fanLocal.threejs.ts 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172
  1. import * as THREE from 'three';
  2. import UseThree from '../../../../utils/threejs/useThree';
  3. import FanLocal from './fanLocal.threejs.base';
  4. import FanLocalDual from './fanLocalDual.threejs.base';
  5. import { animateCamera } from '/@/utils/threejs/util';
  6. import useEvent from '../../../../utils/threejs/useEvent';
  7. /** 模型总控制器 */
  8. let model: UseThree;
  9. /** 当前展示的具体模型的 Object3D 对象 */
  10. let group: THREE.Object3D;
  11. /** 当前展示的具体模型及状态组成的判断唯一性的key */
  12. let cacheKey: string = '';
  13. /** 具体模型内容列表,包含此模型总控制器下的所有可用的具体模型内容 */
  14. const modelContextList: {
  15. /** 当前模型类型,在控制器下有多个具体模型时分辨它们 */
  16. type: string;
  17. /** 模型的具体内容,即负责模型导入、绘制的上下文对象,一个控制器可以新建多个 */
  18. context?: FanLocal | FanLocalDual;
  19. }[] = [];
  20. const { mouseDownFn } = useEvent();
  21. /** 分发鼠标事件到具体实现方法 */
  22. function dispatchMouseEvent(event) {
  23. if (event.button == 0 && model && group) {
  24. mouseDownFn(model, group, event, () => {});
  25. }
  26. }
  27. /** 为模型控制器设置非默认的摄像头位置 */
  28. function setCamera() {
  29. // if (!model || !model.camera) return;
  30. // model.camera.position.set(0, -2000, 1000);
  31. // model.camera.far = 10000;
  32. // model.orbitControls?.update();
  33. // model.camera.updateProjectionMatrix();
  34. }
  35. /** 初始化模型CSS展示框的鼠标事件,应该在模型总控制器初始化后调用 */
  36. function initEventListender() {
  37. if (!model) return;
  38. model.canvasContainer?.addEventListener('mousedown', (e) => dispatchMouseEvent(e));
  39. // model.orbitControls?.addEventListener('change', () => render());
  40. }
  41. /** 渲染并更新总模型 */
  42. // function render() {
  43. // if (model && model.isRender && model.renderer) {
  44. // // model.animationId = requestAnimationFrame(render);
  45. // model.css3dRender?.render(model.scene as THREE.Scene, model.camera as THREE.PerspectiveCamera);
  46. // model.renderer.render(model.scene as THREE.Scene, model.camera as THREE.PerspectiveCamera);
  47. // model.stats?.update();
  48. // }
  49. // }
  50. /** 刷新(再渲染)总模型 */
  51. // export function refreshModal() {
  52. // render();
  53. // // modelContextList.forEach((item) => {
  54. // // if (item.context) {
  55. // // item.context.render();
  56. // // }
  57. // // });
  58. // }
  59. /** 设置模型类型并切换,不同的类型通常对应不同的具体模型,在模型总控制器下的具体模型会根据传入的参数彼此交互、切换 */
  60. export function setModelType(modelType: 'fanLocal' | 'fanLocalDual' | string, subModelType: string) {
  61. return new Promise((resolve, reject) => {
  62. if (!model) return reject('模型控制器未初始化');
  63. // 判断是否是同一个/类模型
  64. if (cacheKey === `${modelType}-${subModelType}`) return resolve(null);
  65. cacheKey = `${modelType}-${subModelType}`;
  66. modelContextList.forEach(({ type, context }) => {
  67. if (!context || !context.group) return;
  68. // 先把模型相关的内容隐藏,另起的隐藏子元素的代码是为了隐藏 CSS 元素
  69. context.group.visible = false;
  70. context.group.children.forEach((e) => {
  71. e.visible = false;
  72. });
  73. if (modelType === type) {
  74. group = context?.group as THREE.Object3D;
  75. context.setModelType(subModelType);
  76. setTimeout(async () => {
  77. // 还没添加到控制器的添加进去
  78. if (!model.scene?.getObjectByName(group.name) && group) {
  79. model.scene?.add(group);
  80. }
  81. group.visible = true;
  82. group.children.forEach((e) => {
  83. e.visible = true;
  84. });
  85. const oldCameraPosition = { x: -693, y: 474, z: 398 };
  86. const position = { x: 14.826074594663222, y: 16.901762713393836, z: 36.459944037951004 };
  87. await animateCamera(
  88. oldCameraPosition,
  89. { x: 0, y: 0, z: 0 },
  90. { x: position.x, y: position.y, z: position.z },
  91. { x: 0, y: 0, z: 0 },
  92. model,
  93. 0.8
  94. );
  95. resolve(null);
  96. }, 400);
  97. }
  98. });
  99. });
  100. }
  101. /** 挂载模型控制器,sceneSelctor表示放置模型的元素选择器,cssSelectors表示放置类似详情框的元素选择器,其中第一项需要是根元素选择器 */
  102. export function mountedThree(sceneSelctor: string, cssSelectors: string[]) {
  103. return new Promise(async (resolve) => {
  104. const [rootSelector] = cssSelectors;
  105. model = new UseThree(sceneSelctor, rootSelector);
  106. model.setEnvMap('test1.hdr');
  107. /** @ts-ignore-next-line */
  108. model.renderer.toneMappingExposure = 1.0;
  109. if (model.renderer) {
  110. model.renderer.sortObjects = true;
  111. }
  112. const model1 = new FanLocal(model);
  113. await model1.mountedThree();
  114. modelContextList.push({
  115. type: 'fanLocal',
  116. context: model1,
  117. });
  118. const model2 = new FanLocalDual(model);
  119. await model2.mountedThree();
  120. modelContextList.push({
  121. type: 'fanLocalDual',
  122. context: model2,
  123. });
  124. initEventListender();
  125. setCamera();
  126. model.animate();
  127. resolve(null);
  128. });
  129. }
  130. export const destroy = () => {
  131. if (!model) return;
  132. model.isRender = false;
  133. modelContextList.forEach((item) => {
  134. if (item.context) item.context.destroy();
  135. });
  136. model.destroy();
  137. };
  138. // 为了兼容性而添加的方法导出
  139. export function addText(d) {
  140. if (modelContextList[0]) {
  141. // @ts-ignore
  142. modelContextList[0].context?.addText(d);
  143. }
  144. }
  145. export function addCssText() {
  146. if (modelContextList[0]) {
  147. // @ts-ignore
  148. modelContextList[0].context?.addCssText();
  149. }
  150. }
  151. export function playSmoke(d) {
  152. if (modelContextList[0]) {
  153. // @ts-ignore
  154. modelContextList[0].context?.playSmoke(d);
  155. }
  156. }