = new THREE.CameraHelper(this.camera);
  118. // this.scene?.add(helper);
  119. // gui.add(this.camera.position, 'x', 0.00001, 10000);
  120. // gui.add(this.camera.position, 'y', 0.00001, 10000);
  121. // gui.add(this.camera.position, 'z', 0.00001, 10000);
  122. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  123. // gui.add(this.camera, 'far', 10, 100000);
  124. // gui.add(this.camera, 'fov', 0, 180);
  125. }
  126. initRenderer() {
  127. if (!window['$renderer']) {
  128. throw new Error('threejs渲染器初始化异常!');
  129. } else {
  130. this.renderer = window['$renderer'];
  131. if (this.canvasContainer) {
  132. this.renderer.toneMappingExposure = 1.0;
  133. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  134. // const gl = this.renderer?.getContext('webgl');
  135. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  136. // this.renderer?.forceContextRestore()
  137. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  138. this.canvasContainer.appendChild(this.renderer.domElement);
  139. }
  140. }
  141. }
  142. initCSS3Renderer(cssCanvas) {
  143. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  144. if (this.CSSCanvasContainer) {
  145. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  146. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  147. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  148. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  149. // this.css3dRender.domElement.style.pointerEvents = 'none';
  150. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  151. // this.orbitControls.update();
  152. }
  153. }
  154. initCSS2Renderer(cssCanvas) {
  155. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  156. if (this.CSSCanvasContainer) {
  157. this.css2dRender = new CSS2DRenderer();
  158. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  159. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  160. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  161. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  162. // this.orbitControls.update();
  163. // this.css2dRender.domElement.style.pointerEvents = 'none';
  164. }
  165. }
  166. initControles() {
  167. if (!window['$orbitControls']) {
  168. throw new Error('threejs控制器初始化异常!');
  169. } else {
  170. this.orbitControls = window['$orbitControls'];
  171. this.orbitControls.panSpeed = 1;
  172. this.orbitControls.rotateSpeed = 1;
  173. this.orbitControls.maxPolarAngle = Math.PI;
  174. this.orbitControls.minPolarAngle = 0;
  175. }
  176. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  177. // this.orbitControls.update();
  178. // this.orbitControls.minDistance = 1;
  179. // this.orbitControls.maxDistance = 100;
  180. // this.orbitControls.maxDistance = true;
  181. }
  182. setGLTFModel(modalNames, group = null, isBlender = false) {
  183. window['startTime'] = new Date().getTime();
  184. const modelStore = useModelStore();
  185. return new Promise(async (resolve, reject) => {
  186. try {
  187. const gltfLoader = new GLTFLoader();
  188. const dracoLoader = new DRACOLoader();
  189. dracoLoader.setDecoderPath('/model/draco/gltf/');
  190. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  191. dracoLoader.preload();
  192. gltfLoader.setDRACOLoader(dracoLoader);
  193. const db = window['CustomDB'];
  194. const resolvePromise: Promise<any>[] = [];
  195. const modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  196. const len = modalNameArr.length;
  197. for (let i = 0; i < len; i++) {
  198. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  199. try {
  200. // 解析模型
  201. const modalNameStr = modalNameArr[i];
  202. const data = modelStore.modelArr.get(modalNameStr) || null;
  203. let modalValue;
  204. if (!data) {
  205. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  206. if (modalArr.length > 0) {
  207. modalValue = modalArr[0].modalVal;
  208. }
  209. } else {
  210. modalValue = data.modalVal;
  211. }
  212. if (modalValue) {
  213. gltfLoader.parse(
  214. modalValue,
  215. '/model/glft/',
  216. (gltf) => {
  217. let object: THREE.Object3D = gltf.scene;
  218. // setModalCenter(object);
  219. object.traverse((obj) => {
  220. if (obj instanceof THREE.Mesh) {
  221. obj.material.emissiveIntensity = 1;
  222. obj.material.emissiveMap = obj.material.map;
  223. obj.material.blending = THREE.CustomBlending;
  224. if (obj.material.opacity < 1) {
  225. obj.material.transparent = true;
  226. }
  227. if (obj.material.map) {
  228. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  229. obj.material.map.flipY = false;
  230. obj.material.map.anisotropy = 1;
  231. }
  232. if (obj.material.emissiveMap) {
  233. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  234. obj.material.emissiveMap.flipY = false;
  235. }
  236. if (obj.material.map || obj.material.emissiveMap) {
  237. obj.material.needsUpdate = true;
  238. }
  239. // if (envMap) {
  240. // obj.material.envMap = envMap;
  241. // obj.material.envMapIntensity = 1;
  242. // }
  243. // obj.renderOrder = 1;
  244. }
  245. });
  246. if (isBlender) {
  247. object = object.children[0];
  248. }
  249. object.animations = gltf.animations;
  250. object.name = modalNameStr;
  251. if (group) group.add(object);
  252. childResolve(object);
  253. },
  254. (err) => {
  255. console.log(err);
  256. childResolve(null);
  257. }
  258. );
  259. } else {
  260. // 开启线程下载
  261. const result = (await getList({ fileName: modalNameStr })) || [];
  262. const file = result['records'][0];
  263. debugger;
  264. console.log('需要开启线程下载模型资源。。。。。');
  265. // 如果是常村时
  266. const token = getToken();
  267. fetch(`${baseApiUrl}/sys/common/static/webfile/${modalNameStr}.glb`, {
  268. method: 'GET',
  269. cache: 'no-cache',
  270. headers: {
  271. 'Content-Type': 'application/force-download',
  272. Authorization: token,
  273. 'X-Access-Token': token,
  274. token: token,
  275. },
  276. }).then(async (data) => {
  277. const arrayBuffer = await data.arrayBuffer();
  278. // 将资源存放到db
  279. const fileName = modalNameStr;
  280. const model = {
  281. modalName: fileName,
  282. modalVal: arrayBuffer,
  283. versionStr: fileName,
  284. };
  285. db.open();
  286. await db.modal.add(model);
  287. gltfLoader.parse(
  288. arrayBuffer,
  289. '/model/glft/',
  290. (gltf) => {
  291. let object: THREE.Object3D = gltf.scene;
  292. // setModalCenter(object);
  293. object.traverse((obj) => {
  294. if (obj instanceof THREE.Mesh) {
  295. obj.material.emissiveIntensity = 1;
  296. obj.material.emissiveMap = obj.material.map;
  297. obj.material.blending = THREE.CustomBlending;
  298. if (obj.material.opacity < 1) {
  299. obj.material.transparent = true;
  300. }
  301. if (obj.material.map) {
  302. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  303. obj.material.map.flipY = false;
  304. obj.material.map.anisotropy = 1;
  305. }
  306. if (obj.material.emissiveMap) {
  307. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  308. obj.material.emissiveMap.flipY = false;
  309. }
  310. if (obj.material.map || obj.material.emissiveMap) {
  311. obj.material.needsUpdate = true;
  312. }
  313. // if (envMap) {
  314. // obj.material.envMap = envMap;
  315. // obj.material.envMapIntensity = 1;
  316. // }
  317. // obj.renderOrder = 1;
  318. }
  319. });
  320. if (isBlender) {
  321. object = object.children[0];
  322. }
  323. object.animations = gltf.animations;
  324. object.name = modalNameStr;
  325. if (group) group.add(object);
  326. childResolve(object);
  327. },
  328. (err) => {
  329. console.log(err);
  330. childResolve(null);
  331. }
  332. );
  333. });
  334. }
  335. } catch (error) {
  336. console.log(error);
  337. childResolve(null);
  338. }
  339. });
  340. }
  341. Promise.all(resolvePromise).then((objects) => {
  342. dracoLoader.dispose();
  343. resolve(objects);
  344. });
  345. } catch (error) {
  346. reject('加载模型出错');
  347. }
  348. });
  349. }
  350. // setFBXModel(modalNames, group = null) {
  351. // window['startTime'] = new Date().getTime();
  352. // const modelStore = useModelStore();
  353. // return new Promise(async (resolve, reject) => {
  354. // try {
  355. // const fbxLoader = new FBXLoader();
  356. // fbxLoader.setPath('/model/fbx/');
  357. // const db = window['CustomDB'];
  358. // const resolvePromise: Promise<any>[] = [];
  359. // let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  360. // let len = modalNameArr.length;
  361. // for (let i = 0; i < len; i++) {
  362. // resolvePromise[i] = new Promise(async (childResolve, reject) => {
  363. // try {
  364. // // 解析模型
  365. // let modalValue;
  366. // const modalNameStr = modalNameArr[i];
  367. // let data = modelStore.modelArr.get(modalNameStr) || null;
  368. // if (!data) {
  369. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  370. // if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  371. // } else {
  372. // modalValue = data.modalVal;
  373. // }
  374. // if (modalValue) {
  375. // const object = fbxLoader.parse(modalValue, '/model/fbx/');
  376. // // const object = fbx.scene;
  377. // // setModalCenter(object);
  378. // if (object) {
  379. // object.traverse((obj) => {
  380. // if (obj instanceof THREE.Mesh) {
  381. // obj.material.emissiveIntensity = 1;
  382. // obj.material.emissiveMap = obj.material.map;
  383. // obj.material.blending = THREE.CustomBlending;
  384. // if (obj.material.opacity < 1) {
  385. // obj.material.transparent = true;
  386. // }
  387. // if (obj.material.map) {
  388. // obj.material.map.encoding = THREE.sRGBEncoding;
  389. // obj.material.map.flipY = false;
  390. // obj.material.map.anisotropy = 1;
  391. // }
  392. // if (obj.material.emissiveMap) {
  393. // obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  394. // obj.material.emissiveMap.flipY = false;
  395. // }
  396. // if (obj.material.map || obj.material.emissiveMap) {
  397. // obj.material.needsUpdate = true;
  398. // }
  399. // // if (envMap) {
  400. // // obj.material.envMap = envMap;
  401. // // obj.material.envMapIntensity = 1;
  402. // // }
  403. // // obj.renderOrder = 1;
  404. // }
  405. // });
  406. // object.animations = object.animations;
  407. // object.name = modalNameStr;
  408. // group?.add(object);
  409. // childResolve(object);
  410. // }
  411. // }
  412. // } catch (error) {
  413. // console.log(error);
  414. // reject();
  415. // }
  416. // });
  417. // }
  418. // Promise.all(resolvePromise).then((objects) => {
  419. // resolve(objects);
  420. // });
  421. // } catch (error) {
  422. // reject('加载模型出错');
  423. // }
  424. // });
  425. // }
  426. setTestPlane() {
  427. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  428. plane.rotation.x = -Math.PI / 2;
  429. plane.position.y = 0.03;
  430. plane.receiveShadow = true;
  431. this.scene?.add(plane);
  432. }
  433. removeSawtooth() {
  434. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  435. const FXAAShaderPass = new ShaderPass(FXAAShader);
  436. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  437. FXAAShaderPass.renderToScreen = true;
  438. this.composer.addPass(FXAAShaderPass);
  439. }
  440. /* 场景环境背景 */
  441. setEnvMap(hdr) {
  442. if (!this.scene) return;
  443. // (this.scene as THREE.Scene).environment
  444. new RGBELoader().setPath('/model/hdr/').load(hdr, (texture) => {
  445. texture.colorSpace = THREE.SRGBColorSpace;
  446. texture.mapping = THREE.EquirectangularReflectionMapping;
  447. if (this.scene) (this.scene as THREE.Scene).environment = texture;
  448. texture.dispose();
  449. });
  450. }
  451. render() {
  452. this.startAnimation();
  453. this.orbitControls?.update();
  454. this.camera?.updateMatrixWorld();
  455. // this.composer?.render();
  456. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  457. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  458. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  459. }
  460. timeRender() {
  461. //设置为可渲染状态
  462. this.renderEnabled = true;
  463. //清除上次的延迟器
  464. if (this.timeOut) {
  465. clearTimeout(this.timeOut);
  466. }
  467. this.timeOut = setTimeout(() => {
  468. this.renderEnabled = false;
  469. }, 3000);
  470. }
  471. /* 漫游 */
  472. startMY() {}
  473. /* 初始动画 */
  474. startAnimation() {}
  475. renderAnimationScene() {}
  476. animate() {
  477. if (this.isRender) {
  478. this.animationId = requestAnimationFrame(this.animate.bind(this));
  479. const T = this.clock?.getDelta() || 0;
  480. this.timeS = this.timeS + T;
  481. if (this.timeS > this.renderT) {
  482. this.renderAnimationScene();
  483. if (this.renderEnabled) {
  484. this.render();
  485. }
  486. this.stats?.update();
  487. this.timeS = 0;
  488. }
  489. // this.stats?.update();
  490. // // TWEEN.update();
  491. // // this.renderAnimationScene();
  492. // if (this.renderEnabled) {
  493. // this.render();
  494. // }
  495. }
  496. }
  497. resizeRenderer() {
  498. // 更新相机比例
  499. if (this.camera) {
  500. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  501. // 刷新相机矩阵
  502. this.camera?.updateProjectionMatrix();
  503. }
  504. // 设置场景尺寸
  505. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  506. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  507. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  508. }
  509. wheelRenderer(e: WheelEvent) {
  510. const timeScale = e.deltaY > 0 ? 1 : -1;
  511. this.animationAction?.setEffectiveTimeScale(timeScale);
  512. (this.animationAction as THREE.AnimationAction).paused = false;
  513. this.animationAction?.play();
  514. if (this.timeoutId) {
  515. clearTimeout(this.timeoutId);
  516. }
  517. this.timeoutId = setTimeout(() => {
  518. this.animationAction?.halt(0.5);
  519. }, 500);
  520. }
  521. clearMesh(item) {
  522. item.geometry?.dispose();
  523. if (item.material) {
  524. const material = item.material;
  525. for (const key of Object.keys(material)) {
  526. const value = material[key];
  527. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  528. value.dispose();
  529. }
  530. }
  531. material.dispose();
  532. }
  533. if (item.texture) {
  534. item.texture.dispose();
  535. }
  536. }
  537. clearGroup(group) {
  538. const removeObj = (obj) => {
  539. if (obj && obj?.children && obj?.children.length > 0) {
  540. for (let i = obj?.children.length - 1; i >= 0; i--) {
  541. const item = obj?.children[i];
  542. if (item && item.children && item.children.length > 0) {
  543. removeObj(item);
  544. item?.clear();
  545. } else {
  546. if (item) {
  547. if (item.parent) item.parent.remove(item);
  548. this.clearMesh(item);
  549. item.clear();
  550. }
  551. }
  552. }
  553. }
  554. };
  555. removeObj(group);
  556. }
  557. clearScene() {
  558. this.clearGroup(this.scene);
  559. // console.log('场景纹理数量----------->', this.textureMap.size);
  560. this.textureMap.forEach((texture) => {
  561. texture?.dispose();
  562. });
  563. this.textureMap.clear();
  564. }
  565. destroy() {
  566. TWEEN.getAll().forEach((item) => {
  567. item.stop();
  568. });
  569. TWEEN.removeAll();
  570. this.isRender = false;
  571. cancelAnimationFrame(this.animationId);
  572. this.clearScene();
  573. window.removeEventListener('resize', this.resizeRenderer);
  574. // this.orbitControls?.dispose();
  575. // this.scene?.environment?.dispose();
  576. this.scene?.clear();
  577. this.renderer?.dispose();
  578. this.renderer?.getRenderTarget()?.dispose();
  579. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  580. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  581. // if (this.renderer) this.renderer.domElement = null;
  582. this.renderer?.clear();
  583. if (this.css3dRender) this.css3dRender.domElement = null;
  584. if (this.css2dRender) this.css2dRender.domElement = null;
  585. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  586. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  587. this.camera = null;
  588. this.orbitControls = null;
  589. this.renderer = null;
  590. this.stats = null;
  591. this.scene = null;
  592. this.css3dRender = null;
  593. this.css2dRender = null;
  594. THREE.Cache.clear();
  595. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  596. }
  597. }
  598. export default UseThree;