import * as THREE from 'three'; import UseThree from '../../../../utils/threejs/useThree'; import ModelContext from './dedust.threejs.base'; import { animateCamera } from '/@/utils/threejs/util'; import useEvent from '../../../../utils/threejs/useEvent'; /** 模型总控制器 */ let model: UseThree; /** 当前展示的具体模型的 Object3D 对象 */ let group: THREE.Object3D; /** 具体模型内容列表,包含此模型总控制器下的所有可用的具体模型内容 */ const modelContextList: { /** 当前模型类型,在控制器下有多个具体模型时分辨它们 */ type: string; /** 模型的具体内容,即负责模型导入、绘制的上下文对象,一个控制器可以新建多个 */ context?: ModelContext; }[] = []; const { mouseDownFn } = useEvent(); /** 分发鼠标事件到具体实现方法 */ function dispatchMouseEvent(event) { if (event.button == 0 && model && group) { mouseDownFn(model, group, event, () => {}); } } /** 初始化模型CSS展示框的鼠标事件,应该在模型总控制器初始化后调用 */ function initEventListender() { if (!model) return; model.canvasContainer?.addEventListener('mousedown', (e) => dispatchMouseEvent(e)); // model.orbitControls?.addEventListener('change', () => render()); } /** 渲染并更新总模型 */ // function render() { // if (model && model.isRender && model.renderer) { // // model.animationId = requestAnimationFrame(render); // model.css3dRender?.render(model.scene as THREE.Scene, model.camera as THREE.PerspectiveCamera); // model.renderer.render(model.scene as THREE.Scene, model.camera as THREE.PerspectiveCamera); // model.stats?.update(); // } // } /** 刷新(再渲染)总模型 */ // export function refreshModal() { // render(); // // modelContextList.forEach((item) => { // // if (item.context) { // // item.context.render(); // // } // // }); // } /** 设置模型类型并切换,不同的类型通常对应不同的具体模型,在模型总控制器下的具体模型会根据传入的参数彼此交互、切换 */ export function setModelType(modelType: 'dedust') { return new Promise((resolve, reject) => { if (!model) return reject('模型未初始化'); modelContextList.forEach(({ type, context }) => { if (!context) return reject('模型未初始化'); if (modelType === type) { group = context?.group as THREE.Object3D; setTimeout(async () => { if (!model.scene?.getObjectByName(group.name) && group) { model.scene?.add(group); } const oldCameraPosition = { x: -693, y: 474, z: 398 }; const position = { x: 14.826074594663222, y: 16.901762713393836, z: 36.459944037951004 }; await animateCamera( oldCameraPosition, { x: 0, y: 0, z: 0 }, { x: position.x, y: position.y, z: position.z }, { x: 0, y: 0, z: 0 }, model, 0.8 ); resolve(null); }, 400); } }); }); } /** 挂载模型控制器,sceneSelctor表示放置模型的元素选择器,cssSelectors表示放置类似详情框的元素选择器,其中第一项需要是根元素选择器 */ export function mountedThree(sceneSelctor: string, cssSelectors: string[]) { return new Promise(async (resolve) => { const [rootSelector, ...selectors] = cssSelectors; model = new UseThree(sceneSelctor, rootSelector); model.setEnvMap('test1.hdr'); /** @ts-ignore-next-line */ model.renderer.toneMappingExposure = 1.0; const model1 = new ModelContext(model); await model1.mountedThree(); model1.initCssElement(selectors); modelContextList.push({ type: 'dedust', context: model1, }); initEventListender(); model.animate(); resolve(null); }); } export const destroy = () => { if (!model) return; model.isRender = false; modelContextList.forEach((item) => { if (item.context) item.context.destroy(); }); model.destroy(); };