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- import * as THREE from 'three';
- import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
- import gsap from 'gsap';
- class singleWindow {
- model;
- modelName = 'ddFc';
- group: THREE.Object3D = new THREE.Object3D();
- animationTimer;
- isLRAnimation = true;
- direction = 1;
- windowsActionArr = {
- frontWindow: [],
- };
- player1;
- player2;
- playerStartClickTime1 = new Date().getTime();
- constructor(model, playerVal1) {
- this.model = model;
- this.player1 = playerVal1;
- this.group.name = 'ddFc';
- }
- // // 重置摄像头
- // const resetCamera = () => {
- // this.model.camera.position.set(30.328, 58.993, 148.315);
- // this.model.camera.rotation.set(-27.88, 14.35, 7.47);
- // this.model.orbitControls?.update();
- // this.model.camera.updateProjectionMatrix();
- // };
- // 设置模型位置
- setModalPosition() {
- this.group?.scale.set(22, 22, 22);
- this.group?.position.set(-35, 25, 15);
- }
- addMonitorText(selectData) {
- if (!this.group) {
- return;
- }
- const textArr = [
- {
- text: `远程定量调节自动风窗`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 110,
- y: 94,
- },
- {
- text: `过风量(m3/min):`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 150,
- },
- {
- text: `${selectData.forntm3}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 235,
- y: 150,
- },
- {
- text: `过风面积(m2): `,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 205,
- },
- {
- text: `${selectData.forntArea}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 200,
- y: 205,
- },
- {
- text: `风窗压差(Pa):`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 256,
- },
- {
- text: `${selectData.frontRearDifference}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 200,
- y: 256,
- },
- {
- text: `调节精度:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 320,
- y: 150,
- },
- {
- text: `1% FS`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 460,
- y: 150,
- },
- {
- text: `调节范围:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 320,
- y: 205,
- },
- {
- text: `0~6`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 460,
- y: 205,
- },
- {
- text: `煤炭科学技术研究院有限公司研制`,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 60,
- y: 302,
- },
- ];
- getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group?.getObjectByName('monitorText');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.002, 0.002, 0.002);
- planeMesh.position.set(3.61, 0.158, -0.23);
- this.group?.add(planeMesh);
- }
- });
- }
- /* 提取风门序列帧,初始化前后门动画 */
- initAnimation() {
- const meshArr01: THREE.Object3D[] = [];
- this.group?.children.forEach((obj) => {
- if (obj.type === 'Mesh' && obj.name && obj.name.startsWith('shanye')) {
- obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
- meshArr01.push(obj);
- }
- });
- this.windowsActionArr.frontWindow = meshArr01;
- }
- play(rotationParam, flag) {
- if (!this.windowsActionArr.frontWindow) {
- return;
- }
- if (flag === 1) {
- // 前风窗动画
- this.windowsActionArr.frontWindow.forEach((mesh: THREE.Mesh) => {
- gsap.to(mesh.rotation, {
- y: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
- duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.y),
- overwrite: true,
- });
- });
- } else if (flag === 0) {
- ([...this.windowsActionArr.frontWindow] as THREE.Mesh[]).forEach((mesh) => {
- gsap.to(mesh.rotation, {
- y: 0,
- overwrite: true,
- });
- });
- }
- }
- /* 点击风窗,风窗全屏 */
- mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
- this.isLRAnimation = false;
- if (this.animationTimer) {
- clearTimeout(this.animationTimer);
- this.animationTimer = null;
- }
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- if (mesh.name === 'player1') {
- if (new Date().getTime() - this.playerStartClickTime1 < 400) {
- // 双击,视频放大
- if (this.player1) {
- this.player1.requestFullscreen();
- }
- }
- this.playerStartClickTime1 = new Date().getTime();
- return true;
- }
- return false;
- });
- }
- mouseUpModel() {
- // 10s后开始摆动
- if (!this.animationTimer && !this.isLRAnimation) {
- this.animationTimer = setTimeout(() => {
- this.isLRAnimation = true;
- }, 10000);
- }
- }
- /* 风门动画 */
- render() {
- if (!this.model) {
- return;
- }
- if (this.isLRAnimation && this.group) {
- // 左右摇摆动画
- if (Math.abs(this.group.rotation.y) >= 0.2) {
- this.direction = -this.direction;
- this.group.rotation.y += 0.00002 * 30 * this.direction;
- } else {
- this.group.rotation.y += 0.00002 * 30 * this.direction;
- }
- }
- }
- mountedThree() {
- return new Promise((resolve) => {
- this.model.setGLTFModel(['ddFc']).then((gltf) => {
- this.group = gltf[0];
- this.setModalPosition();
- this.initAnimation();
- setTimeout(async () => {
- const videoPlayer1 = document.getElementById('fc-player1')?.getElementsByClassName('vjs-tech')[0];
- if (videoPlayer1) {
- const mesh = renderVideo(this.group, videoPlayer1, 'player1');
- mesh?.scale.set(0.0382, 0.028, 0.022);
- mesh?.position.set(-2.008, 0.148, -0.22);
- this.group?.add(mesh);
- } else {
- const textArr = [
- {
- text: `无信号输入`,
- font: 'normal 40px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 170,
- y: 40,
- },
- ];
- getTextCanvas(560, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group?.getObjectByName('noPlayer');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'noPlayer';
- planeMesh.scale.set(0.011, 0.008, 0.011);
- planeMesh.position.set(-1.99, -0.18, -0.23);
- this.group?.add(planeMesh.clone());
- textMaterial.dispose();
- planeGeometry.dispose();
- }
- });
- }
- resolve(null);
- }, 0);
- });
- });
- }
- destroy() {
- this.model.clearGroup(this.group);
- this.windowsActionArr.frontWindow = undefined;
- this.model = null;
- this.group = null;
- }
- }
- export default singleWindow;
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