gate.threejs.ts 10 KB

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  1. import * as THREE from 'three';
  2. import UseThree from '../../../../utils/threejs/useThree';
  3. import Fm1 from './gate.threejs.yy';
  4. import Fm3 from './gate.threejs.qd';
  5. import FmXR from './gate.threejs.xr';
  6. import Fm2 from './gate.threejs.three';
  7. import { animateCamera } from '/@/utils/threejs/util';
  8. import useEvent from '../../../../utils/threejs/useEvent';
  9. // 模型对象、 文字对象
  10. let model,
  11. fm1: Fm1,
  12. fm2: Fm2,
  13. fm3: Fm3,
  14. fmXr: FmXR,
  15. group: THREE.Object3D,
  16. fmType = '';
  17. const { mouseDownFn } = useEvent();
  18. // 初始化左右摇摆动画
  19. const startAnimation = () => {
  20. // 定义鼠标点击事件
  21. model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
  22. model.canvasContainer?.addEventListener('pointerup', (event) => {
  23. event.stopPropagation();
  24. // 单道、 双道
  25. if (fmType === 'fm1') {
  26. fm1.mouseUpModel.call(fm1);
  27. } else if (fmType === 'fm2') {
  28. fm2.mouseUpModel.call(fm2);
  29. } else if (fmType === 'fm3') {
  30. fm3.mouseUpModel.call(fm3);
  31. } else if (fmType === 'fmXr') {
  32. fmXr.mouseUpModel.call(fmXr);
  33. }
  34. });
  35. };
  36. // 鼠标点击、松开事件
  37. const mouseEvent = (event) => {
  38. if (event.button == 0) {
  39. mouseDownFn(model, group, event, (intersects) => {
  40. if (fmType === 'fm1' && fm1) {
  41. fm1.mousedownModel.call(fm1, intersects);
  42. } else if (fmType === 'fm2' && fm2) {
  43. fm2.mousedownModel.call(fm2, intersects);
  44. } else if (fmType === 'fm3' && fm3) {
  45. fm3.mousedownModel.call(fm3, intersects);
  46. } else if (fmType === 'fmXr' && fmXr) {
  47. fmXr.mousedownModel.call(fmXr, intersects);
  48. }
  49. });
  50. // console.log('摄像头控制信息', model.orbitControls, model.camera);
  51. }
  52. };
  53. export const addMonitorText = (selectData) => {
  54. if (fmType === 'fm1' && fm1) {
  55. return fm1.addMonitorText.call(fm1, selectData);
  56. } else if (fmType === 'fm2' && fm2) {
  57. return fm2.addMonitorText.call(fm2, selectData);
  58. } else if (fmType === 'fm3' && fm3) {
  59. return fm3.addMonitorText.call(fm3, selectData);
  60. } else if (fmType === 'fmXr' && fmXr) {
  61. return fmXr.addMonitorText.call(fmXr, selectData);
  62. }
  63. };
  64. export const deviceDetailCard = () => {
  65. if (fmType === 'fm1') {
  66. return fm1.deviceDetailCard.call(fm1);
  67. } else if (fmType === 'fm3') {
  68. return fm3.deviceDetailCard.call(fm3);
  69. } else if (fmType === 'fmXr') {
  70. return fmXr.deviceDetailCard.call(fmXr);
  71. } else {
  72. // return fm2.addMonitorText.call(fm2);
  73. }
  74. };
  75. export const play = (handlerState, flag?) => {
  76. if (fmType === 'fm1' && fm1) {
  77. return fm1.play.call(fm1, handlerState, flag);
  78. } else if (fmType === 'fm2' && fm2) {
  79. return fm2.play.call(fm2, handlerState, flag);
  80. } else if (fmType === 'fm3' && fm3) {
  81. return fm3.play.call(fm3, handlerState, flag);
  82. } else if (fmType === 'fmXr' && fmXr) {
  83. return fmXr.play.call(fmXr, handlerState, flag);
  84. }
  85. };
  86. // 切换风门类型
  87. export const setModelType = (type) => {
  88. fmType = type;
  89. return new Promise((resolve) => {
  90. // 暂停风门1动画
  91. if (fmType === 'fm1' && fm1 && fm1.group) {
  92. if (fm1.clipActionArr.frontDoor && fm1.clipActionArr.backDoor) {
  93. fm1.clipActionArr.frontDoor.reset();
  94. fm1.clipActionArr.frontDoor.time = 0.5;
  95. fm1.clipActionArr.backDoor.reset();
  96. fm1.clipActionArr.backDoor.time = 0.5;
  97. fm1.clipActionArr.frontDoor.stop();
  98. fm1.clipActionArr.backDoor.stop();
  99. }
  100. if (fm1.frontDamperOpenMesh) fm1.frontDamperOpenMesh.visible = false;
  101. if (fm1.frontDamperClosedMesh) fm1.frontDamperClosedMesh.visible = true;
  102. if (fm1.backDamperOpenMesh) fm1.backDamperOpenMesh.visible = false;
  103. if (fm1.backDamperClosedMesh) fm1.backDamperClosedMesh.visible = true;
  104. model.startAnimation = fm1.render.bind(fm1);
  105. group = fm1.group;
  106. group.rotation.y = 0;
  107. if (model.scene.getObjectByName('fm2')) {
  108. model.scene.remove(fm2.group);
  109. }
  110. if (model.scene.getObjectByName('fm3')) {
  111. model.scene.remove(fm3.group);
  112. }
  113. if (model.scene.getObjectByName('fmXr')) {
  114. model.scene.remove(fmXr.group);
  115. }
  116. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  117. setTimeout(async () => {
  118. resolve(null);
  119. model.scene.add(fm1.group);
  120. await animateCamera(
  121. oldCameraPosition,
  122. { x: 0, y: 0, z: 0 },
  123. { x: 50.99, y: 69.32, z: 93.61 },
  124. { x: -10.04, y: -14.38, z: -31.4 },
  125. model,
  126. 0.8
  127. );
  128. }, 300);
  129. } else if (fmType === 'fm2' && fm2 && fm2.group) {
  130. if (fm2.clipActionArr.frontDoor && fm2.clipActionArr.backDoor) {
  131. fm2.clipActionArr.frontDoor.reset();
  132. fm2.clipActionArr.frontDoor.time = 0.5;
  133. fm2.clipActionArr.backDoor.reset();
  134. fm2.clipActionArr.backDoor.time = 0.5;
  135. fm2.clipActionArr.centerDoor.reset();
  136. fm2.clipActionArr.centerDoor.time = 0.5;
  137. fm2.clipActionArr.frontDoor.stop();
  138. fm2.clipActionArr.backDoor.stop();
  139. fm2.clipActionArr.centerDoor.stop();
  140. }
  141. // 显示单道风窗
  142. model.startAnimation = fm2.render.bind(fm2);
  143. group = fm2.group;
  144. if (model.scene.getObjectByName('fm1')) {
  145. model.scene.remove(fm1.group);
  146. }
  147. if (model.scene.getObjectByName('fm3')) {
  148. model.scene.remove(fm3.group);
  149. }
  150. if (model.scene.getObjectByName('fmXr')) {
  151. model.scene.remove(fmXr.group);
  152. }
  153. const oldCameraPosition = { x: -761, y: 569, z: 871 };
  154. setTimeout(async () => {
  155. resolve(null);
  156. model.scene.add(fm2.group);
  157. const position = { x: -2.28, y: -0.91, z: -5.68 };
  158. await animateCamera(
  159. oldCameraPosition,
  160. { x: -2.27, y: -0.91, z: -5.67 },
  161. { x: 66.257, y: 57.539, z: 94.313 },
  162. { x: position.x, y: position.y, z: position.z },
  163. model,
  164. 0.6
  165. );
  166. }, 300);
  167. } else if (fmType === 'fm3' && fm3 && fm3.group) {
  168. if (fm3.clipActionArr.frontDoor && fm3.clipActionArr.backDoor) {
  169. fm3.clipActionArr.frontDoor.reset();
  170. fm3.clipActionArr.frontDoor.time = 0.5;
  171. fm3.clipActionArr.backDoor.reset();
  172. fm3.clipActionArr.backDoor.time = 0.5;
  173. fm3.clipActionArr.frontDoor.stop();
  174. fm3.clipActionArr.backDoor.stop();
  175. }
  176. if (fm3.frontDamperOpenMesh) fm3.frontDamperOpenMesh.visible = false;
  177. if (fm3.frontDamperClosedMesh) fm3.frontDamperClosedMesh.visible = true;
  178. if (fm3.backDamperOpenMesh) fm3.backDamperOpenMesh.visible = false;
  179. if (fm3.backDamperClosedMesh) fm3.backDamperClosedMesh.visible = true;
  180. model.startAnimation = fm3.render.bind(fm3);
  181. group = fm3.group;
  182. group.rotation.y = 0;
  183. if (model.scene.getObjectByName('fm2')) {
  184. model.scene.remove(fm2.group);
  185. }
  186. if (model.scene.getObjectByName('fm1')) {
  187. model.scene.remove(fm1.group);
  188. }
  189. if (model.scene.getObjectByName('fmXr')) {
  190. model.scene.remove(fmXr.group);
  191. }
  192. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  193. setTimeout(async () => {
  194. resolve(null);
  195. model.scene.add(fm3.group);
  196. await animateCamera(
  197. oldCameraPosition,
  198. { x: 0, y: 0, z: 0 },
  199. { x: 50.99, y: 69.32, z: 93.61 },
  200. { x: -10.04, y: -14.38, z: -31.4 },
  201. model,
  202. 0.8
  203. );
  204. }, 300);
  205. } else if (fmType === 'fmXr' && fmXr && fmXr.group) {
  206. if (fmXr.clipActionArr.frontDoor && fmXr.clipActionArr.backDoor) {
  207. fmXr.clipActionArr.frontDoor.reset();
  208. fmXr.clipActionArr.frontDoor.time = 0.5;
  209. fmXr.clipActionArr.backDoor.reset();
  210. fmXr.clipActionArr.backDoor.time = 0.5;
  211. fmXr.clipActionArr.frontDoor.stop();
  212. fmXr.clipActionArr.backDoor.stop();
  213. }
  214. if (fmXr.frontDamperOpenMesh) fmXr.frontDamperOpenMesh.visible = false;
  215. if (fmXr.frontDamperClosedMesh) fmXr.frontDamperClosedMesh.visible = true;
  216. if (fmXr.backDamperOpenMesh) fmXr.backDamperOpenMesh.visible = false;
  217. if (fmXr.backDamperClosedMesh) fmXr.backDamperClosedMesh.visible = true;
  218. model.startAnimation = fmXr.render.bind(fmXr);
  219. group = fmXr.group;
  220. group.rotation.y = 0;
  221. if (model.scene.getObjectByName('fm2')) {
  222. model.scene.remove(fm2.group);
  223. }
  224. if (model.scene.getObjectByName('fm1')) {
  225. model.scene.remove(fm1.group);
  226. }
  227. if (model.scene.getObjectByName('fm3')) {
  228. model.scene.remove(fm3.group);
  229. }
  230. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  231. setTimeout(async () => {
  232. resolve(null);
  233. model.scene.add(fmXr.group);
  234. await animateCamera(
  235. oldCameraPosition,
  236. { x: 0, y: 0, z: 0 },
  237. { x: 50.99, y: 69.32, z: 93.61 },
  238. { x: -10.04, y: -14.38, z: -31.4 },
  239. model,
  240. 0.8
  241. );
  242. }, 300);
  243. }
  244. });
  245. };
  246. export const initCameraCanvas = async (playerVal1) => {
  247. if (fmType === 'fm1' && fm1) {
  248. return await fm1.initCamera.call(fm1, playerVal1);
  249. } else if (fmType === 'fm2' && fm2) {
  250. return fm2.initCamera.call(fm2, playerVal1);
  251. } else if (fmType === 'fm3' && fm3) {
  252. return fm3.initCamera.call(fm3, playerVal1);
  253. } else if (fmType === 'fmXr' && fmXr) {
  254. return fmXr.initCamera.call(fmXr, playerVal1);
  255. }
  256. };
  257. export const mountedThree = (playerDom) => {
  258. return new Promise(async (resolve) => {
  259. model = new UseThree('#damper3D', '', '#deviceDetail');
  260. model.setEnvMap('test1');
  261. resolve(null);
  262. model.renderer.toneMappingExposure = 1.0;
  263. model.camera.position.set(100, 0, 1000);
  264. // 单道、 双道
  265. fm1 = new Fm1(model);
  266. fm1.mountedThree(playerDom);
  267. fm2 = new Fm2(model);
  268. fm2.mountedThree(playerDom);
  269. fm3 = new Fm3(model);
  270. fm3.mountedThree(playerDom);
  271. fmXr = new FmXR(model);
  272. fmXr.mountedThree(playerDom);
  273. model.animate();
  274. startAnimation();
  275. });
  276. };
  277. export const destroy = () => {
  278. if (model) {
  279. model.isRender = false;
  280. if (fm1) fm1.destroy();
  281. if (fm2) fm2.destroy();
  282. if (fm3) fm3.destroy();
  283. if (fmXr) fmXr.destroy();
  284. fm1 = null;
  285. fm2 = null;
  286. fm3 = null;
  287. fmXr = null;
  288. group = null;
  289. model.mixers = [];
  290. model.destroy();
  291. }
  292. model = null;
  293. };